Badtz Maru
King
- Joined
- Oct 30, 2001
- Messages
- 674
I recently won a game on Prince through spaceship victory. My permanent alliance was most powerful in score combined, but the next runner up had a much larger empire than either of us and was about equal in tech. When I started getting close to finishing the spaceship, I started building up an army in my capital for defense, and filling the adjacent waters with ships to hold off any invasion force. But nobody tried to stop me. Even though the runner up was not particularly friendly with me and had a much larger military, she just kept building spaceship parts, even after I launched my ship.
I think the game would be a lot more interesting in modern times if the other civs actually tried to keep the player from winning. When I've launched the spaceship, or I'm drawing close to a cultural victory, or there's only a few turns left before I win by score, there should be some last-ditch efforts from the runners-up to stop me. If I recall correctly, in Civ1 (and maybe Civ2, not sure) the AI would attack you if you were about to win by spaceship victory. The AI does seem to be aware of winning conditions, as the reason it will give sometimes for not trading techs is "Sorry, we'd rather win the game", but it doesn't seem to do anything else towards that end.
I think the game would be a lot more interesting in modern times if the other civs actually tried to keep the player from winning. When I've launched the spaceship, or I'm drawing close to a cultural victory, or there's only a few turns left before I win by score, there should be some last-ditch efforts from the runners-up to stop me. If I recall correctly, in Civ1 (and maybe Civ2, not sure) the AI would attack you if you were about to win by spaceship victory. The AI does seem to be aware of winning conditions, as the reason it will give sometimes for not trading techs is "Sorry, we'd rather win the game", but it doesn't seem to do anything else towards that end.