End of Espionage Mod

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For BtS 3.19
Download here: http://forums.civfanatics.com/downloads.php?do=file&id=13540
Written by PieceOfMind 28/10/09
Description:
I was tempted to call this "Better No Espionage"...
This is a mod which changes the game by basically reverting everything related to espionage back to how it was in Warlords (that is, when espionage wasn't a feature of the game!).
In BtS the game designers for some reason decided to implement a No Espionage option not by removing espionage related features as you might expect but by simply converting all espionage points into culture and all great spy points into GP neutral points. As a result, they also decided to raise the thresholds for Legendary culture because you could get a lot of culture from espionage buildings (An intelligence agency alone produced a minimum of 12 culture).
End of Espionage Mod undoes these absurd rule changes.
You can no longer hire spy specialists to help avoid polluting the GP pool, for example. The intelligence agency and security bureau are simply disabled in the game.
This mod is intended to be used with the game option No Espionage enabled. As such, No Espionage is set by default in the xml.
Unfortunately it is very difficult to limit the gameplay changes to only those games when this option is checked. For example, there was no simple way to make the intelligence agency and security bureau only available in No Espionage games, so they had to be removed. These two buildings will not be available if you play without the No Espionage setting.
The AI's evaluation of espionage buildings (e.g. courthouse and jail) has been corrected so that it does not mistakenly think it will be getting culture or any espionage benefit by building them. Any value placed on the jail and courthouse will be purely for their non-espionage benefits.
This mod is MP-compatible. The ability to use this in MP is one of the main reasons I wanted to make this mod.
It should not be difficult to merge this with other mods if you wish to do so.
Version History:


---------------------
For BtS 3.19
Download here: http://forums.civfanatics.com/downloads.php?do=file&id=13540
Written by PieceOfMind 28/10/09
Description:
I was tempted to call this "Better No Espionage"...

This is a mod which changes the game by basically reverting everything related to espionage back to how it was in Warlords (that is, when espionage wasn't a feature of the game!).
In BtS the game designers for some reason decided to implement a No Espionage option not by removing espionage related features as you might expect but by simply converting all espionage points into culture and all great spy points into GP neutral points. As a result, they also decided to raise the thresholds for Legendary culture because you could get a lot of culture from espionage buildings (An intelligence agency alone produced a minimum of 12 culture).
End of Espionage Mod undoes these absurd rule changes.

This mod is intended to be used with the game option No Espionage enabled. As such, No Espionage is set by default in the xml.
Unfortunately it is very difficult to limit the gameplay changes to only those games when this option is checked. For example, there was no simple way to make the intelligence agency and security bureau only available in No Espionage games, so they had to be removed. These two buildings will not be available if you play without the No Espionage setting.
The AI's evaluation of espionage buildings (e.g. courthouse and jail) has been corrected so that it does not mistakenly think it will be getting culture or any espionage benefit by building them. Any value placed on the jail and courthouse will be purely for their non-espionage benefits.
This mod is MP-compatible. The ability to use this in MP is one of the main reasons I wanted to make this mod.
It should not be difficult to merge this with other mods if you wish to do so.
Version History:
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v0.1
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SDK modifications: (Can search for the string "End Of Espionage Mod" for any and all changes made)
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-Espionage is no longer converted into culture in the city (CvCity.cpp) (1 change)
-AI no longer values the espionage points of buildings when it is wanting to get more culture in its building choices. Also doesn't value the effect of espionage percentage modifiers. (CvCityAI.cpp) (3 changes)
-Culture thresholds are no longer doubled under the No Espionage setting. (CvGame.cpp) (1 change)
-No longer need to show espionage that gets converted to culture in the City screen when you hover over the culture breakdown. (CvGameTextMgr.cpp) (1 change)
-Espionage points for the player are no longer converted to culture (CvPlayer.cpp) (1 change)
(5 files)
CvCity.cpp
CvCityAI.cpp
CvGame.cpp
CvGameTextMgr.cpp
CvPlayer.cpp
XML modifications:
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-No Espionage is enabled by default in the XML.
-Espionage points removed from courthouse, jail
-Espionage modifier removed from jail
-Courthouse and jail no longer allow spy specialists
-Jail iAsset reduced to 1 from 3 (same as it was before BtS)
-Forbidden Palace give +1 towards great merchant instead of +1 towards great spy.
-Great wall gives +1 towards great engineer isntead of +2 towards great spy. This is what it was in Warlords.
-Cost of great wall increased to 250 from 150, as it was in Warlords.
-West Point gives +1 towards great engineer instead of +1 towards great spy.
-Kremlin is now +2 towards great merchant instead of +2 towards great spy.
-Kremlin no longer give spy specialist slots.
-Pentagon gives +2 towards great engineer instead of +2 towards great spy
(2 files)
Assets\XML\Buildings\CIV4BuildingInfos.xml
Assets\XML\GameInfo\CIV4GameOptionInfos.xml
Notes:
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Since BUILDINGFOCUS_ESPIONAGE being used at all depends on the no espionage setting being enabled, it can be safely assumed that anywhere this appears in the code it will be false if No Espionage is enabled.
To do:
+What effect, if any, does FLAVOR_ESPIONAGE have on buildings if No Espionage is enabled?