Swinkscalibur
Prince
Current UU's
Installation Instructions - Unzip folder under Assets/Modules/Normal Modules
Luchuirp Sculptor unit (Fort Commander UU) Module version 1.51.
Clan of Embers Scorpion Clan Fort Commander unit (Fort Commander UU) - v1.51
Balseraph Gypsy Clan unit (Fort Commander UU) - v1.0
- Sculptor (Luchuirp) - Status: Finished - May make cosmetic changes
- Scorpion Clan Fort Commander (Clan of Embers) - Status: Finished - May make cosmetic changes
- Gypsy Clan (Balseraphs) - Status: Finished - May make cosmetic changes
Installation Instructions - Unzip folder under Assets/Modules/Normal Modules
Luchuirp Sculptor unit (Fort Commander UU) Module version 1.51.
- View attachment Sculptor.zip
- v1.51 Changelog Spoiler :- fixed a bug that allowed mud golems to build forts
- fixed all text bugs (none of the text was working properly)
- fixed a bug that may have prevented the capable, experienced and master promotions from being gained.
- fixed all xml load errors
- fixed art problems
- changed minimum distance for studios to 2.
- added culture to workshops equivalent to a fort
- added culture to factories equivalent to a castle
- added a build order for sculptors studio
- fixed art so the proper art defines are referenced
- Here are the details... Spoiler :
Units:
Sculptor - 0/2(Fort Commander UU)
- weak unit, requires being defended by summons or other units.
- starts with "Apprentice Sculptor"
- blocked from commander I and II
- can use ability "Build Wood Golem" (9 turns)
- melee unit combat (not seige)
- can gain "Capable Sculptor" at level 3, with Iron Working, requires tier II Improvement (ie. sculptor's workshop).
- can gain "Experienced Sculptor" at level 5, with mithril working, requires tier II Improvement (ie. sculptor's workshop).
- can gain "Master Sculptor" at level 8, requires tier III Improvement(ie. golem factory).
- can gain Extension I and II.
Improvements
- Mud Golems can no longer build forts (though the Luchuirp can still use them), instead they can build the following Unique Improvements.
Sculptor's Studio
- replaces fort
- does not spread
- minimum distance = 2
- minor defense bonus
- 1and 1
, gains 1
each with guilds and machinery
- becomes sculptor's workshop in 40 turns
Sculptor's Workshop
- replaces castle
- spreadsas a fort
- increased defense bonus from studio
- 2and 2
, gains 1
each with guilds and machinery
- becomes golem factory in 80 turns
Golem Factory
- replaces citadel
- spreadsas a castle
- increased defense bonus
- 3and 3
, gains 1
each with guilds and machinery
Promotions
Apprentice Sculptor
- +10% combat strength
- allows the sculptor to use "Build Wood Golem"
Capable Sculptor
- overwrites/replaces "Apprentice"
- +20% combat strength
- allows the sculptor to use "Build Iron Golem"
- decreased turn delay for "Build Wood Golem"
Experienced Sculptor
- overwrites/replaces "Capable"
- +30% combat strength
- allows the sculptor to use "Build Nullstone Golem"
- decreased turn delay for "Build Wood Golem" and "Build Iron Golem"
Master Sculptor
- overwrites/replaces "Experienced"
- +40% combat strength
- allows the sculptor to use "Build Bone Golem" and "Build Clockwork Golem"
- decreased turn delay for "Build Wood Golem", "Build Iron Golem", "Build Nullstone Golem"
Abilities
- each ability requires a turn delay (which decreases with promotions) and creates a permanent summon - (the summon is lost if the sculptor is lost)
Clan of Embers Scorpion Clan Fort Commander unit (Fort Commander UU) - v1.51
- View attachment ClanCommander.zip
- v1.51 Changelog Spoiler :- fixed a bug that allowed gretchins to build forts
- changed art to actually be the goblin archer
- allowed equip abilities to show as soon as they are unlocked.
- fixed a bug that prevented the natural progression from Goblin Commander I to II
- enfolded the traditional commander promotions into Goblin Commander I and II
- added a new Field Fortification Spell to Clan Great Commanders which allows them to build a Clan Fort
- removed autoaquire promotion and added a unique unit
- changed art for unit to goblin archer art
- changed the UU's unitcombat to archer
- added "Equip with Poison" Ability to "Goblin Commander II"
- added promotions
- added clan fort build order for gretchin unit (blocked fort build order)
- added equip scorpion clan unit abilities
- added clan fort and established clan fort improvements
- Here are the details ... Spoiler :
Units
Scorpion Clan Fort Commander - 3/3(Fort Commander UU)
- starts with Goblin Race
- archer unit combat (not seige)
- can gain "Goblin Commander I" at level 3, with "Clan Fort", "Established Clan Fort", or "Goblin Fort (Cleared)"
- can gain "Goblin Commander II" at level 6, with "Established Clan Fort"
Promotions
Goblin Commander I
- +1 air combat
- +10% air combat damage limit.
- +1 poison strength
- Allows "Equip Archer", "Equip Chariot", "Equip Goblin" and "Equip Wolf Rider" abilities. (Archer, Chariot, and Wolf Rider require appropriate techs)
Goblin Commander II
- overwrites Goblin Commander I
- +2 air combat
- +20% air combat damage limit.
- +3 poison strength
- "Equip Archer", "Equip Chariot", "Equip Goblin" and "Equip Wolf Rider" cost 50% less.
- Can cast "Equip with Poison" (applies Poisoned Blade, costs 200)
Improvements
- Gretchins can no longer build forts (though the Clan of Embers can still use them), instead they can build the following Unique Improvements.
- Clan Great Commanders can use an ability to build a Clan Fort in the field.
Clan Fort
- replaces fort
- same effect as fort
- minimum distance = 2
- cannot be claimed by enemies
- Goblin fort Art
- evolves to "Established Goblin Fort" in 40 turns
Established Clan Fort
- replaces castle
- same effect as castle
- cannot be claimed by enemies
- Goblin fort Art
- does not evolve to citadel
Balseraph Gypsy Clan unit (Fort Commander UU) - v1.0
- View attachment GypsyClan.zip
- v1.0 ChangelogSpoiler :
- fixed the error that caused the Caravan to disappear off the Clans tile. Had to do with the copy caster promotions tag. Removed the tag and used the slave promotions tag. Duplicated all the helpful and annoying promotions and made half master promotions and the others slave promotions. Now if the Gypsy clan has the helpful I master promotion and uses Mobilize Camp the Caravan will be granted helpful I the promotion listed below. Also the master promotions no longer carry useless effects since a Clan will never be in a city.
- Fixed the error that cause the Gypsy Camp and Gypsy Remnant promotions to not function properly. Now both the Mobilize and Re-unite camp abilities remove their corresponding promos and the promotions degrade to one another. For example if you use Mobilize Camp it removes the Gypsy Camp promotion and causes the promotion to degrade to Gypsy Remnant. Removing Gypsy Remnant grants Gypsy Camp.
- fixed xml load errors.
- added all features
- Here are the details ...