Why I like Orbis
Mechanos
-Steampunk
-use refined mana as a power source (build a refinery on a Mana and it turns into refined Mana which gives increased discovery chance and science+ to because they can't use other Mana)
Guilds/Espionage
-Guilds are useful and have special abilities
-you can do wicked things with Espionage especially as the Sidar or Svartalfar!
Pagan Temples
-every civ has a UNIQUE pagan temple which gives all sorts of cool bonuses
Archery/Siege is useful
-Ranged attack is nice, especially on Howitzers (Mechanos UU) and obliterate a city with it
Nicer Tech-tree
-more... I don't know how to express it but I like it better than FFH2 and FF
Forts
-Forts upgrade and have fort commanders and stuff, also give good yields with the right techs and civics, also very useful for bashing an invading SoDs from like 2 tiles away!
Aduars/Enclaves
-Aduars are like upgradeable pastures for deserts and the Malakim get a very awesome version, the Hippus get bonuses too
Knights!
-there are different promotions for knights based on religion and have a chance of revolting if you adopt an opposite religion and have unique (for the religion) bonus
Civs are more Unique!
-just more differentiation between civs (except for Mazatl/Cualli)
Mazatl/Cualli Merge
-Way to similar made it easier for them to get merged and you get access to the Mazatl stuff with good alignment and Cualli with evil!
Mechanos
-Steampunk
-use refined mana as a power source (build a refinery on a Mana and it turns into refined Mana which gives increased discovery chance and science+ to because they can't use other Mana)
Guilds/Espionage
-Guilds are useful and have special abilities
-you can do wicked things with Espionage especially as the Sidar or Svartalfar!
Pagan Temples
-every civ has a UNIQUE pagan temple which gives all sorts of cool bonuses
Archery/Siege is useful
-Ranged attack is nice, especially on Howitzers (Mechanos UU) and obliterate a city with it
Nicer Tech-tree
-more... I don't know how to express it but I like it better than FFH2 and FF
Forts
-Forts upgrade and have fort commanders and stuff, also give good yields with the right techs and civics, also very useful for bashing an invading SoDs from like 2 tiles away!
Aduars/Enclaves
-Aduars are like upgradeable pastures for deserts and the Malakim get a very awesome version, the Hippus get bonuses too
Knights!
-there are different promotions for knights based on religion and have a chance of revolting if you adopt an opposite religion and have unique (for the religion) bonus
Civs are more Unique!
-just more differentiation between civs (except for Mazatl/Cualli)
Mazatl/Cualli Merge
-Way to similar made it easier for them to get merged and you get access to the Mazatl stuff with good alignment and Cualli with evil!