cripp7
Playin' Bored
Hi everybody! I am doing this SG as another spy game, where we have The Reincarnation of Sitting Bull. He has come back to life and is upset that the government has stolen all his land and he is on a mission to steal everything back and leave this world in a rocket ship to find another planet that he can call his own.
All GSpies must create Scotland Yard's in the highest cities first, except the first GSpy must be settled. Spies must be run first before other specialists, but self research is encouraged.
The only world wonders that are allowed are the ones that create GSpy points which include:
The Great Wall Cost: 150 (Double Production Speed w/ Stone)
Culture: 2
Great People Points: 2
Requires: Masonry
The Kremlin
Cost: 800 (Double Production Speed w/ Stone)
Culture: none
Great People Points: 2
Requires: Communism
Expires: Fiber Optics
The Pentagon
Cost: 1250
Culture: none
Great People Points: 2
Requires: Assembly Line
The Statue of Liberty may be added so every city gets a free spy specialist
Any buildings producing must be built before anything else.
Courthouses, Castles, Intelligence Agencies, Jails, Security Bureaus
Leader
Philosophical for more GSpies, Protective for extra protection
UB
+3XP for archery units
UU
A resourceless axe with only a 4 but a 100% vs Melee units
Level: Monarch.
Map type: either Continents or Big and Small
Speed: Epic.
BTS 3.19 and BUG4.1 standard install (not as a mod).
Current roster.
1 cripp
2 The Simple Mind
3 CommandoBob
4 mfie
5 glenmetz
6 Gumbolt
EDIT: As far as Great People are concerned
Civics: The main civic that is required is Nationhood for the +25 and Theoracy for the +2XP, barracks +3XP, Totum Pole +3 for +8XP for archery units!
Wars: We must defend our cities which means we can't go to war unless declared on. Then it's all fair to have Bull steal back his land. All GG must be settled in the HE city except the 1st one for a Super-Medic.
All GSpies must create Scotland Yard's in the highest cities first, except the first GSpy must be settled. Spies must be run first before other specialists, but self research is encouraged.
The only world wonders that are allowed are the ones that create GSpy points which include:
The Great Wall Cost: 150 (Double Production Speed w/ Stone)
Culture: 2
Great People Points: 2
Requires: Masonry
The Kremlin
Cost: 800 (Double Production Speed w/ Stone)
Culture: none
Great People Points: 2
Requires: Communism
Expires: Fiber Optics
The Pentagon
Cost: 1250
Culture: none
Great People Points: 2
Requires: Assembly Line
The Statue of Liberty may be added so every city gets a free spy specialist
Any buildings producing must be built before anything else.
Courthouses, Castles, Intelligence Agencies, Jails, Security Bureaus
Leader
Spoiler :
Philosophical for more GSpies, Protective for extra protection
UB
+3XP for archery units
UU
A resourceless axe with only a 4 but a 100% vs Melee units
Level: Monarch.
Map type: either Continents or Big and Small
Speed: Epic.
BTS 3.19 and BUG4.1 standard install (not as a mod).
Current roster.
1 cripp
2 The Simple Mind
3 CommandoBob
4 mfie
5 glenmetz
6 Gumbolt
EDIT: As far as Great People are concerned
- GP - Shrine or GA
- GA - GA
- GS - Academy or GA
- GM - Trade Mission or Sid's
- GE - Rush The Kremlin or Mining Inc.
- GSpy - Scotland Yard
Civics: The main civic that is required is Nationhood for the +25 and Theoracy for the +2XP, barracks +3XP, Totum Pole +3 for +8XP for archery units!
Wars: We must defend our cities which means we can't go to war unless declared on. Then it's all fair to have Bull steal back his land. All GG must be settled in the HE city except the 1st one for a Super-Medic.