Lonely Hearts Club, BtS Edition, Chapter LVII : Charles de Gaulle ( take 2 )

r_rolo1

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Welcome to the 57th edition of the Lonely Hearts Club for BTS. In the Lonely Hearts Club we explore strategies to cope with one of the most dreaded situations in Civ IV ( possibly the main reason for reloads after the military collapse one :p ): starting in isolation....

For the 57th game in BTS the chosen leader was again Charles de Gaulle of the French:
Spoiler :
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Well, I like Ind/Cha, the traits that de Gaulle has ;) In fact it is one of trait combos I like more when playing a OCC .... barring that, Charismatic is a very, very good trait, even if you don't fight a war in the whole game, due to the added :) . Ind is probably more straightforward: more speed in wonder building is pretty much self explanatory and probably far more useful than half-price forges ( not that half priced forges are bad .... ). About the UU/UB of France ..... well , a UB that gives a free spec is always a good thing to have, especially if you run Representation ( being Ind, our leader normally has a fair chance of building the Piramids ) .... OTOH the value of 2 move muskets is probably discussible, especially in a confined enviroment like a isolated start where the major fights are made with barbs and/or after rifles in 90% of the times .

His UU
Spoiler :
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I could had pretty much made copy-paste of the Oromo entry in here with minor detail changes ;)

Musketeers are a musket with 2 moves ( like mounted units ). Like I said about the Oromo, a lot of internet ink already was spilled about the merits of musket-based UU and muskets themselfes ( my point in there is that if you think that muskets have a short life is because you are getting gunpowder too late and/or rifling too early ... and obviously I already made very sucessfull musket based wars, especially with our dear friend Tokugawa ). If you are interested in those discussions you can see the threads that are running in both this forum and on the general discussions ;) My point is that in a isolated start, where muskets come too late to fight barbs , and normally too early for being/figthing a intercontinental invasion, any musket based UU that does not retain it's abilities via upgrade pales a lot....

His UB
Spoiler :
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The Salon is a Observatory that also gives a free artist. The nature of this bonus is probably as controversial as the French UU :D : some will love it for culture wins, some will argue that a UB that gives a free specialist is always good, especially under Rep, some will curse the GA contamination in their GS directed cities :p To say the truth , I'm in the middle: I'm not a fan of culture wins, but I'm not picky about my GP as well, atleast not as much as a lot of GS purists that fill this forum ;) , so for me a extra specialist is a extra specialist....

The start (Thanks to DanF for the solution of the unit change of place ;) .... The warrior/scout should appear always in the same place from now on, really :p ):
Spoiler :
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Well, people can't complain about the lack of green tiles on this start :p Riverside pig, non-riverside corn , forested silk ( oh, Calendar :) :/ ) ... 3 grass hills on sight, not much of forests, more grass to the NW and desert + FP to the west ( probably a good place for the 2nd city ) . No signs of stone or marble nearby though .... Like I said, lack of food will probably not be a issue in this area ( lack of early prod will probably be more a issue ;) )

Regarding the saves ( if you're using DanF change to the WB files load, skip this ): given some complaints about the efects of the AI starting without archery in high levels ( giving a unfair advantage to AI that have early UU and/or have early warmongering tendencies ), I decided to make 3 WB saves ( all in the same zip file ). The WB saves are equal except for the fact that one of them ( labeled Monarch ) has all of the AI with archery as starting tech ( corresponding to a game started in Monarch ), one ( labeled Immortal ) has all of the AI with archery,hunting and agriculture as starting tech ( corresponding to a game started in Immortal ) while the last is the corresponding to a game starting in Noble ( labeled Noble ). All WB saves are playable in all levels, but ( for a example ) if you use the Monarch one the AI will start with archery ( and archers ) in any level. This has only a slight effect in the human directly ( mainly via the garrisons of barb cities ), but has a huge effect on the AI gaming in the outer lands ( avoiding scenarios like Pacal, Shaka or Sitting Bull to take all the barb cities and becoming moguls ). I strongly recommend the usage of the Monarch save if you want to play in Monarch+ and the Immortal at Immortal/Deity.... All the speeds are working well ( no more games ending in 1900 ) The saves are zipped... you only have to unzip this to the worldbuilder saves or for the PublicMaps folder ( either one will do ) and load it from the scenarios.

Any problem PM me...


P.S WB saves are crosscompatible between 3.13 ( and earlier ) and 3.17 ( and later ) if they don't have No Espionage ticked. No problem with the patches here :p And as WB saves are no more than text files and Vanilla and Warlords WB are almost equal, you can play this if you exchange the non-Vanilla ( or non-warlords ) stuff ( in here it will be only leaders and civs eventually )

Again a small request ( not mandatory :p ) :

We ask the participants to do, if possible, a write-up with the victory save and a description of your game ( strategies, techs researched, wars,...). All the info should be in spoiler tags ( to not disturb other people's games ). If you want ( we would like to :p ) post reports at this moments of the game:

Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.

Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.

Checkpoint 3 - when we are committed to a victory condition (or at least think we are).

Checkpoint 4 - Victory (or defeat).


The last words are to wish good luck to all :goodjob: . And let the games begin!



P.S We don't have any kind of problem with defeats and reruns. Just play and enjoy ;)
 

Attachments

Signing in Monarch/Epic after I finish the MS Darius game. Hope to win my first LHC. I lost the Zara game.
 
Vista is still interfering with BUFFY.

But I can play full civ games w/o freezups or slowdowns now.

I think I'll run this before the MS or IU games.

In place is a good call here IMO. The grain isn't special but the pig is a nice tile and it's got lots of production (with passive river commerce to boot). Not a ZOMG HoF pwn start, but certainly quite good.
 
I have tried it with PIG mod.

Spoiler :

Quite a TCC : two-city challenge oO. In any case, I have quitted when liberalism was here ; basically I was searching civil service, and I was way too much overexpanded I think.
 
IMM/Normal

Check 1

Spoiler :


Wonder spree...

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Check 2

Spoiler :


I continue whoring wonders and expanding gradually

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Solid production, very average tech. Nobody is really running away so going nukes is a possibility. I'll probably cut down hammy first before doing that though.

Oddly thanks to delaying bronze an eternity I have a lot of trees left over so I'm just milling them all. Maybe I'll go environmentalism instead of SP. I can FP the hammy continent then just play for vassals after that.

 
Checkpoint 1 (Prince/Marathon)

Spoiler :
Kinda bleh for an isolated start. Marble makes me think maybe go for culture, but 2 religions fell so fast, I fear too many wonders may be gone well before I could get them.

I see another island to the south. I do not yet know what this one holds, as of 3385 BC. I assume its small and fairly uneventful.

I researched hunting and now on to AH (will be done at the perfect time to get those pigs up and running). I popped mysticism from a hut, as well, so I might be able to get my grubby little hands on a religion.

Still, at this point, I do not "know" that I am isolated, so its too early to jump for a religion yet, since someone "might" be on the land I see to the south.
 
Checkpoint 2 (Prince/Marathon)

Spoiler :
The island to the south was much bigger than I expected. In fact, the upkeep there was killing me, so I let Lincoln be my colony. SInce his arrival, he has been helping me out, with his teching, at least.

I managed to get CoL from the oracle, as it was the most expensive tech on the list at the time, which did get me a religion. I also poped aesthetics from a hut!

Mansa came much ealier than I expected, followed shortly by Peracles. Mansa actually gave me his map, so I could see who was expected to come much sooner than they did.

Ghandi came next...with a galleon! At this point, I get a GP and lightbulb for divine right. I thought I might get islam, but due to the bit of research I had to do, I lost it...and everyone got there at pretty well the same time...not even a trading partner! BAH!

Bismark came. He was more advanced than me, too...but I did manage to give him Divine Right and Education for a few techs (Lib was found by Ghandi, I believe, but it was before he met me).

Pacal came last, with the highest score, but way behind in tech. Ghandi is researching democracy, in 1325 (I don't think I have ever seen tech moving that fast...and Peracles isn't far behind...and I think Mansa might be a little AHEAD!)

This might be a hard one. Hopefully I can make friends with Bismark and take down Ghandi and Mansa, since, even if they have the tech advantage, I could build up enough of a military to take them on...I hope.

This one looks like rough waters are ahead.

Here goes nothing...
 
Gave this a try this morning to around Lib (Emperor/Normal speed):

Spoiler :

Settled in place. Some production, not the best start but not the worst either. Settled the marble site, beelined TGL, whipped the Oracle and built the Mids in capital. Take Metal Casting from Oracle, build Colossus.

From here I go after the Great Library, settle the sweet floodplain spot in the middle of the continent as well as some coastal sites and build GL in the new floodplain city. Start cranking out scientists.

Here I go after Caravels to find the others, after that I give Liberalism a try but are way after and haven't completed Education yet when Gandhi snatches it. Trade with the Hindu camp, could probably go cultural victory at this point but I'm just sick and tired of it and decide to try for diplo as I've never won one of those before.

Have started settling the island to the south, so I mass produce courthouses and try to get my economy going, shooting for massive population while at the same time going for Astronomy to start settling the island to the east. Trade Education around for a few spare techs now that Lib race is lost.

The others are way ahead of me tech wise, but I got the most land and hopefully can turn that into victory. No one has Astro. Don't know how to go about winning diplo though, don't have access to any religion yet, and have pissed of the hindu camp.
 
Monarch/Epic

Checkpoint 1 and 2

Spoiler :

Settled in place. Started wrker, war x2, settler @size 4, worker, war, gran, settler, worker.....

horrible tech path was Ah(horses in paris), mining, pottery, bw, myst, fish, sail, mason, writing, poly, PH, alpha, curr, MC, math, aest, lit, cal, IW, monarchy, mach, CoL, CS, compass, optics, paper, med, edu, philo.

2475BC settled orleans (fish/copper/silk)

1675BC settled lyon (pig/marble) made this my HE city.

1650BC SH in Orleans.

600BC settled Rhiems (silver/horse/crab)

215BC settled tours

80BC GP pops settle paris.

Up to 1AD I failed alot of wonders by 5 turns or less. I really should have beelined TGL lost by 6 turns.:( This let me expand and tech OK. I spotted a landmass south of ours reachable by galleys. So I prioritized trying to settle that way.

40AD Settled Marseiles.

250AD Settled Avignion

280AD Settled Chartes.

340AD Colussus in Orleans.

595AD GLib in Paris.

625AD Settled Rouen.

835AD MoM in Orleans.

940AD My first GS pops (sad i know) academy in Paris.

1030AD settle grenoble.

1120AD meet Pericles.

1130AD Meet Gandhi.

1220AD Meet Bismark and mansa.

1250AD Settle Dijion.

1320AD Meet Hammy.Start GA with GA.

1325AD Meet Pacal. Last AI.

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Really behind in tech. No one has Lib yet so I am trying for it.

I am not good at isolated starts it seems. I should have beelined TGL.

Any advice is really apprieciated. No idea where to go from here.

Thanks Mike



 

Attachments

@mjg5591
Spoiler :
Obviousy having the great lighthouse on this map would had surely helped, but even then you are doing pretty good. You have more cities than anyone else, more land, more production and are in the top 3 on GNP. As long as you can avoid being attacked in the short run, you have this game in the hand
 
@rolo

Spoiler :
I'm not use to isolated starts. So seeing the tech situation scares me. If I win lib taking astro to hopefully settle land to east. Alot of other leaders have astro though, which means I might lose the continent. Hammy looks like the only 1 i can war with anytime soon.
 
CHeckpoint 4 (Prince/Marathon)

Spoiler :
Right after the last post, Pacal became the whipping boy of the world. There were a series of wars against him, from all sides.

I soon after realized that Lincoln made me miscount when I was looking to see if I had met everyone yet. I finally met Hammy very late (he had combustion!)

Not long after seeing how far behind I was in tech, I started to beeline computers. I was actually the first there, but I ended up losing the race for the internet.

This really set me back. I was able to trade fusion, fiber optics, and fission for almost all the backfill I needed, however. I just wasn't happy to be giving up good techs.

The UN was built, and this worried me a little, because Pacal was the vassel of the rather large Bismark, and I didn't have enough votes to keep anyone from winning.

I probably ended up losing because I was a bit lost the rest of the game. I was going for military, but I felt I couldn't win with my military, which I had neglected all game. Had I done military, I might have cut out enough land to end up winning like that. Had I gone for space, I would have been on the way to ending sooner (I ended up with quite a tech lead).

However, Hammy ended up as everyone's best buddy, and he got just enough votes to win a diplo victory.

Admitted, it was late, 1930's, but it still hurts to lose after fighting back.

I think my big downfall was letting my colonies free. It was a short term gain, but long term, I could have had more benefit keeping them. I certainly need to work more on using vassels...and de Gaulle (I never felt like I was really playing with traits with this particular combonation), as well.

Thanks for the game. I will certainly be in the next one too.
 
Immortal / Normal - Checkpoint 3. I don't recommend going straight to Astronomy, build your empire first.
Spoiler :
But I did, just for kicks. Beelined Literature then Astro. Needless to say, I was the first to circumnavigate the globe, but, just like Rolo says in his article, you meet the AIs without having anything to trade (they wouldn't take my mirrors).

Weird things happen when you put Pericles, Mansa Musa, Pacal and Gandhi in the same continent:
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This was the tech situation a while after meeting the AIs:
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Completing the circumnavigation:
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Presents from the more advanced old world civilizations. We learned how to breed horses around 3500BC, but only in 1545AD we were taught that we could ride on their backs!
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Current tech situation, right after the Internet:
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The demographics are not inspiring, but they'll do:
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Victory conditions. Something tells me I'll set sail to the Maya land:
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Home island. It's funny that I only realized I had another continent available when it was already being settled by the AIs.
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To 1724AD Monarch/epic

Spoiler :

Started off by trading paper and philo to hammy for feud/drama/mono/hunting and 40 gold.

tech order finished philo, lib(took astro),PP(was mostly bulbed), banking, RP, Rif, nation, MT, Chem, steel, Bio

1360AD trade education to bismark for music. He was almost done self researching. education to peri for theo, arc, const.

1380AD Win Lib race take astro.

1390AD trade lib to mansa for guilds/HBR/map to gandhi for GP and 35gold.

1525AD Bribe bismark into war with peri. Peri is running away with tech.
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1595AD traqde guilds to hammy for ENG.

1605AD Capture barb city on my southen island.

1625AD Declare on Hammy take about 15-20 drafted rifles.

1630AD Take Babylon.

1650AD Take Akkad. Hammy capitulates. Gift him his cities back they had no wonders and I didn't want to defend them. Also culture pressure. Made some resoure trades also with hammy. need all the happy and health I can get.

1690AD Declare Pacal.

1695AD Take Uxmal.

1706AD Take Mutal but lose Uxmal.

1716AD Take Lakamha. Pacal capitulates. Give cities back since he doesn't have holy shrine in mutal for hindu religion. Trade him GP/MT/RP for constitution and SM.

I'm shipping more units over to other continent. Only decision is who is next on the hit list? I have esp on bismark and peri. They are the most advamced. And I think peri has infrasntry.Need to get cannons over there also. They all have rifles now.

Screenshots.

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Attachments

1. AI starts with a vassal and about 12 cities.
2. AI gets nuke-raped to 3 cities (hit by >50 nukes, has perhaps 12-15 total units remaining), its vassal completely obliterated (aka off the map)
3. AI, as the smallest civ on the planet, dogpiled by a civ that now has ~30 cities and 2 vassals, refuses to capitulate.

The reason?

"We're doing fine on our own". :mad:. Is there any #$%^ing pretense of logic in this game? There shouldn't be.

Someone once told me that calling the AI ******** was morally wrong or something. I agree and take it back. The association of ANY human being with this flagrant stupidity would be an insult beyond just about anything else I could manage.

In spite of this and the diplo backlash from firing off about 90 nukes, I might still pull the game out. It's been crazy. I had 2 enemy space ships launched within 3 turns of each other (I almost gave up in despair at that point) but managed to prevent either from winning (whether that asinine 1 SS casing ship would have made it is questionable, but you know how it is for me with random chance...).

So now one of the two superpowers left is on me, and it's a nuclear fling-fest. If I can capture 3-6 cities, I win UN, but that's what's taking so long.

I'm probably going to post a save in bug reports though. The weakest nation in the game should cap to a huge empire that slapped it down.
 
Checkpoint 1 (Monarch/Epic), with an early question:

Spoiler :
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Got 6 cities mapped out, everything else looks like junk, but there's a question on my mind as my first settler builds in Paris. Should my next city be the production site to the west, or the commerce site to the south? I feel like this general question comes up in many games although the general answer might be "it depends."

Being industrious, I can see the argument for getting the production site online so I can hopefully spam Wonders faster. But I'd also like to get the commerce city going ASAP so I can tech tech tech.

I don't see much demand for early wonders on this map... Cha leader doesn't need Stonehenge, Oracle is out since I'm likely skipping the religious techs, GL seems pointless since my 3 top cities are all inland. Course, with only 1 happiness resource on the island (and only 1 more coming with Calendar), seems like I either need to build the Mids or plan on teching to Monarchy. Maybe I could settle the production site first, with the idea of starting the Mids as soon as humanly possible?

Just not sure where my early emphasis should be. Any comments are welcome.
 
Hmmmm. I think I'll move the warrior 1SW and, if he reveals enough hills, move the settler to the river plains tile to take advantage of at least 5 FPs. If not then move Settler 1SE in the hope of getting some more river tiles in the BFC.
 
What do most people do as far as saving the goody huts? As much fun as it would be to try and pop Astronomy from a hut, I feel like it would be too cheesy to try... particularly because, if I didn't already know I was isolated, of course I'd be popping these huts as soon as I find them to make sure I don't get beaten to the punch.
 
What do most people do as far as saving the goody huts? As much fun as it would be to try and pop Astronomy from a hut, I feel like it would be too cheesy to try... particularly because, if I didn't already know I was isolated, of course I'd be popping these huts as soon as I find them to make sure I don't get beaten to the punch.

I usually pop them right away for this reason. The exception is if a barb gets on them, in which case I use them for spawn busting.
 
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