Fog Busting

bkrice

Chieftain
Joined
Mar 20, 2008
Messages
41
Can someone explain to me the specifics of stationing a unit on the borders to prevent barbs from spawning. Thanks
 
You have to position units so that there are no "fogged" tiles... anywhere... or they can spawn...
If you are on a continent by yourself... this is easy...
Other civs's lands bust fog as well... so you don't have to post units EVERYWHERE if you have other civs on your continent...

Basically, they only spawn where there is fog.
 
You have to position units so that there are no "fogged" tiles... anywhere... or they can spawn...
If you are on a continent by yourself... this is easy...
Other civs's lands bust fog as well... so you don't have to post units EVERYWHERE if you have other civs on your continent...

Basically, they only spawn where there is fog.

Not true. No barbarian unit will spawn two tiles (5x5 square) from any civilized unit (worker, scout, any).

However, barbarian cities can spawn in fog two tiles from a unit.
 
Alright. There are some threads regarding barbarians. Oyzar compiled a great deal of information in a thread conveniently called Barbarians. You can also take a look at an thread called When do barbarian units enter cultural borders.

Some useful information:

1)Regarding barb units.
A quick tip on fogbusting:

I'm not sure how many of you fellow civfanatics know about the GlobalDefines value MIN_BARBARIAN_STARTING_DISTANCE = 2 and already exploit it. It means that new barbarian units are not allowed to spawn within a 2 tile radius of ANY existing unit (including other barb units) on the map. This rule allows very efficient "fogbusting" on smaller landmasses. Here is an example (spoiler for current LHC Huayna Capac checkpoint 1):
Spoiler :
fogbust.jpg

2 Quechuas and 1 Scout are all I need to keep my lands barb-free :D. It is not required to have active vision for all the tiles (the fog doesn't matter). I've changed the Dotmap-function of BUG to display the no-spawn areas for my three units.

Note that barb cities CAN appear 2 tiles away from my units if the tile is in the fog though.

2)Regarding barb cities.
I really, really doubt cities can appear under conditions where units can't, but I've been wrong before.
Although MIN_BARBARIAN_CITY_STARTING_DISTANCE = MIN_BARBARIAN_STARTING_DISTANCE = 2, the rules are different. Barb cities can definitely spawn in a units BFS as long as no non-barb player has active vision for that tile. (That's also why the AI sends there GUARD_CITY units out to the chosen city sites.) It has happened to me before.

Check those threads.
 
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