kochman
Deity
- Joined
- Jun 8, 2009
- Messages
- 10,818
V1.1: fixed buttons
V1.2: fixed buttons
V1.3: fixed buttons
V1.4: changed LH art for Robert Guiscard; removed some extra files that were not needed; changed flag
BtS 3.19
LH - Robert Guiscard (AGG/IMP), Roger II (ORG/CHR)
UB - Administrative Court (courthouse; +1
; +10%
; can turn 1 citizen into artist, scientist or spy)
UU - Brigand (knight; 11:strength; starts with blitz)
Download here: http://forums.civfanatics.com/downloads.php?do=file&id=13340
Thanks to:
charle88, The Navy Seal, Teg_Navanis; Phungus420; The_J; Chamaedrys; Aranor; Ekmek; Flying Pig; The Capo; woodelf; CRoland; Wyz_sub10; strategyonly; zerver; IgorS; esnaz; Amra; cfkane; avain; cool3a2; Flintlock1415; TheLastOne36; RulerOfDaPeople; Iloveplayciv; Bakuel; Freya; nutnut...
INSTALLATION INSTRUCTIONS
1) Download and unzip mod
2) Create the following directory and place mod in this directory:
Civilization 4/Beyond the Sword/Mods/Extra Civs*/Assets/Modules
3) Copy and paste a .ini file from any other mod, and place it in:
Civilization 4/Beyond the Sword/Mods/Extra Civs*/
4) Rename .ini file Extra Civs.ini*
5) Open the .ini file and replace the XML code with the following code:
6) Start Civilization 4 Beyond the Sword, at main menu select Advanced>Load a Mod
7) Extra Civs* should be an option, select this mod, then select "Go" and the mod should load
* You can actually name this mod whatever you want, but whatever it is, make sure the .ini file has the same name.
Note: You can put more than one mod into the folder, and you only need to do steps 1 & 2 for each additional mod after the first one.
V1.2: fixed buttons
V1.3: fixed buttons
V1.4: changed LH art for Robert Guiscard; removed some extra files that were not needed; changed flag
BtS 3.19
LH - Robert Guiscard (AGG/IMP), Roger II (ORG/CHR)
UB - Administrative Court (courthouse; +1


UU - Brigand (knight; 11:strength; starts with blitz)
Download here: http://forums.civfanatics.com/downloads.php?do=file&id=13340
Thanks to:
charle88, The Navy Seal, Teg_Navanis; Phungus420; The_J; Chamaedrys; Aranor; Ekmek; Flying Pig; The Capo; woodelf; CRoland; Wyz_sub10; strategyonly; zerver; IgorS; esnaz; Amra; cfkane; avain; cool3a2; Flintlock1415; TheLastOne36; RulerOfDaPeople; Iloveplayciv; Bakuel; Freya; nutnut...
INSTALLATION INSTRUCTIONS
1) Download and unzip mod
2) Create the following directory and place mod in this directory:
Civilization 4/Beyond the Sword/Mods/Extra Civs*/Assets/Modules
3) Copy and paste a .ini file from any other mod, and place it in:
Civilization 4/Beyond the Sword/Mods/Extra Civs*/
4) Rename .ini file Extra Civs.ini*
5) Open the .ini file and replace the XML code with the following code:
Code:
[CONFIG]
; Modular XML Loading
ModularLoading = 1
; Skip Main menu
SkipMainMenu = 0
; Custom Art from user folder is not loaded
NoCustomArt = 0
; Custom XML and Python from user folder are not loaded
NoCustomAssets = 1
; No Custom Scenario option in main menu
NoCustomScenario = 0
; No team play allowed
NoTeams = 0
; Read Game options from XML, not .ini
ForceGameOptions = 0
; Always start in the standard era
ForceStandardEra = 0
; Scenario file (Single player)
ForceScenario = 0
; This mod is only for single player games
SinglePlayerOnly = 0
; Allow public maps to be used with this mod
AllowPublicMaps = 1
; Mod Image file
ImageFile = 0
; Name of Mod
Name = Extra Civs
; Description of Mod
Description = Generic Mod
7) Extra Civs* should be an option, select this mod, then select "Go" and the mod should load
* You can actually name this mod whatever you want, but whatever it is, make sure the .ini file has the same name.
Note: You can put more than one mod into the folder, and you only need to do steps 1 & 2 for each additional mod after the first one.