
Athanasius Kircher's Atlantis (South oriented towards top)
"For the ocean there was at that time navigable; for in front of the mouth which you Greeks call, as you say, 'the pillars of Heracles,' there lay an island which was larger than Libya and Asia together; and it was possible for the travelers of that time to cross from it to the other islands, and from the islands to the whole of the continent over against them which encompasses that veritable ocean. For all that we have here, lying within the mouth of which we speak, is evidently a haven having a narrow entrance; but that yonder is a real ocean, and the land surrounding it may most rightly be called, in the fullest and truest sense, a continent. Now in this island of Atlantis there existed a confederation of kings, of great and marvelous power, which held sway over all the island..."
-Plato
The extent of the Atlantic Empire:

Enjoy the spoils of the Jewel of the Atlantic Ocean as King Atlas (Alexander). Beware however, this is a 1-city isolated start on an 18 civ map!

Furthermore, the Atlantean people love their island so much that nobody wants to leave! (You cannot build settlers.) You will need to conquer and plunder to win. Can anybody pull this off on Immortal? I've won on Emperor/Normal but not yet on Immortal.
More details:
This is not OCC. Map is classic Earth18 with Alexander moved to an isolated (WB'ed) island in the middle of the North Atlantic. The remainder of the map is untouched - "No Settlers" is not enforced. Unzip to \Saves\WorldBuilder and load it as a scenaro.
EXTRA CHALLENGE:
Spoiler :
Julius Caesar gets an extra settler & warrior on Athen's old grounds.
Hapless Roosevelt gets a head start on Boston.
The Incans, on descending from the mountains, could not decide which direction to follow the river they encountered. So the tribe split up, half going East and half going West.
A common tweak: a peak is flattened to a hill to allow passage between North and South America.
So, anything for King Atlas? Yes.. well sort of. A tongueless, sunburnt man has washed up on the rocky southern penninsula of your Isle.
You have him brought to your court, where he proceeds to garble a long tale. Your wise men cannot stop from laughing merrily with each other at the enigmatic stranger. They joke that even the jester's mothe...
You RISE from your throne and swiftly dispatch one of the wise men before laying your falchion across the stranger's clavicle. (Your Aggressive side has been showing more lately.) Dark of skin and oddly calm, the stranger squats and draws 4 rows of patterns on the sandy floor of your palace. He sweeps his hand from the bottom row towards the top row.
Your wise men, driven by fear of their lives, have worked night and day and now seem confident they have decoded the symbols. They begin by informing you the rows are read from bottom to top. They then present the summary of their work:
"BOTTOM ROW: flag, triplane with legs?, feather, swirl, fish?
LOWER MIDDLE ROW: swiggly, scroll, staple?
UPPER MIDDLE ROW: man with back to wall seated in front of bizzarre apparatus
TOP ROW: we'd rather admit we don't know than guess blindly."
You ROAR in anger and take out the rest of the wise men. Then you sit down to analyze the symbols yourself. A few hours later, you realize that the stranger (who looks like he would make an excellent farmer or miner) was a sacrifical victim in a ritual exulting Sobek, Egyptian god of Water. God Of Water huh, flattering..
So the stranger's fate is up to you (but act quickly because he will vanish into thin air after a border pop). Either way, you now have a mystical link to Hatty to keep you company through the lonely early ages.
To play with these extra settings, grab the second file below.

Hapless Roosevelt gets a head start on Boston.

The Incans, on descending from the mountains, could not decide which direction to follow the river they encountered. So the tribe split up, half going East and half going West.

A common tweak: a peak is flattened to a hill to allow passage between North and South America.

So, anything for King Atlas? Yes.. well sort of. A tongueless, sunburnt man has washed up on the rocky southern penninsula of your Isle.

You have him brought to your court, where he proceeds to garble a long tale. Your wise men cannot stop from laughing merrily with each other at the enigmatic stranger. They joke that even the jester's mothe...
You RISE from your throne and swiftly dispatch one of the wise men before laying your falchion across the stranger's clavicle. (Your Aggressive side has been showing more lately.) Dark of skin and oddly calm, the stranger squats and draws 4 rows of patterns on the sandy floor of your palace. He sweeps his hand from the bottom row towards the top row.

Your wise men, driven by fear of their lives, have worked night and day and now seem confident they have decoded the symbols. They begin by informing you the rows are read from bottom to top. They then present the summary of their work:
"BOTTOM ROW: flag, triplane with legs?, feather, swirl, fish?
LOWER MIDDLE ROW: swiggly, scroll, staple?
UPPER MIDDLE ROW: man with back to wall seated in front of bizzarre apparatus
TOP ROW: we'd rather admit we don't know than guess blindly."
You ROAR in anger and take out the rest of the wise men. Then you sit down to analyze the symbols yourself. A few hours later, you realize that the stranger (who looks like he would make an excellent farmer or miner) was a sacrifical victim in a ritual exulting Sobek, Egyptian god of Water. God Of Water huh, flattering..
So the stranger's fate is up to you (but act quickly because he will vanish into thin air after a border pop). Either way, you now have a mystical link to Hatty to keep you company through the lonely early ages.

To play with these extra settings, grab the second file below.
The Island of Atlantis: