Naokaukodem
Millenary King
- Joined
- Aug 8, 2003
- Messages
- 4,303
1. you have plenty civs at the start. Goody huts, barbarians, and vierge land become civs.
2. each civ its culture and/or ethnicity.
3. conquered civs/cities still have their culture/ethnicity.
4. at a point in the game time, if culture/ethnicity are not sufficiently assimilated, those cities become instable and suffer from sporadic anarchy.
5. if many cities are instable within an empire, they can make a pact, alliance or whatever to overthrow the empire.
Assimilation: it would be automatic and happen with time towards the majority culture/ethnicity. Can be enhanced towards a minority (or majority) by building anything (buildings, units, wonders).
What do you think of this system? What are its flaws? Enlight me.
2. each civ its culture and/or ethnicity.
3. conquered civs/cities still have their culture/ethnicity.
4. at a point in the game time, if culture/ethnicity are not sufficiently assimilated, those cities become instable and suffer from sporadic anarchy.
5. if many cities are instable within an empire, they can make a pact, alliance or whatever to overthrow the empire.
Assimilation: it would be automatic and happen with time towards the majority culture/ethnicity. Can be enhanced towards a minority (or majority) by building anything (buildings, units, wonders).
What do you think of this system? What are its flaws? Enlight me.