Lonely Hearts Club, BtS Edition, Chapter LVIII : Sitting Bull ( take 2 )

r_rolo1

King of myself
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Welcome to the 58th edition of the Lonely Hearts Club for BTS. In the Lonely Hearts Club we explore strategies to cope with one of the most dreaded situations in Civ IV ( possibly the main reason for reloads after the military collapse one :p ): starting in isolation....

For the 58th game in BTS the chosen leader was again Sitting Bull of the *gasp* Native Americans:
Spoiler :
civ4screenshot0072.jpg


civ4screenshot0073y.jpg

Well, I'm trying with all my strenghts to not say something about the civ in it self, but as it was already so :gripe: since BtS got out, I'll refrain from that, besides saying that Native America civ IMHO has the same degree of right of being in the stock game as America Inc ;)

Getting back to the main show .... Sitting Bull AI as obviously one that was clearly designed for roleplay issues, being a peacenik that has a high unit prob. In other words a guy that builds a lot of troops but does not declare wars :p That is normally a clear recipe for disaster ( think on him as a Monty that does not declare wars ) ... that is even put worse by the fact that when it actually decides to declare war, it doesn't take distance in account... that joined together makes him a guy that normally has a empire filled with ancient units ( most likely highly promoted archery units, given the Pro trait , UB bonus and the preference SB AI has for them ), a moribund economy because of that ( in spite of philo trait ) and a high propensity of when actually does a war, it is one that gives him little gain ... OTOH SB can become quite a menace if he grabs a lot of land early on ( his UU is excelent in grabbing warrior defended barb cities, that can even appear in high levels ( I've seen some in Immortal a couple of times ), given that he will have a empire that is pretty hard to conquer , a lot of highly promoted units and no qualms in going to the other side of the world to make war.

In the hands of a human... well, Phi/Pro is not exactly a sinergistic combination and most of people will most likely play him as he only had the Phi trait ( especially since the "solution" *gasp* Firaxis implemented for the hammer overflow issues in 3.19 ). His UU is bad for axe rushes ( in spite of being probably the only unit of the the time that can face eye on eye the feared roman UU ) due to being weaker than the standart axeman and the UB boosts a unitclass that humans ( except maybe troytheface :p ) tend to shun.... In isolation , well, most likely both the UU and UB will be obsolete ( or close of being ) in the part of the game where you face other civs, so atleast the UU will not be so much of a asset.... the trait combo is hard to use as a whole, like I said before.... atleast the starting techs ensure you have something for a WB or a worker to do since turn 0 ;)

His UU
Spoiler :
civ4screenshot0074.jpg

The Dog Soldier is axeman with reduced strenght ( 5 to 4 ) and a 100% bonus vs melee units, besides not requiring metals to being built. This UU is consistently put by a lot of players in the lot of the worst UU, a thing that makes some sense with a AI that spams archers in defense and with the unfortunately famous axe rush, that this UU is clearly less capable of acheiving than a standart axeman ( atleast in terms of unit to unit comparison... when you add the time needed to link a metal mine, things might not be so linear as that, but I'll let that discussion for other threads ). This UU is clearly more a anti melee weapon, and because of that will only shine in enviroment where lots of melee units are used, and the current SP play is definitely not the place for the Dog warrior to show it's usefulness ;)

In isolation.... well, like I said before, this UU is pretty good it capturing barb cities defended by warriors and eats enemy axes and spears as if was breakfast time ( obviously will not fare as well against archers ... ). Tied to UB-boosted archery units, both make a very solid anti-barb defense resource. Obviously, without other civs to attack or defend from until atleast Optics, the usefulness of it ends here .....

His UB
Spoiler :
civ4screenshot0075.jpg

The Totem pole is a substitute for the regular monument, that gives extra 3 XP to archery unitclass units ( archer, longbow and crossbow , including UU based on this ones). This tied with the Pro trait allows for highly promoted archery units ( it means 4 promo archery units with barracks and the UB alone , up to CGIII Drill I or CGI Drill III, or medic I and II ,shock, cover or march promos ( or even pinch, if you get gunpowder before Astronomy ) ). A lot of human players are not exactly lovers of building archery units ( I am one of them and it is not uncommon for to get archery from the internet ), but this boost to them is not exactly something trivial... I already played some games where I used Totem pole boosted LB + catapults alone to make classic/medieval warfare and I have to reckon that this boost on XP makes a LB stack very versatile ( except , strangely, against mounted units due to the lack of possiblity of getting formation from the drill line .... in RL they are the ones that were always in bigger danger when facing people using bows due to to the bigger area that horse + human represent and the tendency that mounted units always had of having less effective armor to not add more weight on the horses back ).

In here... well, I hope you don't need to use UB boosted LB to defend yourself , and I am quite skeptical on the usage of LB in offensive intercontinental warfare ;) This said, besides upgrading issues ( a properly routined LB upgraded into a rifle or a infantry unit might be a fearful unit and Drill IV infantry is quite powerful .... ) the UB bonus in isolation will be mostly used to fend barbs. A waste....

The start (Thanks to DanF for the solution of the unit change of place ;) .... The warrior/scout should appear always in the same place from now on, really :p ):
Spoiler :
civ4screenshot0071.jpg

Now this is a unusual sight... plains incense in BFC. This alone, lined out with having grassland to the south is a pretty good indicator of in what hemisphere and climate area we are :p . Besides that, the start does not look that stellar: corn ( irrigatable before CS, but not riverside ), the said plains incense, a lake and plains hill marble in the 1st ring, a collection of plains hills to the north and riverside grassland to the south ( with some forests to chop down ). This is definitely not the dream philo cap... in fact it is more close of being the Ind dream starting spot, with all the prod you can get from it and a marble in the first ring :p Well, GPP is GPP, and wonder given GPP is as good as the specialist given one in terms of the Philo trait :D

Regarding the saves ( if you're using DanF change to the WB files load, skip this ): given some complaints about the efects of the AI starting without archery in high levels ( giving a unfair advantage to AI that have early UU and/or have early warmongering tendencies ), I decided to make 3 WB saves ( all in the same zip file ). The WB saves are equal except for the fact that one of them ( labeled Monarch ) has all of the AI with archery as starting tech ( corresponding to a game started in Monarch ), one ( labeled Immortal ) has all of the AI with archery,hunting and agriculture as starting tech ( corresponding to a game started in Immortal ) while the last is the corresponding to a game starting in Noble ( labeled Noble ). All WB saves are playable in all levels, but ( for a example ) if you use the Monarch one the AI will start with archery ( and archers ) in any level. This has only a slight effect in the human directly ( mainly via the garrisons of barb cities ), but has a huge effect on the AI gaming in the outer lands ( avoiding scenarios like Pacal, Shaka or Sitting Bull to take all the barb cities and becoming moguls ). I strongly recommend the usage of the Monarch save if you want to play in Monarch+ and the Immortal at Immortal/Deity.... All the speeds are working well ( no more games ending in 1900 ) The saves are zipped... you only have to unzip this to the worldbuilder saves or for the PublicMaps folder ( either one will do ) and load it from the scenarios.

Any problem PM me...


P.S WB saves are crosscompatible between 3.13 ( and earlier ) and 3.17 ( and later ) if they don't have No Espionage ticked. No problem with the patches here :p And as WB saves are no more than text files and Vanilla and Warlords WB are almost equal, you can play this if you exchange the non-Vanilla ( or non-warlords ) stuff ( in here it will be only leaders and civs eventually )

Again a small request ( not mandatory :p ) :

We ask the participants to do, if possible, a write-up with the victory save and a description of your game ( strategies, techs researched, wars,...). All the info should be in spoiler tags ( to not disturb other people's games ). If you want ( we would like to :p ) post reports at this moments of the game:

Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.

Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.

Checkpoint 3 - when we are committed to a victory condition (or at least think we are).

Checkpoint 4 - Victory (or defeat).


The last words are to wish good luck to all :goodjob: . And let the games begin!



P.S We don't have any kind of problem with defeats and reruns. Just play and enjoy ;)
 

Attachments

Immortal/Marathon to 1 AD

Spoiler :
Other settings: Agg AI, No Tech Brokering, Choose Religions, Lock Modified Assets

Settled on the grassland forest by the river for future levees. Decent capital spot, as it turns out. Scouted out the island, popped 3 huts; all of which yielded gold.

Teched Mining, Masonry, Mysticism, The Wheel, Polytheism and after my first settler I actually built Stonehenge and got it which was strange. Anyhow, followed by quarrying the Marble and building ToA. Prophets started popping (2 total before 1 AD) and were sent to Poverty Point (the city on the Flood Plains), which will be my capital in 20 some turns.

I have the island dotmapped but am not in a hurry to settle it all. As of now, I'm undecided on what VC to pursue. Cultural seems to be out since I didn't get any religions and a total of 6 have already been claimed as of 1 AD.

I made a huge gamble to build the Pyramids in Cahokia and at first it was just for the fail gold but I got committed into it and since the city had huge cultural borders (60%) I was able to chop far and wide. Got the Mids and then a few turns later I popped a GE (at like 8% odds) on the same turn as I discovered Literature. So, I hurried Glib in the Fish/Sheep city south of the Flood Plains. Also chopped Natl. Epic there so I'm in a good position when it comes to GP farming.

I just discovered Code of Laws and am pondering the switch to Caste for 2 additional scientists in my gp farm since as it stands now I'm forced to a GP roulette every third great person since Cahokia produces a lot of GP points from all it's wonders (and I'm also considering running scientists there)

Anyhow, I'll play it out and see what happens. Screens here:

Lay of the land:
civ4screenshot0016.jpg


Cahokia:
civ4screenshot0017q.jpg


Future capital, Poverty Point: (I love this city name because in my games it's always a rich city)
civ4screenshot0017q.jpg


GP Farm, Mesa Verde
civ4screenshot0019.jpg


I'm probably forced to pursue either Dom/Conq or Space and I'm almost leaning towards warring. Opinions are welcome.



Edit:

Gave up:

Spoiler :
At 10 AD, the last remaining religion was founded. In 500 AD Taj is built while Liberalism is not yet discovered. I'm abysmally behind and see no way out with the way I've played. I might retry and am looking forward to seeing how people play this out.
 
Trying this on Monarch/Epic. Ugh, early UU/UB in isolation!! At least the totem pole might make it easier to get the elusive level 4 unit for HE...
 
2600 BC (Monarch/Epic), first settler about to pop, time to figure out where he goes...

Spoiler :
Civ4ScreenShot0030.jpg


The other side of the island looks easier to map, with the focus being those yummy flood plains...

Civ4ScreenShot0031.jpg


My side is more challenging, not sure if there might still be seafood lurking in the fog...

Civ4ScreenShot0033.jpg


I have plenty of grassland for cottages, and I have trouble seeing myself chopping out the Pyramids on this map, so I don't think I'll do the typical SE thing to leverage this trait. Besides, my happy cap is going to be on the low side, so there's only so much room for specialists.

GLH seems like an important wonder, so I'm probably going to found my second city based upon the best location to get that built. Maybe that production site to my southeast? Otherwise, looks like I want to spend my hammers on settlers/workers and tech tech tech!
 
@ Solon
Spoiler :
The zoomed in dotmap's missing fish sources, you're missing two of them with your current plan


@ JFleme
Spoiler :
I like your idea of a bureau cap with the FP; although it's probably better left until after MC so you can get some production going there.
I don't get why you have the 'mids, are PHI, and choose to work non-financial cottages over working irrigated grassland and running scientists. Neither do I understand your choice for the GL and NE in a productionless city; the capital has quality foodsources, a bunch of addictional wonders, and high food potential with all the grassland available, where you're NE city has nothing going for it beside two foodsources.
 
@Jammer

Spoiler :
I think I'm only missing one of the fish. Can't really see a way to get the other one without building a really useless fish+deer city.

Civ4ScreenShot0034.jpg


I can do it this way, but that city has almost no good tiles to work, and zilch for production even if I just wanted to run specialists there. Plus this plan loses one of the flood plains in the middle there. Do you see a better way?
 
@solon
Spoiler :
GLH makes everything better. In my game I built GLH and the colossus, which made those spots alright. I also built a city on 1 of the FP's so that the overlap would allow the cottages to mature more quickly. I would also grab the clams to the north.

As for the UU, I actually like it in isolation. It's a fairly strong defensive unit and it's resourceless. It's not like we're going to go for an axe rush. The protective trait and the UB is a bit of overkill though, but at least he's philosophical.
 
To 5 BC Checkpoint 1

Spoiler :

Moved war south seen pigs settled 1S for the river. Thought about settling on top of marble.

Tech path this round went as follows AH, min, TW, pottery, mason, myst, poly, PH someone got oracle turn 87 so I switched of this to writing, BW, Finished PH 2 turns, aest, lit, monarchy, Col just researched.

Build order in capital was worker, war, war, settler, worker, settler, barracks(why i have no idea), worker, Toa, Lib, DS, DS, settler, part, TGL,

2525BC Settle PP horse/pig city

2075BC Settle Mound City

1425BC SH in PP

1200BC ToA in Cahokia

825BC GP pops settle in capital

525BC Settle Chaco Canyon

455BC Pop MC from hut glad i saved it

LHCSBHutMC0000.jpg


395BC Settle Mesa Verde

275BC Parthenon in Cahokia

260BC GP pops settle capital

185BC Switch to HR need the happiness

80BC GP pops i save to see if I win Conf religion. This GP popped in PP.

20BC TGL in Cahokia

5BC Col in I win Conf religion in PP. Shame really wanted to make this a Hammer city. I shrined it same turn. Looking back I should have settled this in capital. I only see 9 cities on our island. So I prolly would have benifited if I had settled. Any thoughts on this? I also convert to Conf.

Screenshots.

Cahokia5BCLHC0000.jpg

LandsLHC5BC0000.jpg




Save
 

Attachments

6 cities @ 10AD:

Spoiler :
GLH done 425BC, definitely needed on this map. Definitely need some more workers to develop these cities more, but the economy is doing reasonably well. There's kind of a food shortage on this map which means none of the cities grow super-fast. Working on TGL in capital and HG in production city, which will get HE/Ironworks. Capital gets NE I guess. Haven't figured out where to put Maoi yet.

I've had good luck with silver popping up for happy + commerce, bad luck with 2 slave revolts so far!

Civ4ScreenShot0035.jpg
 

Attachments

@mjg

Spoiler :
I always like having a shrine for Wall Street city down the road, even though you're right that it won't be a huge money maker in the short term. I like the idea of getting a religion, although maybe religion + monarchy is overkill. In my game Confu was founded in 925BC, so it's funny how the AI takes different paths!
 
To the end 1953AD Space


Spoiler :

130AD GP pops i settle in Cahokia

145AD settle Snaketown

330AD GS pops I academy Cahokia.

610AD GS pops saved to bulb philo. Also settle spiro

775AD Bulb philo, Taoism in Mesa Verde

880AD found last 2 cities Moundville and Nacogdoches.

880AD AW in cahokia. This will help all my settled GP.

1050AD Distant civ wins circumnavagtion.

1060AD Use 2 GS to bulb education.

1160AD Meet Joao.

1180AD Meet Gigles.

1255AD Meet Izzy.

1260AD Meet Peri.

1260AD Meet Hannibal.

1320AD MAde few trades to backfill. Mostly traded Philo around.

1330AD First to Lib. I took astro.

1340AD Make alot more trades for gold and backfill.

1450AD switch to Representation.

1485AD Build Taj.

1625AD SoL in Cahokia.

1704AD Meet Pacal.

Pretty much all I did this game was beeline internet. And head for space. Joao and pacal were hiundu. Izzy hannibal and giggles were budda and peri was jewish. I went free religion. Ran few fav civics and gifted or made trades for diplo. Same with resources.

Settled all Great People after that in Cahokia.

I was pleased with all ai's Most of the game. Only time I wasn't is when Pacal declared on me. Sent 2 galleons of knights, which i defended off with infranty. Made peace.

I choose space because when i met other civ's my military was weak compared to others. At some point Hannibal made a colony. Wang kon.

Some screenshots.

internetLHCSB0000.jpg

LHCwin0000.jpg

lhcdemoend0000.jpg

lhcscore0000-1.jpg

lhcstatsend0000.jpg


As you can see I had hardly any military at all. I just tried to keep everyone pleased. Although mostly everyone had worst enemy. So I thought I was safe. Really kind of funny that the most of any unit I built was workers. And I still should have made more workers.:lol:


Thanks to rolo for hosting the game.
 
@solon

@mjg

Spoiler :
I always like having a shrine for Wall Street city down the road, even though you're right that it won't be a huge money maker in the short term. I like the idea of getting a religion, although maybe religion + monarchy is overkill. In my game Confu was founded in 925BC, so it's funny how the AI takes different paths!

Spoiler :
I like to WS shrine city also, but I made this my HE and maio city. So I just went without it. I found Taoism in another city, but ironicly I never built the WS in my game.

I kind of like that the AI chooses different tech paths in same games.
 
1250AD, first contact - am I a contender?

Spoiler :
City #7 founded 415AD, City #8 founded 775AD. Islam founded somewhere 1050AD... so no religion for me.

In 1060AD a popup tells me that I have the 2nd largest civ in the world... so that's something at least. I've seen a few great generals so I know it's not entirely peaceful.

I had 2 GS banked and was researching Paper with the intent of bulbing Lib when someone beat me to it in 1110AD. That's no good! Settled one, bulbed Education with the other figuring the return for settling/bulbing is about the same at this point and it's worth something to get Universities up sooner.

Few turns later I get discovered by a caravel from Pacal II. He's the founder of Hinduism. Religion advisor tells me the world is 35% Buddhist, 25% Hindu, 18% Confu. Buddhism is the AP religion.

At the lower levels I've always studiously avoided trading with the first person I meet, since they might be the world's worst enemy. At this level I'm obviously behind and need to backfill, so I'm not sure I can afford to wait. I'm 10 turns away from being able to build caravels myself, and I can shave 4 turns off that if I do this trade with Pacal:

Civ4ScreenShot0039.jpg


Here's my mighty empire... most cities at the happy cap of 9 and working lots of cottages. Looks like I have 3 towns, 16 villages.

Civ4ScreenShot0040.jpg



Here's the tech tree:

Civ4ScreenShot0041.jpg


Civ4ScreenShot0042-1.jpg


Do I trade techs with Pacal? Do I beeline Optics or do I work on improving my power rating and tech pace before I start meeting people? Does it look like I've made any gruesome blunders?
 
@Solon:
Spoiler :

Your save looks OK. I think that you could have done a better job with your city placement (you've wasted 1 fish and 1 clam). GLH allows you to do things that you normally wouldn't. So, don't hesitate building more cities than you normally would (as long as they're coastal). When you have astronomy and meet everyone else, those cities will more than pay for themselves.

As for someone beating you to Liberalism, the key is to beat them to Philosophy (you should have bulbed that and you would have gotten a religion). If you beat them to Philosophy, they'll usually take much longer to go down the Liberalism path. For example in my game, I think that it was around 1600s AD before anyone teched Education (Monarch difficulty).

As for whether or not you should trade with Pacal, I can't give you any advice without it being affected from knowledge of my game.
 
Was an interesting game. I even came across a privateer. That would be the first time that I've ever seen an AI build one.

Monarch/Normal


4000BC - 1000AD:
Spoiler :

I know that Sitting Bull gets a bad rap in this forum (and probably deservedly so), but I find he does a pretty good job in isolation because his nerfed UU is a good defensive unit (and resourceless) and philosophical allows for quicker GP's from all those wonders that I usually build. His UB is a bit of overkill.

As for the game, I settled in place. I built Stonehenge, allowing me to bulb Theology (wanted the hammer boost for my coastal cities from the AP). I proceeded to build GLH, Pyramids, ToA (was really going for the failure cash), TGL, the Colossus (that went late), Sistine (for denial purposes), and the AP. I was also 1st to Taoism (bulbed it with my first GS). I lost the Parthenon by 4 turns, which probably cost me the SoL (when Isabella bulbed it with her GE (grrrrr). Of course, it didn't help that I diverted myself towards teching Economics first. I could have had the Parthenon with better micro and if I had chopped those forest that I had pre-chopped (silly me :lol).

Spoiler :

Civ4ScreenShot0000.jpg


Civ4ScreenShot0002.jpg


Civ4ScreenShot0003.jpg


Civ4ScreenShot0004.jpg



I had planned to let barbs spawn in the west to try to rack up XP for the HE, but instead very few of them spawned and when they did, they ended up squating on the huts that I had left behind for me to try to get more advanced techs later on with my scouts. Eventually, I decided that it wasn't worth delaying cottaging the FP's, so I built my cities and destroyed the squatters.
Spoiler :

Civ4ScreenShot0001.jpg




1000AD - 1675AD:
Spoiler :

I met everyone kind of late (iirc in the 1400s AD). Because I founded Taoism, I was able to keep a monopoly on Education till sometime in the 1500s AD. I wanted to ****** the tech rate of the AI's by not allowing them to build universities and the Ox. I took astronomy from Liberalism for the trade routes.
Spoiler :

Civ4ScreenShot0008.jpg



Unfortunately, with so many AI's who have HR as their favourite civic I had to switch out of Representation which took a bite out of my tech rate. I also decided to switch into free religion to avoid any heathen hate.

Spoiler :

Civ4ScreenShot0020.jpg



Pericles had been in WHEOOHRN mode for a long time. I know that I'm not the target, he was pleased beforehand and I'm fairly certain that he's got his eyes on either Hannibal or Gilgamesh. I'm building myself an army in case Isabella makes the mistake of joining the war and leaving her wonder city exposed. I've signed a DP with Joao while I beef up my military.
Spoiler :

Civ4ScreenShot0021.jpg



I missed out on settling cities on most of the islands to the south of Hannibal. As much as Education went late, Astronomy went fairly early. I did however manage to snag the stone (for the Kremlin) and I hope to capture the barb city to the south of it. One of the funny offshoots of Astronomy going so early is that I've spotted a privateer. I don't know if they're more prevalent with the latest patch, but it's the 1st time that I've seen one built. I will probably have to build a few myself to get the XP for the HE and hopefully 1 or 2 GG's.
Spoiler :

Civ4ScreenShot0026.jpg


Civ4ScreenShot0014.jpg


I haven't decided on a path of victory. All of them seem viable if I really want to. I'm thinking about building the Kremlin (I founded stone city) and the Internet and shutting off my research and rush buying everything. I have a GM for Sid Sushi. I could also win diplomatically. Conquest/Domination are a reasonable possibility as well as Space. Typical problem for me in deciding which victory path to take. I would appreciated any suggestions.

The empire @1675AD:
Spoiler :

Civ4ScreenShot0016.jpg


Civ4ScreenShot0017.jpg


Civ4ScreenShot0015.jpg



City Advisor:
Spoiler :

Civ4ScreenShot0018.jpg



Diplomatic Situation:
Spoiler :

Civ4ScreenShot0022.jpg



Tech situation:
Spoiler :

Civ4ScreenShot0019.jpg


Civ4ScreenShot0023.jpg



Demographics:
Spoiler :

Civ4ScreenShot0025.jpg



A Juicy target:
Spoiler :

Civ4ScreenShot0024.jpg


 
@dirtyparrot
Spoiler :
You have AP, no one else has the religion, perfect situation for AP cheese win, build some missionaries, put AP religion in a small city for each AI, if any are in theocracy just give them the missionary they will do it themselves, b/c you can't vote entirely for yourself, spread it a bit more rigorously in a FRIENDLY AI's land so that their votes + yours will win you diplo
 
1335AD, met everyone, working on a plan... :hammer:

Spoiler :
After meeting Pacal as my first neighbor, I decided it was worth the risk to trade with him to catch up my backward tech situation and move towards Optics.

Civ4ScreenShot0043-1.jpg


Built a couple caravels, met the rest, backfilled some more techs. Gilgamesh was the worst enemy of a couple civs, but I was desperate to catch up in tech. Figured I'd be able to kiss and make up with Izzy (Buddhism founder, naturally) by converting down the road.

Civ4ScreenShot0049.jpg


Civ4ScreenShot0050-1.jpg


Civ4ScreenShot0051-1.jpg


Civ4ScreenShot0052-1.jpg



Thoughts on strategy:

Spoiler :
Izzy + Pericles + Hannibal are the Buddhist bloc, Pacal + Joao are the Hindu bloc. Gilg is Confu and the sworn enemy of the Buddhists.

Only two potential targets right now are Gilg and Joao, everyone else looks to be at tech parity (although the Buddhists don't have gunpowder). I'm basically starting from scratch as far as building a military goes. Working on Astro right now so I have ships (no one but Pacal has it so far, and he is WFYABTA).

Civ4ScreenShot0061.jpg


Joao looks to be the better target as he is further behind in tech (longbows and maces) and has better land. I can see taking over his territory, consolidating the empire, and then taking out Pacal somewhere down the road. If I declared on Gilg all I'd get is a small foothold on a Buddhist continent with nowhere to go from there.

So what units for my attack? Trebs and Knights, with Muskets for city defense? Does it seem doable?


Some screens:

Spoiler :

Civ4ScreenShot0058-1.jpg


Civ4ScreenShot0059-1.jpg


Civ4ScreenShot0060-1.jpg


Civ4ScreenShot0062-1.jpg


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U-G-L-Y demographics. We see the penalty of starting in isolation very clearly - no one blows me away as far as # of cities and land size, but everyone else's cities are far more developed due to resource trading. When my cities are at size 9 and their cities are at size 15, I fall behind pretty quickly!


Maps:

Spoiler :
First, Hindu island:

Civ4ScreenShot0054-1.jpg


Civ4ScreenShot0053-1.jpg


Buddhist island:

Civ4ScreenShot0056-1.jpg


Civ4ScreenShot0055-1.jpg


My own little corner of paradise:

Civ4ScreenShot0057-2.jpg

 

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