I've updated this mod to be compatible with the 3.19 patch, with the download available here. In addition, I've added features according to a traditional formula: what new horrors would I like to inflict or see inflicted over the course of a solo game.
If you are new to the mod, it consists of heavy code modifications in addition to some new units/screens etc. all designed to give the game a more robust, faintly darker feel. The primary additions are terrorism, black ops and shadow diplomacy (think Iran Contra, Gulf of Tonkin, etc.). The game also introduces hostages, work camps, native communities (the indigenous people most growing civilizations need to deal with), AI modifications and a few other changes in this vein.
Specifically:
* Terrorist Organizations are introduced into the game, which may grow and spread within civilizations. Terrorism becomes a continuing problem, and civilizations may opt to become terrorist states.
* Coalitions. You may form coalitions with other civs to make a concerted military or blackops attack on more powerful civilizations. By the same token, smaller civilizations may gang up on you if you grow too strong too fast.
* Black Ops are added; civilizations may take special military operations against various civilizations. Based on my e-mails, a fan favorite.
* Internal Security options, which may be used to manage a civilization's internal affairs.
* Hostages, which may be taken when attacking a city or pillaging certain improvements. Hostages can be publicly executed (driving up war weariness in the target civ), sold back or put to work in work camps.
* Indigenous People in a civilization, who may be exploited and eventually radicalized into terrorist groups. If treated well, they can benefit a civilization through random events. If treated badly, they will radicalize into terrorists.
* Respect, in addition to like and dislike, as an element of civilization relationships.
* A handful of new units (such as the Diplomat, with new, unique abilities), buildings, technologies and terrain modifications.
* New National Project: Religious School System. Raises the terrorism level in all other civilizations.
I've gotten plenty of positive feedback for the first version of this mod (thanks) and incorporated some suggestions that people have made into this version. Feel free to suggest further changes that you think are merited.
ooggbboo ?/! scldayt@hotmail.com
EDIT::
There's a display bug that was pointed out to me, resulting from my updating the python files to 3.19. In the city display, if you have a terrorist presence the terrorism level bar remains on the screen after you exit the city display. To fix it, go to the Screens folder (\WLBO 319\Assets\Python\Screens), open CvMainInterface.py and add, at line 1892, the following: screen.hide( "TerroristBar" )
So, it should look like this:
screen.hide( "GreatPeopleBar" )
screen.hide( "TerroristBar" )
screen.hide( "CultureBar" )