Ahriman
Tyrant
Hi everyone,
We're looking at starting up a succession game using the DuneWars mod, developed here:
http://forums.civfanatics.com/forumdisplay.php?f=358
The mod is a total conversion of Civ, set in the Dune Universe of the novels of Frank Herbert. The mod opens after some great disaster, with several of the Great Houses trapped on the surface of the desert planet Arrakis. Gradually they must rebuild and expand, and strive for total domination of the planet's riches.
Players must harvest the spice melange, contesting loyalties between the Emperor, the Great Houses and new religions and values. Wealthy factions may pay the Guild to transport soldiers from their homeworld. Leaders may choose to focus on spice income, or to begin the slow process of terraforming Arrakis, fulfilling the dream of the Fremen. Water is incredibly scarce; players must carefully focus the little water they can glean from windtraps, wells and dew collectors.
We will be using version 1.6.3 (which is as yet unreleased, but will be in the next few days), and playing on a Standard Arrakis mapscript, at Epic gamespeed and probably Monarch difficulty.
We would probably look for 5 players, maybe 6 if there is a lot of enthusiasm.
The purpose of the game is to have fun, but also to showcase the Dune mod, and try and demonstrate some of the neat features.
We will try a "roleplay" type set of objectives, probably one of the following (voted by the players):
1. Emperor Muad'Dib.
Play as Atreides, found Mahdi religion, gain a permanent alliance with the Fremen, and win a Holy war victory (half the world follows mahdi, half the land territory are within your borders). Destroy the Harkonnens outright.
2. Desert outcasts
Play as Fremen, refuse any diplomatic agreements (resource trades, open borders, map trading, etc) with any player except Atreides, win a terraforming victory.
3. Preserve the old order
Play as Corrino, win with any victory condition, but Quizarate, Golden Path and Technocracy religions must all be eliminated (or not founded, or founded by the player and not spread elsewhere) and their holy cities razed.
4. Will of the Landsraad.
Play as Harkonnen, Atreides, Ecaz or Ordos. Found the Landsraad religion. Win a diplomatic victory. Never declare war on any follower of Landsraad religion.
To start with, it looks like:
1. Ahriman
2. Slvynn
3. AnotherPacifist
4. Deliverator
5. ?
Experience with either succession games OR the Dune mod would be a plus, but neither is required.
So if you're interested, post here or PM me.
We're looking at starting up a succession game using the DuneWars mod, developed here:
http://forums.civfanatics.com/forumdisplay.php?f=358
The mod is a total conversion of Civ, set in the Dune Universe of the novels of Frank Herbert. The mod opens after some great disaster, with several of the Great Houses trapped on the surface of the desert planet Arrakis. Gradually they must rebuild and expand, and strive for total domination of the planet's riches.
Players must harvest the spice melange, contesting loyalties between the Emperor, the Great Houses and new religions and values. Wealthy factions may pay the Guild to transport soldiers from their homeworld. Leaders may choose to focus on spice income, or to begin the slow process of terraforming Arrakis, fulfilling the dream of the Fremen. Water is incredibly scarce; players must carefully focus the little water they can glean from windtraps, wells and dew collectors.
We will be using version 1.6.3 (which is as yet unreleased, but will be in the next few days), and playing on a Standard Arrakis mapscript, at Epic gamespeed and probably Monarch difficulty.
We would probably look for 5 players, maybe 6 if there is a lot of enthusiasm.
The purpose of the game is to have fun, but also to showcase the Dune mod, and try and demonstrate some of the neat features.
We will try a "roleplay" type set of objectives, probably one of the following (voted by the players):
1. Emperor Muad'Dib.
Play as Atreides, found Mahdi religion, gain a permanent alliance with the Fremen, and win a Holy war victory (half the world follows mahdi, half the land territory are within your borders). Destroy the Harkonnens outright.
2. Desert outcasts
Play as Fremen, refuse any diplomatic agreements (resource trades, open borders, map trading, etc) with any player except Atreides, win a terraforming victory.
3. Preserve the old order
Play as Corrino, win with any victory condition, but Quizarate, Golden Path and Technocracy religions must all be eliminated (or not founded, or founded by the player and not spread elsewhere) and their holy cities razed.
4. Will of the Landsraad.
Play as Harkonnen, Atreides, Ecaz or Ordos. Found the Landsraad religion. Win a diplomatic victory. Never declare war on any follower of Landsraad religion.
To start with, it looks like:
1. Ahriman
2. Slvynn
3. AnotherPacifist
4. Deliverator
5. ?
Experience with either succession games OR the Dune mod would be a plus, but neither is required.
So if you're interested, post here or PM me.