Dancing Hoskuld
Deity
For 2.92 of RoM and AND 1.74.
Can now be made compatible with AND mods Guilds or Building Upgrades, see notes below.
Coming Soon I have tested them with AND now I need to test them with RoM!
Upgrade available 20th August 2010. You don't need the rest of the mod to use the two Tsentom1 wonders.
Now available, 3rd August 2010.
All in one Dancing Hoskuld pack attomic gamer and mirrored on FileFront.
Includes
Unit documentation.
Building documentation.
Known Issues
Installation instructions
Not straight forward I am afraid since it includes python code.
1. Uncompress file into your Mods folder. The compressed file includes the Rise of Mankind folder structure but only contains files in the folders
3. in the Assets\Config folder edit init.xml and add the lines in red below. Note the example is at the bottom of the file.
How to make it fit better with AND building upgrades.
The simplest is to remove any wonders that give free buildings. This is not so simple for the religion wonders but for the rest just delete the appropriate folder(s).
How to make it compatible with AND BetterRoM
Go to the Modules/DancingHoskuld/Custom_Units folder and remove the Entertainer folder.
How to make SubdueAnimals work with the Equestrian Guild
Remove the horse related units and buildings by:-
Can now be made compatible with AND mods Guilds or Building Upgrades, see notes below.
Spoiler :
Yes I am too pedantic about what I call incompatability.
- Wonders that give free buildings may break BuildingUpgradeChains mod because they may give too many buildings. See simple fix below.
- The entertainer unit has been removed from "BetterRoM" and my mod extends the entertainer with earlier and later units of the same type. See simple fix below.
- SubdueAnimals mod does not play well with the Equestrian Guild - current thoughts is because together they form an infinite loop. To fix remove the horse related units and building. see below.
Coming Soon I have tested them with AND now I need to test them with RoM!
- better female missionary art - I forgot this in the last update
- Trade Caravan upgrade to new unit which upgrades to Freight
- Completely changed subdue animals - may even include sea animals and locusts
- more of Tsentom1's python wonders
Upgrade available 20th August 2010. You don't need the rest of the mod to use the two Tsentom1 wonders.
- better art for female missionaries
- AND fix for Djenne wonder and AAranda's religions
- Tsentom1 python wonders
- Upgrade to Zorocatarism wonder The Ishtar Gate
- The Great Bath
Now available, 3rd August 2010.
All in one Dancing Hoskuld pack attomic gamer and mirrored on FileFront.
Includes
- AAranda's religions and most of his Wonders (world and national) and units
- Some of Orion Veteran's modular wonders
- Walter Hawkwood's Venetian Arsenal wonder
- My Subdued Animals mod
- saibotlieh's female missionaries mod
Unit documentation.
Building documentation.
Known Issues
- Not all religions have a founding movie - Nagi, Yorba and Andean for starters.
- No unique sounds for Scientology.
- Djenne wonder is not providing a boost to AAranda extra religion cathedrals.
- saibotlieh's female missionaries mod should have the female missionaries not appearing in the civlopedia but I got lazy as I would need a different fix for RoM and AND
- Some wonders may not play nicely with AND's BuildingUpgrades mod - see below.
- Guilds - only the Equestrian Guild does not work with SubduedAnimals mod.
- Druid and Voodoo Missionary sounds not working - they weren't working in the mod I recycled them from
- Sometimes sounds get and invalid index - this occurs late in game and is because there are too many sounds queued to play.
Installation instructions
Not straight forward I am afraid since it includes python code.
1. Uncompress file into your Mods folder. The compressed file includes the Rise of Mankind folder structure but only contains files in the folders
- Assets\Config - this contains the stuff needed to load the modular Python
- Assets\Modules\DancingHoskuld - the bulk of the stuff
- Assets\Python\DancingHoskuld - the python modules
3. in the Assets\Config folder edit init.xml and add the lines in red below. Note the example is at the bottom of the file.
Code:
</screen>
[COLOR="Red"] <load mod="Female Missionaries"/>
<load mod="SubdueAnimals"/>
[/COLOR]
</bug>
How to make it fit better with AND building upgrades.
The simplest is to remove any wonders that give free buildings. This is not so simple for the religion wonders but for the rest just delete the appropriate folder(s).
- "Strategic Grain Reserve" gives a free granary is in Modules\DancingHoskuld\Custom_Wonders\OrionVetran
- "FlavianAmphitheatre" free colosseum
- "Hadrians_Wall" free walls
- "National_Library_Service" free libraries are in Modules\DancingHoskuld\Custom_Wonders"
How to make it compatible with AND BetterRoM
Go to the Modules/DancingHoskuld/Custom_Units folder and remove the Entertainer folder.
How to make SubdueAnimals work with the Equestrian Guild
Remove the horse related units and buildings by:-
- delete the Horse_Herd folder from Maodules/DancingHoskuld/SubdueAnimals/Buildings.
- delete the Horse folder from Maodules/DancingHoskuld/SubdueAnimals/Units.