Dr kossin #3

kossin

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Welcome to Dr kossin #3, which stands for Daily Round.

Yes, mI will aim to get in a update every day - as long as I have the time (work, girlfriend, etc). I might skip a day here and there but I will compensate by playing an extra round here and there.
Now I don't plan on very long updates, sometimes just 10 turns, and will stop at strategic times.

That being said, I'm not a great player but I can manage at times. My goal is to improve and, if possible, help others improve as well. I couldn't beat Noble when I started reading this forum (could barely beat Warlord) and I am now in the process of getting comfortable on Immortal.

That's where you come in. I need your ideas, your criticism and everything else you can throw at me - even if you can't beat Noble. Since I plan on an update everyday, there will be mistakes from my part and I might not always get the best advice going forward. That's life!

You are also welcome to shadow this game, although I would prefer you post it in spoilers and no further than I have already played. You can still shadow the whole game and post it but it is important that no one uses that knowledge (land, AIs) to help me.

Without further time wasting, let's go to the first game.

Dr kossin #3

Round 0a Warrior move
Round 0b The Farmer's Market
Round 1 Exploration and settling
Round 2 It's a jungle out there
Round 3 Demands o' Wars
Round 4 Onwards to Liberalism
Round 5 You'd better believe in it

Game settings:
Immortal
Fractal (I've had a friend check that it is not isolated or semi-isolated)
Normal Speed
No Huts/Events
BUG 4.1 in Custom Assets
Everything else normal.

An American leader this time: Washington
DR30002.jpg


Fast granaries, harbors, 25% extra production to workers, 2:health: to every city, 1:) from every city, 1: from Monuments and Broadcast Towers as well as 25% less XP required to level units.

His UB: a late game Supermarket with 20% extra :gold:.
DR30005.jpg


His UU: A marine with an extra 1-2 first strikes and that starts with March.
DR30003.jpg


We start with Agriculture and Fishing
DR30001.jpg


A good combination for either coastal or inland.

And the start:
DR30000.jpg


Here's what I think is in the fog:
DR30006.jpg


Irrigated corn, sugar, farmable bananas due to a lake, 5 hills and river to the east. We are again close to the jungle strip and hopefully have better neighbors this time.

I very doubt I will settle in place. I see two options::commerce: 1 East on the sugar to gain access to the river and more river tiles or :hammers: 1 West to add cows to our BFC and switch the plains hill for a grassland one.

Unless I settle east, it doesn't look as though I will be able to initially use the Expansive boost to a worker having no 3:hammers: tile in sight.

I'm thinking of sending the warrior 1S to check out a potential move west.

I'll play the first round tomorrow but may post the warrior move tonight.
 
Could you post these starts as a WB save as well? Would like to shadow this.

I would rather not go in worldbuilder and chance seeing something I should not know (copper/iron/horses, layout of the land). There's always some guides floating around (see TMIT's signature) if you would like to do it yourself though.
 
I see two options::commerce: 1 East on the sugar to gain access to the river and more river tiles or :hammers: 1 West to add cows to our BFC and switch the plains hill for a grassland one.

I see three: park on the bananas and pick up the rice.
 
Id move the warrior 1S onto thee hill to see if 1W was spectacular (gems or extra food) if not 1E onto the sugar looks pretty tasty - a faster worker is a happy worker.

The rice is pretty meh for me, unirrigated and jungled mean its gonna be a while before its useful, and by calander the banana is just as good.
 
Problem is banana is a 5-food improved tile, and sugar is still only 4-food, so you do eventually lose a food settling on the banana.

That said, to get both rice and cow, might be worth it.
 
1E also makes more room to squeeze in a coastal cow-rice city. How about moving the settler there and showing us a screen shot to generate another 3 pages of comments.
 
Good job on the last game - looking forward to this one. I'd settle on the sugar personally. It'll give the eventual coastal city that uses the cows/rice a little more room and allows for a Levy in the capital.
 
Turn 0a

I moved the warrior and...
DR30007.jpg


Ivory in a bad spot for the cow-rice city and a lot of coast with no seafood in view. I'll probably settle east as it looks.
 
Hey kossin, I'm loving the daily rounds they're fantastic! Anyway i'm putting my vote in for 1W, just because its the best was to make use of the cows ivory and rice given the lack of seafood. Also i think it sets you up well to have an overlapping city to utilise the corn and/or sugar when you're not using it as you will have too much food for most of the game in your capital.

But... if you really want to go 1E I should mention that it has the bonus of being further inland and would probably mean slightly reduced city maintenance due to distance from the palace, but I don't know if this will be big enough to matter. Anyway good luck!
 
If I were in this spot I'd settle on the Sugar for a nice capital with the added levee later on and knowing the terrain to the west I'd settle 1S of the cows. It won't be spectacular but in my eyes that would make an ok moai/commerce/production spot while leaving the rice for an additional city further up the coast.

I checked my assumption:

Spoiler :
Settling 1 E is DEFINITELY the right choice. It's a monster spot. Furthermore, I'm all about a pretty dotmap and by moving 1E the capital opens up 2 ~average spots on the west coast while leaving spots to the north and south open for 2 good, if not excellent, cities. Oh how I hope you settle 1E
 
Settle on the :banana:. Pop the GLib and go specialist spam all the way, or just rush you continent using food + grass hills + Charismatic; whichever oppurtunity presents itself.
 
With expansive leaders, it's often good to grow to size 2 first if you can't get the expansive bonus at size 1. Here it's really good if you settle on the rice. You need only 6 turns to grow to size 2, and then you can produce the worker in 9 turns. This gets the worker out at the same time as a normal start, but you're already size 2, and have 9 hammers in a warrior
 
Turn 0b

Not having so much :commerce: in the last game made me want to get a :commerce: start so I settled 1 East...

DR30008.jpg


Wowsers. Looks like I have a GP farm or a very fast growing Bureau capital. A very good settler/worker pump in any case.

I'm thinking Mining>BW>Hunting>AH although I could insert TW somewhere in there.

Time for bed now so look for the round sometime tomorrow!
 
Wowsers. Looks like I have a GP farm or a very fast growing Bureau capital. A very good settler/worker pump in any case.

I think you are kidding yourself here. The one irrigated corn is sweet. The Calendar resources are just floodplains (without the worker penalty) during the opening. It's certainly not poor, but Wowsers is probably an overbid.


I'm thinking Mining>BW>Hunting>AH although I could insert TW somewhere in there.

Hunting? Whuffo? "That which can wait, must wait".
 
Well there isnt anything else than the jumbos to improve after farming the corn, even if he mined all of the hills in the capitals BFC :)
 
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