Do You Think Ther Will Be A Civ 4?

VinManAgent11

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I mean civ 3 was great, but a civ 4 would be an instant classic...

It could include instant online play, enhanced start game options, and things like that. And as a special bonus, if you already had civs 1, 2, and 3 (or either one of them), you would be rewarded witha special unit or some junk.

And the graphics! Oh gawd momma! Imagine fraxis taking the time and investment to give civ three an 'up-close' mode. I magine if you could have full scale, multiple unit control WHILE seeing the bloody action! Think Quake 3 meets Civ.

Civ 4 would kick big @$$.

If only.
 
I don't know, but I certainly hope there will be.
 
I'm hope they will. If they decide not to, then I will be very unhappy later on, because civ3 would not be able to last forever.
 
Of course they will. Firaxis knows that any Civ game will sell 1 million units, practically guarenteed. So why not make a Civ4? They will probably make it better than Civ3, but if they are in a bad mood, they'll just milk the francaise to death like the Sims.

CG
 
No, not a good idea.

For one thing, I know that there was a special gold edition of Civ2, "Civ2: Gold Edition test of time."

I think it'd be a better idea if they released like a gold edition that everyone can get. They did release a special edition but it's like not everybody got it.

Besides, Civ3 was a huge jump over Civ2 from what I heard. Civ4 would have to live up to that and more and I think that'd be hard.
 
I hope the sims rots in hell-soon. I mean there is mo point to the game. Civ3 acually has a goal-wait change that-GOAL_'S'_! You can play a different civ every game every time and win many different ways!

MAXIS + SCAM x ENDLESS EXPANSIONS= CRAP(SIMS)

-OR-

FRAXIS + ACUALLY WORKING ON GAME x GOOD COMEBACK FOR NOT PUTTING ONLINE IN CIV3 = Civ3
 
I've got a great idea for civ 4 already. Sims + Civ3 = Civ4. Think about it you could play someone who plays civ3. It would make billions.
 
Civ IV is guaranteed. Hopefully the team won't get split up like it did before, and will add a bit more personell (programmers especially). If that's the case (which I'm pretty sure it will be), then Civ IV will be much less buggy, and much more complete of a game than III was.
 
Sims + Civ3 is a horrible mix. They aren't event he same concepts, for gosh sakes!

Sims is a dollhouse simulater that focuses on the small elements + micromanagement.

Civ3 is a broad game that focuses on the civs in general. Micromanagement is only for the really-in-to it freaks. I micromanged heavily in the Sims but don't bother in Civ3.

Sims + Civ3 = horrible disaster = me getting out of all games.
 
Regarding the chance for CIv4, one would hope so.

However, I REALLY, REALLY *REALLY* hope they impove the entire naval aspect of the game in 4. It's by far the biggest dissapoint in 3 for me. Of course there are plenty of other areas that would allow Four to be a quantum leap upwards over Three. With hopefully big improvements in processor speed and hard disc size, cooupled with bigger storage on DVD or other type discs or formats, we will be able to see BIG things like close up mode, improved video style imaging for combat, RETURN of the wonder movies (!), etc.

Keep your fingers crossed!
 
Well, I think Firaxis will have at least 3-5 years to develop Civ IV so that it can come up better than Civ III and less bug on the initial release. Will there be a Civ IV? I don't think there is an option :lol:

At the mean time we will try to kill each other in PTW plush any other furture expansion packs. :D
 
I don't know how the rest of you feel, but some features were
removed from Civ II that I actually miss. Caravans. Yes, they were an extra thing to do, but once they were in place it was fairly simple. There was an added sense of danger. And it was fun to see how far away you could transfer your wares. The caravan could be wiped out by barbarians, etc, but that simply drew one into the game. Dang it, I want caravans back. This "instant trade" thing may save a bit of work for the player, but not that much work. One might say an entire aspect of the game was removed with the simple exclusion of caravans.
Not enough different resources/luxuries. Those poor bananas are gone. I like bananas (hey, I'm on a tiny island--you gotta love
bananas or go nuts). In fact, why not add nuts (not the metal kind), for trade/luxury goods. Dates in desert areas. . . Cities should be allowed to be built on mountains. It's stupid not to allow one to build a city on a mountain. Civilization I/II/III should try to mimic real-life conditions, as it indeed is supposed to. People in real life build cities on mountains. They have bananas. They have dates (uh, both kinds).

If the caravans had been left alone, as well as the ability to build a city on a mountain, I would have been pretty satisfied with what I got (considering the better graphics). Not a whole lot can be added to this game to make it a better play. A Civ 4 would mostly be released as a money-maker, unless there were some drastic (and potentially destructive), changes made to the basic gaming engine.

TinyIsle :rolleyes:
 
Yup, I've already written it. Send me £30, and you can be a beta-tester for me ;)

Seriously, they would obviously make buckets of money, so one would expect them to. Conversely, hbDragon88's comment that it would have a lot to live up to might mean that they don't.

However, look at Simcity or Settlers - they're both on their fourth edition, so perhaps they will. I hope so, at least.
 
Well, let me assure everyone that [Link - Deleted] does not point to a games site yet :blush: Don't make the same mistake as me and just type in the name while surfing at work :D


Moderator Action: I'll let you go this time, read the forum rules and please do not post such links in the future.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
 
deleted was quite interesting....

sure there will be a civ 4, but it sounds like some of you are down on civ3.

some things that are great about it:

the resources concept makes for a great dynamic, mirroring the real world. consider the strategic resources--what, if not oil and domination, are the americans planning on going into iraq for? we (americans) are greedy and don't have enough, so we want to take it from saddam.

in fact, in the higher levels, i almost think there should be something worked into the game to make it harder to obtain some of the later resources, like uranium, which would make an excellent reason to experience modern warfare (i find it much more exciting watching a tank bring down a huge city than i do a warrior taking over a measly old town) to obtain those resources.

i totally like the culture concept, keeps those damn enemies from making new towns in the the middle of my empire, provoking an untimely war.

the person above had a point with the caravans...maybe those could be worked back into the game early on, and then by the industrial era, switch to something more in the lines of civ3 trade.

the UN needs to be more of a factor. not so much for equality between nations, but used in some way by the more powerful civs to bully the weaker ones into an alliance to fight another more powerful, but of course, evil, civ. that would mirror real life pretty well. i think alliances are a bit too easy to secure.

the sayings in civ3 are classic: xerxes says "there is not a chance in hell i will accept that deal!" or maybe you would like some curry soup?

for more depth in the later game (sometimes i get bored once every thing is developed, but that was the case in all three games) i think social issues could come into play a little more for a twist on managing population. you know things like riots and poverty and human rights groups influencing you.

and if we are an empire, how come we can't have client states? puppet regimes would be a great addition, and so would multi national corporations.

i don't like the war weariness factor, a bit too vague, civ4 would need to have something much more facinating, like the 60's.

anyway, i just wanted to say that i like civ3, a good improvement over civ2, it sounded like some were disappointed. definately there is room to grow though, the last 1/4 of the game is, imho, empty, needs something, always has.

and one last thing, can any of you make a graphic mod to bring back the dancing cleopatra from civ2? she was hot
:cool:
 
here are some more ideas for civ 4:

first off, i can come up with ideas on what should be included, but am not much on figuring out exactly how to figure out how to achieve the much needed balance in the game, i'll leave that to the math people.

also, as i alluded to up above in the other post, i love the first most of the game (i am a builder at heart, but have been discovering the military aspect lately, and am finding it totally engrossing) , it is just when the modern era is reached, there is not alot to do, you either wait around to build up a military to wipe someone out, or you build a spaceship, which i have yet to even set that as one of the ways to optain victory.

by the time you have a developed empire in civ (all three versions) controlling the happiness of the population is much too easy.

with these multi-nationals that could be broght in, they could throw in a random chance of exposing a sweat-shop, perhaps resulting not only in a restless public, but also a DECREASE in culture borders, even if not as a result of an increase in another civ's culture.

random revolutions would be cool, triggered by mis-management, forcing you to fight your own defected military units to quell the rebellion. they shouldn't have to defect to an already existing civ, they could start their own (i.e.--a civil war).

a cool thing to bring into the modern era, for the weaker civs, judged maybe by a seeming lack of culture and miltary weakness (which presumably would be an ai civ late in the game) would be holy war fighters fighting a war of defense, stopping you from rolling over an otherwise weak nation.

i don't know what you all know about the iran-iraq war of the 80's, but that is an excellent case in point. the iraqis were so much more superior to the iranians in terms of military strength, but the iranians, god bless them, held on tooth and nail and kept the iraqis from gaining too much ground. in effect, civ4 should bring martyrdom into the fray.

civilization so far has completly ignored the phenomenon of prophethood, such a powerful force in human history. take a quick look at what moses, jesus, and muhammad (peace be upon them) have done for humanity, despite the violence of a few of their followers who have nothing to do with god. early in the game, if your civ (or the ai's) is lucky enough, determined (in the game) by some mathmatical formula, you could witness a prophet and his revelation, giving a huge boost to culture and an instant wonder of the world, maybe bringing 4 or 5 formerly enemy cities into your culutual sphere. prophets have always been a miraculous unifying force. maybe make a rule where only 1 in the game appears in the ancient era, and have some factors that determine which civ will receive him...if even only by chance.

"God and His infinate mercy has brought the people of France a Prophet. The citizens of Ravenna, Heliopolis, Antioch, Hamadan and Edo have witnessed the miracle and decided to join your civilization!"

anyway, i think there are many more variables that can be brought into the game, making it even more complex. for those of us who already know the game thus far, even making it twice as complex wouldn't be out of the realm of learning it. but i could see where starting from no knowledge of the game and trying to learn it would be kind of difficult.

i'm looking forward to civ8 :eek:
 
Actually, I think I'd love a SMAC II. I do, however, sincerely hope that if they make a Civilization IV, they'll keep to the traditional timescale. Mixing a historical game with a SF one aren't, IMHO, an attractive idea.

My number one wish for a Civ IV is a further rework of the combat system. We pretty much all hope for better naval combat, I'd a love to see a system that does not reward you for throwing cavalry at fortified cities. Number two would be more diplomatic options; I want to be able to try to broker a peace deal between two fighting AIs, to be able to conduct proxy war by paying a civ to fight a third part without fighting myself, etc.
 
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