Succession game?

Joined
Sep 21, 2007
Messages
4,878
Is this mod ready for an SG yet? It would bring more attention to the mod, not least since we'll have to post screenies for the SG. I'll be happy to participate, or if the coders want to fix certain things first (terraforming victory too easy, transportation issues, more importance for spice, etc) I can wait too.
 
Hmmm... not a bad idea at all.

Certainly I think we should wait until the next patch, for the more fully implemented terraforming and religion design.
 
Some potential succession game themes:

1. Emperor Muad'Dib.
Play as Atreides, found Mahdi/Messianism religion, gain a permanent alliance with Fremen, and win a Holy war victory (half the world follows messianism, half the land territory are within your borders). Destroy Harkonnens.

2. Desert outcasts
Play as Fremen, refuse any diplomatic agreements (resource trades, open borders, map trading, etc) with any player except Atreides, win a terraforming victory.

3. Preserve the old order
Play as Corrino, win with any victory condition, but Quizarate, Golden Path and Technocracy religions must all be eliminated (or not founded, or founded by the player and not spread elsewhere) and their holy cities razed.

4. Will of the Landsraad.
Play as Harkonnen, Atreides, Ecaz or Ordos. Found the Landsraad religion. Win a diplomatic victory. Never declare war on any follower of Landsraad religion.

Any thoughts on these?
 
They all sound very challenging, probably doable in monarch. Count me in. :)
 
Does anybody want to start an SG (now that 1.5.5 is out)? I suggest scenario 4 (more traditional in terms of goals, easier for lurkers to follow while we introduce unique elements of the mod to them).
 
waiting for 1.5.5, i like 3rd scenario

also can add 5th - Tleilaxu supermacy Quest > religious or conquest victory, must convert civs to Tleilaxu supermacy , and no trade/relations with civs under another religion
 
Let me tune the religion spread values and missionary costs a little before we start a succession game.

must convert civs to Tleilaxu supermacy

No civs other than the Tleilaxu will ever be able to adopt Tleilaxu supremacy, so this doesn't really make much sense.

Also, I would suggest scenario 2 (the Fremen) as being the easiest to attain. I'm also not sure that diplomatic victory is working atm.
 
I haven't checked in 1.5.5 yet, but in 1.5.4 I was secretary general but "diplomatic victory" vote was not available to be selected. I assumed you removed it at the same time that you removed the +1 trade routes vote.
 
Hm. I have not removed it on purpose. Are there certain prerequisites which must be satisfied, such as a certain minimum number of game turns, certain minimum population, etc?

EDIT: in one of my autoplays of 1.5.5, an AI won a diplomatic victory. So I guess it is still possible.
 
lets refresh this topic, SG will be nice thing to watch and also it will make nice mod promotion at SG forums....

Personally i like any scenario, another one that comes to my mind is The Secret Coup of Thinking Machines - Play as Ix, with more 8 ais on standard arrakis map, Leto II Atreides and Tleilaxu in game, both should be eliminated. Found Technocracy, Win either by conquest or religion (100% technocracy influence), vassalization allowed, but vassal should adopt tehcnocracy prior or at same moment he is being vassalized.
 
We should hold off on an SG I think until 1.6.3, but maybe after that we can try getting one started.

Religious victory should not require 100%.

Removing domination victory is a bad idea I think, getting a conquest victory will mean a very long, boring endgame.

It seems like diplo victory is working now, I don't know why it wasn't coming up before.
 
Yep sure, 1.6.3 and then we can.
Religious victory can be 90%.

Domination not mean that Thinking machines won for setup i proposing. Perhaps fix Religious victory for 1.6.3 and win by Techno religious victory only?
 
Religious victory can be 90%.

Why should it be so high?

Remember that if a city has 2 religions, its population is evenly split between the two when counting religious influence.

So 90% religion isn't saying that 90% of cities need to have religion X, its saying 90% of cities need to have religion X AND NO OTHER.

Its going to be impossible to win a religious victory if you have to spread your religion *and* inquisition all the others to the entire world.

What are the thesholds in vanilla and in FFH? Much less than 90% I think.

To be clear, I'm talking about a general religious victory here, not something specific to a self-imposed scenario.

Domination not mean that Thinking machines won for setup i proposing

Playing to total annihilation of other factions, after having already passed the level for a domination victory, is not fun. Its just boring.
 
In FFH treshold is 80%. And that means not only that religion. Cities can have any other religions too. If 80% of cities just have Your religion (no matter if there others) - you win. But thats ffh and religion mechanics there hmh are different. Plot wise too. If we talking about "win" conditions in DW i think its better to raise to 90% with same rule (your religion, and no matter if city have others). I've seen alot of games which were ended too early because crazy FoL spread. And i dont like 80%, too few, and there religion changes all, and in dune spice is all, and religion is just political/ diplo function.
 
If 80% of cities just have Your religion (no matter if there others) - you win

I'm pretty sure this isn't true. Try it: create a game in worldbuilder with 4 cities (all size 2). Add religion A to all 4 cities, and then religion B to city 1, religion C to city 2, religion D to city 3 and religion E to city 4.

Then start the game and go into the religions screen.

Under your theory, religion A should be 100% influence, and religions B-E should be 25% each.
I don't think thats right. I think that religious influence across all religions sums to at most 100% (it can be less than 100% if some cities don't have any religion).

Under my theory, religion A will be 50%, and religions B-E will be 12.5% each.

I've seen alot of games which were ended too early because crazy FoL spread.

This could happen because there are only 3 early game religions, and they need not be founded depending on the player mix, and religions can be spread *fast*. So if 1 player founds FoL, and there isn't Lanun or any dwarves, then often neither OO or RoK will get founded, so FoL can rapidly spread for an easy win.

Thats not really a risk in Dune; we have 5 religions pretty early, and only 1 spreads fast (and it is easily un-spread).
 
80% is the minimum treshold (same as for FFH) , less will be no good.
Simple Qizirate religion is kinda well aimed for Religious victory .
Also i think Vanilla Spiritual have discount on temple building and more, and in DW its just no-anarchy.
I have sugesstion to gove to Spi trait in DW some small (15%) discount to missionary production cost.
 
80% is the minimum treshold (same as for FFH) , less will be no good.

80% is very different frmo the 90% or 100% you were suggesting.
Can you test your conjecture that other religions don't matter, in the way I suggested?

Simple Qizirate religion is kinda well aimed for Religious victory .

Yes it is. But note that even when you remove their religions, they can just replace them again on top of quizarate.

and in DW its just no-anarchy.
I *think* in DW that spiritual gives discount for some temple buildings (temple of the maker, temple of muad'dib, quizarate temple, the golden path) and if not, then it should.

I have sugesstion to gove to Spi trait in DW some small (15%) discount to missionary production cost.

Sounds reasonable.
 
Hey buddies
we need more 2 people for our sucession game rooster.
Please sign up.
That will be also awesome PR for mod, so lets have fun and lets show all SG forum whats DW is about.
 
Back
Top Bottom