45°38'N-13°47'E
Deity
Hi,
I'd make a suggestion about how ICBMs and Tactical Nukes are working now: when you drop a nuke on a city which contains ICBMs or TNs, those are never destroyed. I think there SHOULD be chance to destroy them anyway, making a "first strike" more attractive. I don't mean they should be destroyed 100% sure. But there should be a chance. This way, civs should build TN and use subs and spread TNs across the globe to maintain a "second strike capability" which should make a preemptive strike less attractive. I know I'm saying that the "first trike" should be made more attractive and less attractive at the same time (more ore less), but that's how it worked in real life. This means also that maybe other kinds of TN should be developed with longer range because the range they have now is far too limited on a huge sized map.
To make nukes even more interesting, it would be perfect if someone could adapt the old MAD mod, which allowed to select a group of targets for ICBMs, which would be automatically launched to preselected targets when attacked by nukes.
One last thing, maybe there should be some harder effect when a nuclear war is in progress, at least when a LOT of nukes are used: in my last MP games I dropped about 80 nukes I think (and other were dropped by other civs) and beside some tiles turning to desert and some unhappy people, I had no problems. Some kind of hard GLOBAL effect should hit the world when more than 100 nukes (for example) are used.
What do you think?
I'd make a suggestion about how ICBMs and Tactical Nukes are working now: when you drop a nuke on a city which contains ICBMs or TNs, those are never destroyed. I think there SHOULD be chance to destroy them anyway, making a "first strike" more attractive. I don't mean they should be destroyed 100% sure. But there should be a chance. This way, civs should build TN and use subs and spread TNs across the globe to maintain a "second strike capability" which should make a preemptive strike less attractive. I know I'm saying that the "first trike" should be made more attractive and less attractive at the same time (more ore less), but that's how it worked in real life. This means also that maybe other kinds of TN should be developed with longer range because the range they have now is far too limited on a huge sized map.
To make nukes even more interesting, it would be perfect if someone could adapt the old MAD mod, which allowed to select a group of targets for ICBMs, which would be automatically launched to preselected targets when attacked by nukes.
One last thing, maybe there should be some harder effect when a nuclear war is in progress, at least when a LOT of nukes are used: in my last MP games I dropped about 80 nukes I think (and other were dropped by other civs) and beside some tiles turning to desert and some unhappy people, I had no problems. Some kind of hard GLOBAL effect should hit the world when more than 100 nukes (for example) are used.
What do you think?