T-hawk
Transcend
Welcome all! Realms Beyond continues a trip through some of the official mods in BTS, with a visit to Space. The Final Frontier.
RBTS9: Final Frontier
Civ/Leader: TBD
Difficulty: TBD
Roster, arranged to space out (har!) those with prior FF experience:
T-hawk
sooooo
Cyneheard (Mojoqmeyvam)
Timmy827
Olodune
I'd like to go with short intervals even for starting, so we can all see the early game. 15-15-10-10-10 for the first round then 10 turns each after that. Usual SG rule of 24 hours to claim and 48 from the claim to play and post, but just ask for a time extension if you need.
So, up for discussion is our leader choice, map settings, and if we have any particular goal.
Leader: I'd prefer not New Earth, which I played in a solo game, or the Red Syndicate, widely agreed as overpowered. Any other looks decent though I'd prefer one of the builders. Cyneheard suggested Paradise, which sounds good to me. Creative culture means a lot more in FF. In the standard game, 10 culture gives a city full border extension. An FF star system needs 50 for one expansion and 500 culture to reach its farthest planets.
Map: Standard everything? Dense and very dense star options are popular, but I don't mind standard spacing. Space is supposed to be BIG, and it does give a very different feel to standard Civ. Also, should we turn off goody huts? It's easy to outscout the AIs and pop 5+ techs from wreckage.
Difficulty: I think we can do Emperor. In a Monarch solo game, I got and stayed ahead, although not by a whole lot. The AIs seem to be okay at building and researching, but terrible at putting together any offensive threat.
Goals: Any suggestions, or just win? Should we turn off Influence victory? (Same as culture, except you only need 5000 x 3 cities.)
RBTS9: Final Frontier
Civ/Leader: TBD
Difficulty: TBD
Roster, arranged to space out (har!) those with prior FF experience:
T-hawk
sooooo
Cyneheard (Mojoqmeyvam)
Timmy827
Olodune
I'd like to go with short intervals even for starting, so we can all see the early game. 15-15-10-10-10 for the first round then 10 turns each after that. Usual SG rule of 24 hours to claim and 48 from the claim to play and post, but just ask for a time extension if you need.
So, up for discussion is our leader choice, map settings, and if we have any particular goal.
Leader: I'd prefer not New Earth, which I played in a solo game, or the Red Syndicate, widely agreed as overpowered. Any other looks decent though I'd prefer one of the builders. Cyneheard suggested Paradise, which sounds good to me. Creative culture means a lot more in FF. In the standard game, 10 culture gives a city full border extension. An FF star system needs 50 for one expansion and 500 culture to reach its farthest planets.
Map: Standard everything? Dense and very dense star options are popular, but I don't mind standard spacing. Space is supposed to be BIG, and it does give a very different feel to standard Civ. Also, should we turn off goody huts? It's easy to outscout the AIs and pop 5+ techs from wreckage.
Difficulty: I think we can do Emperor. In a Monarch solo game, I got and stayed ahead, although not by a whole lot. The AIs seem to be okay at building and researching, but terrible at putting together any offensive threat.
Goals: Any suggestions, or just win? Should we turn off Influence victory? (Same as culture, except you only need 5000 x 3 cities.)