here are some more ideas for civ 4:
first off, i can come up with ideas on what should be included, but am not much on figuring out exactly how to figure out how to achieve the much needed balance in the game, i'll leave that to the math people.
also, as i alluded to up above in the other post, i love the first most of the game (i am a builder at heart, but have been discovering the military aspect lately, and am finding it totally engrossing) , it is just when the modern era is reached, there is not alot to do, you either wait around to build up a military to wipe someone out, or you build a spaceship, which i have yet to even set that as one of the ways to optain victory.
by the time you have a developed empire in civ (all three versions) controlling the happiness of the population is much too easy.
with these multi-nationals that could be broght in, they could throw in a random chance of exposing a sweat-shop, perhaps resulting not only in a restless public, but also a DECREASE in culture borders, even if not as a result of an increase in another civ's culture.
random revolutions would be cool, triggered by mis-management, forcing you to fight your own defected military units to quell the rebellion. they shouldn't have to defect to an already existing civ, they could start their own (i.e.--a civil war).
a cool thing to bring into the modern era, for the weaker civs, judged maybe by a seeming lack of culture and miltary weakness (which presumably would be an ai civ late in the game) would be holy war fighters fighting a war of defense, stopping you from rolling over an otherwise weak nation.
i don't know what you all know about the iran-iraq war of the 80's, but that is an excellent case in point. the iraqis were so much more superior to the iranians in terms of military strength, but the iranians, god bless them, held on tooth and nail and kept the iraqis from gaining too much ground. in effect, civ4 should bring martyrdom into the fray.
civilization so far has completly ignored the phenomenon of prophethood, such a powerful force in human history. take a quick look at what moses, jesus, and muhammad (peace be upon them) have done for humanity, despite the violence of a few of their followers who have nothing to do with god. early in the game, if your civ (or the ai's) is lucky enough, determined (in the game) by some mathmatical formula, you could witness a prophet and his revelation, giving a huge boost to culture and an instant wonder of the world, maybe bringing 4 or 5 formerly enemy cities into your culutual sphere. prophets have always been a miraculous unifying force. maybe make a rule where only 1 in the game appears in the ancient era, and have some factors that determine which civ will receive him...if even only by chance.
"God and His infinate mercy has brought the people of France a Prophet. The citizens of Ravenna, Heliopolis, Antioch, Hamadan and Edo have witnessed the miracle and decided to join your civilization!"
anyway, i think there are many more variables that can be brought into the game, making it even more complex. for those of us who already know the game thus far, even making it twice as complex wouldn't be out of the realm of learning it. but i could see where starting from no knowledge of the game and trying to learn it would be kind of difficult.
i'm looking forward to civ8
