Advertisement
Civilization Fanatics' Center  

Welcome to Civilization Fanatics' Center.

You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support.

Go Back   Civilization Fanatics' Forums > CIVILIZATION III > Civ3 - Creation & Customization > Civ3 - Graphics Modpacks

Notices

Reply
 
Thread Tools
Old Oct 13, 2002, 03:27 PM   #1
tpasmall
Dark Lord Of The Sith
 
tpasmall's Avatar
 
Join Date: Nov 2001
Location: The Death Star
Posts: 774
Lukrees Space Terrain Graphics v.3

I seen some request for space graphics and here are some They are very good looking graphics that one of the Star Wars Mod members made for the mod. I dont know what happened to Lukree, so not all the graphics are changed.

"This is my first graphical mod for Civ. At the beginning it was quite frustrating to figure out how the surface is tiled and how to work with righ palette, but afterwards I'm pleased how I managed to tile the terrain quite right. It's not perfect - but quite good.

Install notes:
Copy and replace all files to Art/Terrain -folder under your Civ3 install folder. Make backup of original files if you want to restore the original terrain.

Files included:
deltaRivers.pcx | Rivers ending nowhere, delta removed

mountain forests.pcx | Mountains changed to less red
mountain jungles.pcx |
Mountains.pcx |
Mountains-snow.pcx |

PolarICEcaps-final.pcx | Ice caps changed to "edge of universe"

wCSO.pcx | Coast changed to "athmosphere", sea changed
wOOO.pcx | to "Space" and ocean changed to "deep space"
wSSS.pcx | with planets and stars

xdgc.pcx | The coast is changed to meteorite beaten
xdgp.pcx | planet surface, tundra is changed to look
xdpc.pcx | less "spotty" and desert is changed to look
xggc.pcx | hotter
xpgc.pcx |
xtgc.pcx |"
-Lukree


Lukrees Space Terrain Graphics
Attached Thumbnails
Click image for larger version

Name:	lst_changed.jpg
Views:	4277
Size:	120.7 KB
ID:	21364  
tpasmall is offline   Reply With Quote
Old Oct 16, 2002, 05:45 PM   #2
Donal Graeme
Chieftain
 
Join Date: Jul 2002
Location: California
Posts: 55
I feel really bad about being a critic, because what you have done looks very good. However, what I think others, and what I want, is a terrain set in which the tiles represent planets. So instead of making a continent represent a planet. Thus, a tile of grassland becomes an Earthlike planet(or class M, as Gene Rodenbery called it), plains becomes a Gas Giant(jupiter) , forest a forest or jungle world(think Endor), Jungle becomes toxic world(like Venus), Desert becomes desert world(Tatooine or Arakis), flood plains become rock worlds(think Mercury), Tundra becomes an Ice world(Hoth), Hills become stars (like the Sun), Mountains are asteroids, and coast would be space, seas would be deep space, and oceans would be nebulae(make them tough to go through with FTL ships).

This is the way I envision a space terrain set. Some things I would like to add include, but can't because of the limitations of terrain types, include moons, planetary rings, planet types like Jungle(split Forest into Forest and Jungle), volcanoe worlds, Savannah worlds, Gaia worlds, different star types(red, yellow, blue), etc.

Sorry about all that blab. I know that such a design will mean that maps will have to be hand-crafted, becuase the editor will not make functional star systems. Also, you will have to greatly increase the resources given by each of the planets, but I still think it would be cool.

edit: It would be better to have hills be nebulae, and oceans as stars, so that nothing can go "on" a star. All you have to do is restrict ship travel to seas, and it should work. Also, it looks like you can't rename terrain tiles. Bummer.

Last edited by Donal Graeme; Oct 16, 2002 at 05:57 PM.
Donal Graeme is offline   Reply With Quote
Old Oct 16, 2002, 07:37 PM   #3
tpasmall
Dark Lord Of The Sith
 
tpasmall's Avatar
 
Join Date: Nov 2001
Location: The Death Star
Posts: 774
The mod is designed to use random maps, so we felt this type of terrain was needed.
tpasmall is offline   Reply With Quote
Old Oct 20, 2002, 01:07 AM   #4
Yoda Power
✫✫✫✫✫✫✫
 
Yoda Power's Avatar
 
Join Date: Sep 2002
Posts: 13,294
Images: 16
i think u should make it more space like(like donal said) it looks weird to have some grasland and then having the coast/sea/ocean as space, its unrealistic.
Yoda Power is offline   Reply With Quote
Old Oct 24, 2002, 11:50 AM   #5
Neomega
Deity
 
Join Date: Feb 2002
Posts: 11,261
Could definitely be cool for a fantasy mod. Reminds me of the early dreams in Baldur's Gate II.
Neomega is offline   Reply With Quote
Old Oct 29, 2002, 09:20 PM   #6
Donal Graeme
Chieftain
 
Join Date: Jul 2002
Location: California
Posts: 55
I have a question. What programs did you use to create the space graphics tile set? I would really appreciate it for my space mod that I am making.
Donal Graeme is offline   Reply With Quote
Old Nov 14, 2002, 02:59 PM   #7
maubp
Chieftain
 
Join Date: Nov 2002
Location: Reading, UK
Posts: 5
Quote:
Originally posted by Donal Graeme
I feel really bad about being a critic, because what you have done looks very good. However, what I think others, and what I want, is a terrain set in which the tiles represent planets. So instead of making a continent represent a planet. Thus, a tile of grassland becomes an Earthlike planet(or class M, as Gene Rodenbery called it) ...
If you (or anyone else) is happy to only cater to custom maps, then a map of all sea with single tile islands would be a good starting point for space and planets.

And, by the way, your space ocean looks lovely already.

By tweaking the coast tiles it should be possible to make a single tile island and its coastline appear as a circle - giving a planet.

Then each terrain type would represent a different class of planet - as described by Donal.

Are there different coast tiles for each terrain type? If so, then you could use 2x2 islands of say forest as a gas giant, and using the forest coast tiles, make this 2x2 island appear round.

One of the ocean specials could be redefined as "Star" which would provide engery (i.e. shields) only. Picture to match.

Other ocean specials could be used for asteroids or comets.

Just thowing some more ideas in the pot!

Peter
maubp is offline   Reply With Quote
Old Nov 18, 2002, 10:42 AM   #8
tpasmall
Dark Lord Of The Sith
 
tpasmall's Avatar
 
Join Date: Nov 2001
Location: The Death Star
Posts: 774
Quote:
Originally posted by Donal Graeme
I have a question. What programs did you use to create the space graphics tile set? I would really appreciate it for my space mod that I am making.
I actually am not the one who made these graphics, they were made by a part of the old Star Wars mod team, by Lukree. I dont think hes around anymore.
tpasmall is offline   Reply With Quote
Old Dec 02, 2002, 04:59 AM   #9
Lukree
Chieftain
 
Lukree's Avatar
 
Join Date: Feb 2002
Location: Lukree Industries HQ - Finland
Posts: 22
Quote:
Originally posted by Donal Graeme
I have a question. What programs did you use to create the space graphics tile set? I would really appreciate it for my space mod that I am making.
Hello!

I'm still alive and fighting, but not having any time with anything else than "ordinary life" - that sucks. I would really like to continue with the graphics, but I must admit I don't know when I'm going to have any time for that.

I think my basic Space terrain set would look pretty much "star wars" when there is certain units etc. around. But at least all the city and resource icons should still be designed... Anyone interested?

The only program used is photoshop.

You can use those graphics as long as my name is mentioned somewhere. And I would also appreciate if you ask for Tpasmall about his opinion for using those graphics (they are anyway originally designed for Star Wars -mod).

-Lukree
Lukree is offline   Reply With Quote
Old Dec 02, 2002, 05:13 AM   #10
Lukree
Chieftain
 
Lukree's Avatar
 
Join Date: Feb 2002
Location: Lukree Industries HQ - Finland
Posts: 22
Quote:
Originally posted by Donal Graeme
I feel really bad about being a critic, because what you have done looks very good. However, what I think others, and what I want, is a terrain set in which the tiles represent planets. So instead of making a continent represent a planet. Thus, a tile of grassland becomes an Earthlike planet(or class M, as Gene Rodenbery called it), plains becomes a Gas Giant(jupiter) , forest a forest or jungle world(think Endor), Jungle becomes toxic world(like Venus), Desert becomes desert world(Tatooine or Arakis), flood plains become rock worlds(think Mercury), Tundra becomes an Ice world(Hoth), Hills become stars (like the Sun), Mountains are asteroids, and coast would be space, seas would be deep space, and oceans would be nebulae(make them tough to go through with FTL ships).
The way Civ3 treats the terrain types I think it's a bit too tricky to make such maps?! Well, hopefully someone proves I'm wrong!

When I designed that terrain set I wanted that it could be played quite "normally" - like any civ-game. Meaning that the space is not too big part of the SW-universe. I wanted the terrain types being big part of the game, for example Hoth, Tatooine and Naboo/Endor are having very different athmospheres and therefore my terrain set has those snow, desert and plains -terrains in big role. The mere "planets" as a single planet -icon would be too sterile and distant from SW universe.
Lukree is offline   Reply With Quote
Old Aug 05, 2003, 02:13 PM   #11
The Last Conformist
Irresistibly Attractive
 
The Last Conformist's Avatar
 
Join Date: Aug 2001
Location: Not on your side
Posts: 27,780
If a planet was single tile, planetary combat would be reduced to "amphibious" assault and bombardment from space. Nothing intrinsically wrong with that, but it will simply on work if futuristic ground combat is supposed to play any part in a mod.
__________________
Why can't you be a non-conformist just like everybody else?

CivIII stuff: Hexette (16x16 World Map), The Classic Maya Scenario, Resource gfx, Other gfx, ACW C3C
The Last Conformist is offline   Reply With Quote
Old Aug 05, 2003, 07:06 PM   #12
Snoopy
Prince
 
Snoopy's Avatar
 
Join Date: Aug 2001
Location: New Zealand
Posts: 522
You could very easily convert 4 corner tile graphics into a spherical shaped planet. It would be 4 tiles big. But you would only be able to create 4 different planets.
__________________
I know, can you believe it?
Snoopy is offline   Reply With Quote
Old Aug 05, 2003, 07:11 PM   #13
Snoopy
Prince
 
Snoopy's Avatar
 
Join Date: Aug 2001
Location: New Zealand
Posts: 522
I'm wrong, depending on how many different tiled corners you can find, you should be able to create at least 10 different planets and even a few larger than 4 tiles big
__________________
I know, can you believe it?
Snoopy is offline   Reply With Quote
Old Aug 05, 2003, 07:12 PM   #14
Snoopy
Prince
 
Snoopy's Avatar
 
Join Date: Aug 2001
Location: New Zealand
Posts: 522
sorry, not 4 tiles big, actually the smallest you can go are 3x3 tiles. So you have to change 9 tiles to make one planet with 4 tiles of land to use.
__________________
I know, can you believe it?
Snoopy is offline   Reply With Quote
Old Aug 06, 2003, 09:27 AM   #15
Kinboat
Conan the Librarian
 
Kinboat's Avatar
 
Join Date: Apr 2002
Location: I'm home, where are you?
Posts: 2,079
Why not just have one tile islands that look like stars... and then have a few resources for the different planet types around each of the stars. Then the cities would represent a home system, not just a planet. And you can add as many resources for the different types of planets and asteroids as you want.
Kinboat is offline   Reply With Quote
Old Aug 06, 2003, 04:34 PM   #16
tpasmall
Dark Lord Of The Sith
 
tpasmall's Avatar
 
Join Date: Nov 2001
Location: The Death Star
Posts: 774
Well I've been gone for some time, but i decided to peak in real quick and noticed this thread was active. I think Snoopys idea is to more accomodate those who want to be able to have full scale ground combat (the all but dead star wars modders) instead of just home planets and space combat. Snoopys idea sounds very good to me, but once again the problem being its not good for randomly generated maps, which is what the mod was going for. But for custom maps, it sounds like one of the best ideas ive heard thusfar.

BTW- I have pretty much completely retired from the Star Wars Mod team, my computer that I was using for it no longer works, and I cant get the files off it. Everything that is available for the mod is on the mods website or on civfanatics, I dont have time to work on the Mods website anymore, but maybe I'll get to updating it someday....
tpasmall is offline   Reply With Quote
Old Aug 08, 2003, 09:07 AM   #17
Drusus
Chieftain
 
Drusus's Avatar
 
Join Date: Jul 2003
Location: Austria
Posts: 61
Can't download it!
Link is broken!
...sniff.
Drusus is offline   Reply With Quote
Old Oct 31, 2003, 10:19 PM   #18
JtheJackal
Emperor
 
JtheJackal's Avatar
 
Join Date: Jul 2002
Posts: 1,521
Im interested in downloading this, but the link says file not found
__________________
"Terrifying Sea Monster Turns Out To Be Even More Terrifying Amphibious Monster" -The Onion
JtheJackal is offline   Reply With Quote
Old Nov 01, 2003, 04:44 AM   #19
CCJ39
M-o-d-d-i-n-g Deity
 
CCJ39's Avatar
 
Join Date: Apr 2002
Location: Munich, Germany
Posts: 677
Quote:
Originally posted by JtheJackal
Im interested in downloading this, but the link says file not found
look at this page
CCJ39 is offline   Reply With Quote
Old Nov 01, 2003, 09:03 AM   #20
JtheJackal
Emperor
 
JtheJackal's Avatar
 
Join Date: Jul 2002
Posts: 1,521
Thank you
__________________
"Terrifying Sea Monster Turns Out To Be Even More Terrifying Amphibious Monster" -The Onion
JtheJackal is offline   Reply With Quote
Reply

Bookmarks

Go Back Civilization Fanatics' Forums > CIVILIZATION III > Civ3 - Creation & Customization > Civ3 - Graphics Modpacks > Lukrees Space Terrain Graphics v.3

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
New Space Terrain! Partizanac Civ3 - Creation & Customization 29 Sep 26, 2006 10:03 AM
Space terrain? The Last Conformist Civ3 - Creation & Customization 2 Jan 25, 2006 03:52 PM
GRAPHICS: ZEB's Terrain Graphics Zeb_Fisher Civ3 - Graphics Modpacks 65 Oct 18, 2005 01:47 AM
Looking for Space Terrain Sheik Civ3 - Creation & Customization 3 Nov 25, 2002 10:15 PM
Graphics Request: Space Terrain Schizo_Angel Civ3 - Creation & Customization 28 Oct 20, 2002 06:42 AM


Advertisement

All times are GMT -6. The time now is 05:40 PM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
This site is copyright © Civilization Fanatics' Center.
Support CFC: Amazon.com | Amazon UK | Amazon DE | Amazon CA | Amazon FR