Immortal Earth18 challenge: single city isolated start

usmle

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Athanasius_Kircher%27s_Atlantis.gif

Athanasius Kircher's Atlantis (South oriented towards top)


"For the ocean there was at that time navigable; for in front of the mouth which you Greeks call, as you say, 'the pillars of Heracles,' there lay an island which was larger than Libya and Asia together; and it was possible for the travelers of that time to cross from it to the other islands, and from the islands to the whole of the continent over against them which encompasses that veritable ocean. For all that we have here, lying within the mouth of which we speak, is evidently a haven having a narrow entrance; but that yonder is a real ocean, and the land surrounding it may most rightly be called, in the fullest and truest sense, a continent. Now in this island of Atlantis there existed a confederation of kings, of great and marvelous power, which held sway over all the island..."
-Plato


The extent of the Atlantic Empire:
Atlantis_map_1882.jpg



Enjoy the spoils of the Jewel of the Atlantic Ocean as King Atlas (Alexander). Beware however, this is a 1-city isolated start on an 18 civ map!

487px-Townsend_Lloyd_K_-_Atlantis.jpg


Furthermore, the Atlantean people love their island so much that nobody wants to leave! (You cannot build settlers.) You will need to conquer and plunder to win. Can anybody pull this off on Immortal? I've won on Emperor/Normal but not yet on Immortal.


More details:
This is not OCC. Map is classic Earth18 with Alexander moved to an isolated (WB'ed) island in the middle of the North Atlantic. The remainder of the map is untouched - "No Settlers" is not enforced. Unzip to \Saves\WorldBuilder and load it as a scenaro.

EXTRA CHALLENGE:
Spoiler :
Julius Caesar gets an extra settler & warrior on Athen's old grounds.
caesar.jpg



Hapless Roosevelt gets a head start on Boston.
roosevelt.jpg



The Incans, on descending from the mountains, could not decide which direction to follow the river they encountered. So the tribe split up, half going East and half going West.
huayna.jpg



A common tweak: a peak is flattened to a hill to allow passage between North and South America.
passage.jpg



So, anything for King Atlas? Yes.. well sort of. A tongueless, sunburnt man has washed up on the rocky southern penninsula of your Isle.
newatlantis-1.jpg



You have him brought to your court, where he proceeds to garble a long tale. Your wise men cannot stop from laughing merrily with each other at the enigmatic stranger. They joke that even the jester's mothe...

You RISE from your throne and swiftly dispatch one of the wise men before laying your falchion across the stranger's clavicle. (Your Aggressive side has been showing more lately.) Dark of skin and oddly calm, the stranger squats and draws 4 rows of patterns on the sandy floor of your palace. He sweeps his hand from the bottom row towards the top row.

scroll.jpg


Your wise men, driven by fear of their lives, have worked night and day and now seem confident they have decoded the symbols. They begin by informing you the rows are read from bottom to top. They then present the summary of their work:

"BOTTOM ROW: flag, triplane with legs?, feather, swirl, fish?
LOWER MIDDLE ROW: swiggly, scroll, staple?
UPPER MIDDLE ROW: man with back to wall seated in front of bizzarre apparatus
TOP ROW: we'd rather admit we don't know than guess blindly."

You ROAR in anger and take out the rest of the wise men. Then you sit down to analyze the symbols yourself. A few hours later, you realize that the stranger (who looks like he would make an excellent farmer or miner) was a sacrifical victim in a ritual exulting Sobek, Egyptian god of Water. God Of Water huh, flattering..

So the stranger's fate is up to you (but act quickly because he will vanish into thin air after a border pop). Either way, you now have a mystical link to Hatty to keep you company through the lonely early ages.

hatty.jpg


To play with these extra settings, grab the second file below.


The Island of Atlantis:
 

Attachments

I'm not happy with that non-connected resource which needs to be either mined (where you don't get the resource but can work it) or given a fort (where you can get the resource but not work the tile). If the tile to the NE of it were not a peak it would be serviceable but then it wouldn't be a 1 city start :p.

Anyway I will play this, but only after the new computer comes in, which I finally order tonight...
 
Anyway I will play this, but only after the new computer comes in, which I finally order tonight...

:eek: The world is coming to an end! Atlantis rises from the depths, TMIT orders a new computer... Next we're going to find out that troytheface is rolo's second account.

Looks like a fun scenario, though I think a true OCC (with 5 NatWonders) would be easier than allowing captured cities here ;) I guess it's a part of the challenge to make the player work for his Oxford.
 
You gotta build the Great wall on this map, just for the humour of seeing the damned thing!

Interesting setup and I think the most pressing need is eventual oil.
 
Could settle 4 cities here; stone, marble and both plains hills. I agree with TMIT; the marble resource should be fixed, otherwise it'll take alot of micro to quarry, then fort, then quarry. If there's a way into South America with a galley, this should be pretty doable.
 
:eek: The world is coming to an end! Atlantis rises from the depths, TMIT orders a new computer... Next we're going to find out that troytheface is rolo's second account.

Looks like a fun scenario, though I think a true OCC (with 5 NatWonders) would be easier than allowing captured cities here ;) I guess it's a part of the challenge to make the player work for his Oxford.

I disagree. Earth18 has a lot of civs that begin with limited land, such as most of Europe. Snagging Spain, England, France and possibly even Rome should be easy as each will typically have < 5 cities on most earth 18 games. From there, one could turn on a very backwards monty or continue into the middle east or russia depending on diplo.

Invading through mali is a possibility too since they're absolute crap in earth 18 typically, though I don't recommend it since the reason they're crap is the unfortunate starting position. Invading or even just SETTLING south america is a viable option too -----> this is left very late in most games where the human doesn't go after it.

With the kind of start we see here, an early astro bulb is not out of the question, which would open up most of these possibilities and trades somewhat early.
 
I'm not happy with that non-connected resource which needs to be either mined (where you don't get the resource but can work it) or given a fort (where you can get the resource but not work the tile). If the tile to the NE of it were not a peak it would be serviceable but then it wouldn't be a 1 city start :p.

The marble is now accessible, and you get a free riverside plains hill for it.

You gotta build the Great wall on this map, just for the humour of seeing the damned thing!

I did, and it's pathetic indeed. (perhaps even more pathetic that I built it)

If there's a way into South America with a galley, this should be pretty doable.

There is no way into SA.

I disagree. Earth18 has a lot of civs that begin with limited land, such as most of Europe. Snagging Spain, England, France and possibly even Rome should be easy as each will typically have < 5 cities on most earth 18 games. From there, one could turn on a very backwards monty or continue into the middle east or russia depending on diplo.

Invading through mali is a possibility too since they're absolute crap in earth 18 typically, though I don't recommend it since the reason they're crap is the unfortunate starting position. Invading or even just SETTLING south america is a viable option too -----> this is left very late in most games where the human doesn't go after it.

With the kind of start we see here, an early astro bulb is not out of the question, which would open up most of these possibilities and trades somewhat early.

No settlers allowed :)
 
I've been playing this for a while but came back here because the marble was useless. Has the map been changed..I thought I read something about this, but confused?
 
No settling allowed?...looks like we can build settlers
 
No settling allowed?...looks like we can build settlers

If I understand correctly, the point is to NOT build a settler even if the option is available. It is NOT a One City Challenge, thus you can acquire more cities by conquering them. In the typical OCC game a conquered city autorazes.
 
I've been playing this for a while but came back here because the marble was useless. Has the map been changed..I thought I read something about this, but confused?

I made the marble tile contiguous with the island and reposted the save. I remember reading something about a marble island next to Atlantis, which is why it was the way it was, but since this is a WB'ed start I agree there's no reason to add any unnecessary micro.

Next week after exams I will give this map a try on Immortal!
 
So... you basically just have to go invade Europe and steal all their juicy cities. Doesn't seem too hard since you have ample production.
 
I'll definitely give this a go - interesting looking game. Even on immortal, seems like the big issues are going to be China, possibly Russia, and whether or not Monty can ever catch up in tech. None of the European civs will likely get big enough to be an issue.

Mids seems like a good play with Alex's traits - guess the only issue with running rep is making sure we have enough happiness throughout.

Wondering whether to try for early bulbing of astro or go for a bit of a wonder/settled specialist economy.
 
Nice one! I love this kind of scenario as it's the only time I can ever get wonderspamming to work.

I think I'll try a quick total peace run first and see just how much raw power this baby has. It looks much better than Paris.
 
Hmm, I'm tempted to try this (although I'm currently playing an Earth game, so it'd be a lot of earth together).

One variation would be to take the island, settle 3 cities (one on the warrior, one of the stone, and one on the hill SE of the marble), and try for a 3 city culture game. (Obviously that wouldn't keep the no settlers rule)

Other challenge is the city is set up very well to be a NE/Globe city to grow to size like 40, but you need the theatres for that.

Maybe gunning for astro, cottaging up South America, and trying for a space or late culture win (again, ignoring the no settlers rule)? Would certainly be a different game than what normal people would do with this, which would be to go conquer Europe and set that up as the base. Or just cheating and loading it up as a OCC scenario and going for the usual OCC space win (with all this juicy land).
 
So... you basically just have to go invade Europe and steal all their juicy cities. Doesn't seem too hard since you have ample production.

Yep that's it. But I added some extra challenges just for you ;). Check it out in the original post.
 
Maybe gunning for astro, cottaging up South America, and trying for a space or late culture win (again, ignoring the no settlers rule)? Would certainly be a different game than what normal people would do with this, which would be to go conquer Europe and set that up as the base. Or just cheating and loading it up as a OCC scenario and going for the usual OCC space win (with all this juicy land).

Assuming Barbarians are on, it would be very easy to bulb Astro and conquer the Barb cities in South America, as they're usually fairly good city spots. Looks like a fun game, will try it once I get my computer fixed.
 
Atlantis is definitely one of the best cities I've had in CIV
 
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