RPC, TNG: King Midas and the Golden Touch: Pre-Game thread

madscientist

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Well, after 2 disasterous attempts at playing the Guptas I am ready to start another more interesting game.

Here we have King Midas, the legondary King with the Golden Touch from what country I do know! However, I know exactly how I want to play him and as who!

As I did not open the Gupta's up for a pre-game thread and they bombed, I think I should open this one up.

Idea:

King Midas loves gold and all precious metals, thus he must corner the world's supply of them before he wins (anyway he wants)! I mean by control, not simply trading for (just like Ragnar's search for booze).

I plan to play as Hannibal of carthage on an archeopolego map, Large size medium sea level. Emperor level and Epic speed. Since I played Hannibal as a land-pirate in the classic RPC I look foreward to playing him as a sea-farer.

SO what additional rules should we have??? Some of my ideas

1) He must keep a continual positive gold flow on teh slider. This was tough when I did it with the classic Mansa RPC, so perhaps we can stall this requirement until Currency? Thoughts?

2) We can only build Great Merchant producing wonders, GLighthouse, Collosus etc... Do we want to predetermine the role for a Great Merchants??

3) Speaking of which, I was thinking of restricting our specialists to only merchants or priests, however this brings me to point 4

4) Corporations! I think it fitting to found as many as we can, especially Jeweler's Inc. For this reason we should be opening up engineer and artist specialists.

5) Civic restrictons? I think state property is out, any others???


Remember we do not need to inlcude all as rules, we cna select guidelines. And remember I am playing at Emperor so we cannot really restrict things too much as the game will collapse.
 
For great people just limit yourself to a specific number needed to found the corporations you desire. Heck you can win the music race for an artist, which would allow you to not have to run any though I assume national wonders are still in play? I know the NE is good for one artist a game for me normally. 2% chance my...

Also GM's are very powerful so producing them primarily should not be crippling for emperor at all. Just change the style of play a bit. This one sounds interesting. I would not restrict their use however. Just don't see a need as the only techs you tend to bulb with them are Currency or MC, both of which Midas should be quite fond of. Same with generating gold via settling or trade mission.
 
I wouldn't limit your GP production to only GM and GProphets. At the very least the other GP types can be used for Golden Ages to increase commerce or used to start corps for more money.

I suggest that you select a city as a GM farm and that city can only run GM specialists and that city must be the only city that can build GM-wonders. That means no NE or ToA in the GM farm city.

What is your thoughts for King Midas' spending or trading gold? If you want Midas to be a miser, then you can disallow any trades where you have to give gpt or gold in the trade and you would also have to disallow Univ Suff as a civic choice.
 
Being Midas you'd probably want to be playing as Phrygians, whose king he was.

As for cities, I'll assume that you won't be settling more than 10 so here are 10 ancient Phrygian cities, starting from the mythical capital of Midas:

Pessinus
Silbium
Hierapolis
Lydissus
Eucarpia
Prymnessus
Dorylaeum
Ipsus
Acmonia
Thymbrium

Homer credits the Phrygians as a nation of horsemen and fortresses so I guess you can build on that. Hannibal seems like an ok choice for the leader.

Edit: Shoot for Universal Suffrage. The sooner the better. Other choices would be Bureaucracy and centering all commercial activity in Pessinus above all other cities, Caste System for merchants and free market or mercantilism for economy depending on whether you feel like merchants or trade routes. If money is your religion, stick with no state religion until free religion is available.
 
King Midas cannot eat or drink because everything he touches turns to gold in an instant. He can only have sugar injected intravenously!

No improvements of wine resources or food resources except sugar!
Or would that be too hard? An alternative is that all food and wine except sugar must traded away.
 
King Midas cannot eat or drink because everything he touches turns to gold in an instant. He can only have sugar injected intravenously!

No improvements of wine resources or food resources except sugar!
Or would that be too hard? An alternative is that all food and wine except sugar must traded away.

NO WINE! COme now man, let us be civilizaed at least! Many an RPC was finished with a fine bottle of wine at my side!
 
Settle those great people to one city, and make one big city that generates lot's of gold to Midas! Early religion, shrine, wallstreet settled great merchants, prophets, jewellers inc.. A giant gold generator! (So your capital is the gold generator.)

Nice games so far, and nice continuation of the series, I shall go back to my lurking cave-->
 
Being Midas you'd probably want to be playing as Phrygians, whose king he was.

As for cities, I'll assume that you won't be settling more than 10 so here are 10 ancient Phrygian cities, starting from the mythical capital of Midas:

Pessinus
Silbium
Hierapolis
Lydissus
Eucarpia
Prymnessus
Dorylaeum
Ipsus
Acmonia
Thymbrium

Homer credits the Phrygians as a nation of horsemen and fortresses so I guess you can build on that. Hannibal seems like an ok choice for the leader.

Edit: Shoot for Universal Suffrage. The sooner the better. Other choices would be Bureaucracy and centering all commercial activity in Pessinus above all other cities, Caste System for merchants and free market or mercantilism for economy depending on whether you feel like merchants or trade routes. If money is your religion, stick with no state religion until free religion is available.

Thanks for the list and nice to know about the Phrygian horsemen, fits well with Hannibal's UU.

I was at first toying with having Midas being the Mythical king of historic Minos of Crete but I like Phrygians more. If I fould more cities after that, they can be goldtown, silvermine, and gems from heaven!

I like the idea of US, perhaps the Pyramids would be a good target and forget the GM requirement. That would secude us getting GE at some point, and work with a mandatory positive gold flow.

Or I may pair up some rules and let the map decide how we play it.
 
I think it would be a nice goal to get a city that nets in 1000 gold per turn or something (needs a lot of coorperations though :P). For that you would have to settle a lot of great merchants in your GP farm. National park for unlimited merchants and wall street for obvious reasons as the two national wonders in that city. With all the settled merchants it should be able to grow like mad.
 
Scientists can also found corporations. Maybe you should only disallow settling scientists/bulbing ANYTHING. Or just say no settling at all. Keep in mind that if you enact the "no deficit" requirement, but intend to tech, that we already have disincentive to run scientists. If you eliminate bulbing too, they are far weaker than merchants anyway.

Large archipelago with GLH + colossus coast might be a little broken on the easy side. The AI does not know how to use colossus FIN coast, but that doesn't mean it's weak.

Technically speaking, do you have to have your culture on the resource, or are you ok with simply vassaling for control of it?
 
Scientists can also found corporations. Maybe you should only disallow settling scientists/bulbing ANYTHING. Or just say no settling at all. Keep in mind that if you enact the "no deficit" requirement, but intend to tech, that we already have disincentive to run scientists. If you eliminate bulbing too, they are far weaker than merchants anyway.

Large archipelago with GLH + colossus coast might be a little broken on the easy side. The AI does not know how to use colossus FIN coast, but that doesn't mean it's weak.

Technically speaking, do you have to have your culture on the resource, or are you ok with simply vassaling for control of it?

I gotta have the resource via culture. Actually I think vassals will be off to avoid future vassals popping the resource from a mine.

The GL and Colossus may be a bit broken, but then again I will play at my normal emperor level to offset it. (hell after the Gupta's I'll take the edge).
 
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