Meatbuster
formerly Robo Kai
(Well, I tried. Perhaps I should move my starts to Thursdays.)
What's the difference between the Netherlands and the Netherworld? Are they not both the same, except that one is a land while the other is a world?
Will Orange, as I'd like to call this guy, turns out to be one of the best leaders since... er, Catherine in Vanilla. Financial is arguably the best trait in the game, while Creative is great, for fast libraries, and not needing to build monuments at all if a religion is unavailable.
(Recall how heavily criticized the Creative trait was back in the early days of Vanilla. Along with Expansive, people were largely calling this trait "useless" and only great for the early game. This was before people realized how important the early game is... and how its "snowball effect" applies to the future of a civilization. Creative trait, apparently, is more than a convenience.)
The Dutch starting techs, Agri and Fishing, will both be immediately useful for today's start.
The East Indiaman is an improved Galleon. Sadly, people are not comparing it to Praetorians. They are not bad for taking out privateers. Not that the AI builds any. With improved cargo space, it's easier to ferry colonists to an unclaimed island, or troops to any offshore rivals that need to be cut down.
The Dike is like Moai Statues in every coastal city... only better! Why not build both Moai and the Dike in the same city for double the offshore hammers? The applications of this building are multiple: army buildup, late-game wonder spam, building spaceship parts, building rersearch and wealth...
Map Settings...
Map: Standard Continents
Oppnents: 6
Sealevel: High
Climate: Tropical
What's the difference between the Netherlands and the Netherworld? Are they not both the same, except that one is a land while the other is a world?
Will Orange, as I'd like to call this guy, turns out to be one of the best leaders since... er, Catherine in Vanilla. Financial is arguably the best trait in the game, while Creative is great, for fast libraries, and not needing to build monuments at all if a religion is unavailable.
(Recall how heavily criticized the Creative trait was back in the early days of Vanilla. Along with Expansive, people were largely calling this trait "useless" and only great for the early game. This was before people realized how important the early game is... and how its "snowball effect" applies to the future of a civilization. Creative trait, apparently, is more than a convenience.)
The Dutch starting techs, Agri and Fishing, will both be immediately useful for today's start.
The East Indiaman is an improved Galleon. Sadly, people are not comparing it to Praetorians. They are not bad for taking out privateers. Not that the AI builds any. With improved cargo space, it's easier to ferry colonists to an unclaimed island, or troops to any offshore rivals that need to be cut down.
The Dike is like Moai Statues in every coastal city... only better! Why not build both Moai and the Dike in the same city for double the offshore hammers? The applications of this building are multiple: army buildup, late-game wonder spam, building spaceship parts, building rersearch and wealth...
Map Settings...
Map: Standard Continents
Oppnents: 6
Sealevel: High
Climate: Tropical
Spoiler map hints, spoiler and comments :
Explore the high seas, get it?
See that offshore landmass? That's an amphibious invasion waiting to happen.
See that offshore landmass? That's an amphibious invasion waiting to happen.