I have an idea for a new modmod that will introduce Dark Ages (as opposed to Golden Ages). I'll implement it myself, but first I'd like to gather more feedback about the idea itself.
The main goal of the mod will be to make large empires prone to dissolution in modern times. As the game is now, if you make it to 1000AD as the strongest empire, there's almost no chance you'll lose the game in 2000AD. Also, if you're very weak civ in 1000AD, you'll remain like that till the end. Basically, the winners are determined in the first halftime, second halftime is played 'just for the audience'.
I want more dynamic growth and falls of the empires. I'll mention here again the forums-favorite Roman Empire, but also the English colonial superpower, which has lost one of it's vassals (as it would be defined in BtS) that has become many times more powerful than its master (talking about USA if someone missed it
) - just impossible in current RoM.
So - dark ages. They'll introduce the effect opposite to golden ages. Decreased production and commerce (and maybe even food). Those levels will be defined in XML, that's easy. My dilemma is what to use for triggering them? Here are some suggestions, feel free to comment and add more:
The main goal of the mod will be to make large empires prone to dissolution in modern times. As the game is now, if you make it to 1000AD as the strongest empire, there's almost no chance you'll lose the game in 2000AD. Also, if you're very weak civ in 1000AD, you'll remain like that till the end. Basically, the winners are determined in the first halftime, second halftime is played 'just for the audience'.
I want more dynamic growth and falls of the empires. I'll mention here again the forums-favorite Roman Empire, but also the English colonial superpower, which has lost one of it's vassals (as it would be defined in BtS) that has become many times more powerful than its master (talking about USA if someone missed it

So - dark ages. They'll introduce the effect opposite to golden ages. Decreased production and commerce (and maybe even food). Those levels will be defined in XML, that's easy. My dilemma is what to use for triggering them? Here are some suggestions, feel free to comment and add more:
- start of a golden age would trigger a dark age in your worst enemy (very easy to implement, but not so realistic)
- falling down in one (or more) of the basic categories: power, land, population, science. This fall would be calculated as delta relative score compared to other known civs.
- outdated civics, compared to the most powerful civs (this 'outdateness' should be defined more precisely)