This is my own term for when you willingly choose not to capture an AI city, although you can, because the AI keeps throwing units into it.
Recent example: medieval war, I'm Ragnar, fighting Wang Kon. I reduced his city to a single damaged Horse Archer defending, but noticed he had several more units -- Hwachas, a Maceman, more Horse Archers -- within a square or two. Since I had a well-promoted city-capturing stack with CR Trebs and Macemen, I withheld the attack. Sure enough, next turn Wang had moved four more units in... and I was easily able to kill them.
In extreme cases I've seen a meatgrinder go on for three or four turns, killing a dozen or more AI units with minimal loss.
Has anyone studieda this in more detail? Are some AIs more likely to fall for this trick than others? (Turning it around: are any AIs bright enough not to throw units into a doomed city?)
Waldo
Recent example: medieval war, I'm Ragnar, fighting Wang Kon. I reduced his city to a single damaged Horse Archer defending, but noticed he had several more units -- Hwachas, a Maceman, more Horse Archers -- within a square or two. Since I had a well-promoted city-capturing stack with CR Trebs and Macemen, I withheld the attack. Sure enough, next turn Wang had moved four more units in... and I was easily able to kill them.
In extreme cases I've seen a meatgrinder go on for three or four turns, killing a dozen or more AI units with minimal loss.
Has anyone studieda this in more detail? Are some AIs more likely to fall for this trick than others? (Turning it around: are any AIs bright enough not to throw units into a doomed city?)
Waldo