Maniac
Apolyton Sage
Where you provide feedback.
1. The first picture I have attached shows one of my bases, which has both the Pholus Ridge and mines inside its radius - this leads to a strange display for the PV ("+2 for Mines" is listed as a positive factor)
3. We had a recent discussion about if Locusts are overpowered. I have an idea how we could at least make it a bit harder to mainatain a complete army out of them - PF has increasing maintenance for conventional units, the stronger they get. Native units don't have a strength, but still Locusts are a kind of improvement - they can fly, move faster and can be used both on land and sea, which is already reflected by higher training costs. So why shouldn't they consume more PSI potential as well (imagine them as extraordinarily wildd and hungry)? I would suggest 300 PSI free PSI points to be able to build one and a consumption of 3 per turn.
BTW, have you added some new GP names? I have seen Richard Baxton as Great Psych Chaplain![]()
Yep. Even after looking at the SDK, I don't have a clue how great people names are chosen by the way.
I think you really need some pedia text for each faction. Many of them have special capabilities which are totally hidden
Questionsssss...
1) Why are you defending against instead of attacking the native life?
2) How come Hyperians and not Bunkers are defending?
Hope this is the right strategy but it seems to be working for me.
Flamethrower, compared to choppers, do have a higher offensive strength, and can benefit from defense boni.
Again on Morgan...given that he is designed to be an economic powerhouse with weaknesses when it comes to waging war, it might be a good idea to increase the WW malus significantly - I would go as far and say 100%. Why? The 20% are hard to notice - WW shows up in form of extra drones and unless I have missed something, +20% will mean 20% more drones. Make 6 out of 5. Taking in account that not too far into the game, Cyborg style units cut human losses and the attached WW, I hardly find any faction having that much drones from WW.
The offensive strength, however, is rarely important...
That would nudge Morgan towards the Genetics techs. That's not really supposed to be his theme. Given this I'd rather be inclined to just remove Morgan's war weariness increase. Perhaps Lal could get +50% war weariness instead? He *is* supposed to be the genetics guy. And perhaps Morgan could get something like -10% military production instead?