Deliverator
Graphical Hackificator
With 1.5.1 david added a new XML tag PowerCommerceModifiers to buildings. This allows us to add percentage Commerce type changes to buildings based on whether or not the city the is connected to at least one instance of a resource. Currently this is used for a building that gives +25% Research with Thinking Machines.
This is cool, but I would like to add to the abilities of buildings in another way.
It would be brilliant if someone could mod the SDK to allow normal buildings to work in the same way as Corporation branches in vanilla, providing changes to Yield or Commerce types that scale with the number of resources you have connected.
For reference, Yield Types are:
Food (Water in this mod)
Production
Commerce
Commerce Types are:
Research
Culture
Gold
Espionage
Some examples of buildings that we could have with this change.
Water Shipper (Building) +2 water per Polar Ice consumed *
New Spice Building +1/2 Commerce/Gold per Spice consumed **
Guild Research Facility (Wonder) +3 Research per Spice consumed
Prescience Chamber (Wonder) +3 Espionage per Spice consumed
* At the moment having more than one Polar Ice resource offers no additional benefit.
I'd like the player who controls more than one Polar Ice to be rewarded, and monopolizing the pole to be a strategy for big cities.
** Ahriman posted some ideas (which I can't find) on boosting the Pro-Spice civic using such buildings.
I'd love to have a set of XML tags, say iYieldProducedPerBonus and iCommerceProducedPerBonus that allows us to very simply add buildings like this.
Considering, we are getting to a point where we can be adding UBs and Wonders, this change would really extend the scope of what is possible and make for much more interesting buildings in my opinion.
So, anyone up for making this change? Otherwise, I can request on the SDK/Python subforum.
The idea was also raised here in a thread on modding corporations, so I'm sure others would appreciate this modcomp:
http://forums.civfanatics.com/showthread.php?t=254584
This is cool, but I would like to add to the abilities of buildings in another way.
It would be brilliant if someone could mod the SDK to allow normal buildings to work in the same way as Corporation branches in vanilla, providing changes to Yield or Commerce types that scale with the number of resources you have connected.
For reference, Yield Types are:
Food (Water in this mod)
Production
Commerce
Commerce Types are:
Research
Culture
Gold
Espionage
Some examples of buildings that we could have with this change.
Water Shipper (Building) +2 water per Polar Ice consumed *
New Spice Building +1/2 Commerce/Gold per Spice consumed **
Guild Research Facility (Wonder) +3 Research per Spice consumed
Prescience Chamber (Wonder) +3 Espionage per Spice consumed
* At the moment having more than one Polar Ice resource offers no additional benefit.
I'd like the player who controls more than one Polar Ice to be rewarded, and monopolizing the pole to be a strategy for big cities.
** Ahriman posted some ideas (which I can't find) on boosting the Pro-Spice civic using such buildings.
I'd love to have a set of XML tags, say iYieldProducedPerBonus and iCommerceProducedPerBonus that allows us to very simply add buildings like this.
Considering, we are getting to a point where we can be adding UBs and Wonders, this change would really extend the scope of what is possible and make for much more interesting buildings in my opinion.
So, anyone up for making this change? Otherwise, I can request on the SDK/Python subforum.
The idea was also raised here in a thread on modding corporations, so I'm sure others would appreciate this modcomp:
http://forums.civfanatics.com/showthread.php?t=254584