for FfH2 ver0.41"m" and BtS 3.19
Introduction
Download
Installation
Features
ScreenShots
ChangeLog
ver 0.11
ver 0.10
ver 0.06
ver 0.05
ver 0.04
ver 0.03
ver 0.02
New XML Tags
Obsoleted files
Introduction
Fall from Heaven 2 has many new features.
This improved Civilopedia explains more detailed information about them.
This improved Civilopedia explains more detailed information about them.
Download
Download Here: View attachment More_Detailed_Civilopedia_011.zip
Installation
- Install FfH2 0.41"m" in regular process.
- Duplicate "Fall from Heaven 2" directory and rename it to any.
- Overwrite "Assets" directory from this patch.
- Done.
Features
- Most Civilopedia pages show more deteiled information.
- Fixed a wrong text link between same name items. (e.g. Promotion "Angel" and Unit "Angel")
(Many "<link=literal>" or "[LINK=literal]" has been wiped out from CvGameTextMgr.cpp and text XML.) - Unit info pane (mouseover tooltip) shows more information. It includes most FfH2 new features (e.g. Defensive Strikes).
- Most Civilopedia pages consider civilization unique units, buildings and artstyles.
- If you see "Goblin" page, it's "upgrade to" pane shows a wolf rider instead of a horseman.
- If you play with a Malakim, most pages show unit icons with Malakim Art Style. (But I can't interrupt animation window.)
- If you play with a no Illian civilization, "Assassin" page doesn't show "Allow: Whiteout" because Whiteout is Illian's unique spell.
- Unit strength is shown with more organized format.
- Wounded unit's strength is shown with color in a similar way to health bar.
- Current strength and Max strength are shown with a fraction no longer. Because fraction format is used by Attack strength and Defense strength already. Instead, current strength is shown in parentheses.
- City screen shows some boosts by mana resources. (e.g. Research boost by Mind Mana)
- Added new civic voices saying happiness. Happiness voice from Charismatic Leader, Enchantment Mana and Future Tech.
ScreenShots
ChangeLog
ver 0.11
- Converted to patch "m".
- Included "More Detailed UnitInfo Tooltip".
ver 0.10
- Omitted all features that didn't relate with Civilopedia.
"More Detailed Civilopedia" becomes a good name again. [MODCOMP] tag is good too. Merging work with other mods became a little easy.
Spoiler :
ver 0.06
- Bug fix and new features of this modmod.
- Converted to FfH2 041"j".
- Civilopedia unit page shows more detailed status pane.
- Active unit doesn't cycle to the next when it has a castable spell. And spell casting triggers unit cycling.
For example, when Scout moves into a tile with dungeon improvement and finishes movement, active unit doesn't cycle to the next unit until the Scout explores dungeon or skips his turn. - Spell can have more than one requirement of units or unit classes.
- Entangle spell can be casted by not only a Druid, but also a Lizardman Druid.
- Hide ability does not be allowed by Stealth promotion. Instead, it is now nature ability of unit. Stealth promotion is obsoleted.
- Unit invisible and detect code is refined.
- There is no longer base invisibile type (Global Defines - INVISIBLE_TYPE).
- Promotion can be specified with a "invisible type" and a "see invisible type". (e.g. Hidden promotion has "Stealth" type.)
- Unit can have more than one invisible and see invisible types. (Perfect sight no longer overwrites Scout's "Can See Hidden Animal" ability.)
- When declaring war, invisible units coexisting in same tile with enemy unit don't be pushed out from the tile if enemy can't see the units.
- Invisible promotion has been renamed to "Stealth", because it grants "Stealth" type invisibility to the unit.
- Godslayer has become "always invisible". It is same to BtS Spy, and never revealed by even Dies Diei.
- Bug fix and changing rules of original FfH2.
- World Builder doesn't cause python error when unit is placed on a tile that enemy unit already exists.
- Unit artstyle doesn't break by invisible effect.
- Hidden Animals are revealed within civilization borders. (Now Giant Spider spawned at mine blocks tile working.)
- Message of starting to build Acheron is no longer hardcorded at python, it is now described at text XML.
ver 0.05
- Bug fix and new features of this modmod.
- Converted to FfH2 041"i".
- Terrain and Feature pages are tweaked.
- Bug fix and changing rules of original FfH2.
- Fixed issue that corn icon(font glyph) combined with air mana icon. ("GameFont.tga" is fixed)
ver 0.04
- Bug fix and new features of this modmod.
- Fixed issue that some text linkes are dead.
- Bug fix and changing rules of original FfH2.
- Fixed "GameFont.tga" file to fix Corn font icon. (Corn icon had combined with air mana icon.)
ver 0.03
- Bug fix and new features of this modmod.
- Fixed issue that feature double movement doesn't loss movement point. (This was too bad.)
- Most category item names are distinguished by each color (Tooltip help pane only).
- Civilopedia religion page shows more detail.
- Bug fix and changing rules of original FfH2.
- Fixed issue of mass opening chest cheat (I have stolen the code from Fall Further, thanks developers team!)
ver 0.02
- Bug fix and new features of this modmod.
- Fixed an issue that some trait icons don't exist.
- City screen shows some boosts by mana resources. (e.g. Research boost by Mind Mana)
- Bug fix and changing rules of original FfH2.
- Assimilated city by Tolerant trait builds old civilization's units with old civilization's artstyle (Not only unique units, but also all kind of units).
- Fixed an issue that unit artstyle doesn't apply to some civilizations.
The civilization with non-artstyled default race (e.g. Nomad) had not shown unit artstyle in city production icons. - Fixed mix-ups of "Drink Potion of Restoration" icon.
- Spell effect sign of Create Den no longer points different tile.
- When defender unit flees from combat, attacker unit uses just as much movement points as he wins.
- Pirate Cove requires Lanun civilization to upgrade.
- Movement point allows minus values. (To eliminate suf-hasting micromanagement.)
- Some Civilopedia pages have new panes. (e.g. "Heroes" or "World Spells" panes in Civilizations category, etc.)
- Some pages shows more detailed information. (e.g. Unit requirement distinguishes state religion req and city religion req, etc.)
- Most unit icons consider civilization's unit art style.
- Most text and tooltip help consider unique unit or building. (e.g. Arena building allows Mimic instead of Champion.)
and, All features of "Merging BUG 4.0 with FfH2" except BUG features.
New XML Tags
- CIV4TraitInfos:
Civilopedia: Civilopedia text.
bGraphicalOnly: If set 1, Civilopedia doesn't show this trait in listed items.
Button: Trait icon graphic. - CIV4SpellInfos:
CivicPrereq: Civic requirement of caster's civilization. Default is NO_CIVIC.
TerrainOrPrereq1: Terrain requirement in caster's tile. Default is NO_TERRAIN.
TerrainOrPrereq2: Terrain requirement in caster's tile. Default is NO_TERRAIN.
Obsoleted files