THIS BETA IS COMPLETE!
Download: BUFFY-3.19.002 - 12/30/2009
__________________________________________________________
We need your help testing BUFFY-3.19.002 before we put it out there for HOF and BOTM use.
A few ground rules before you jump in:
This release included BUG 4.1 and BUG 4.1.1 changes.
Download: Beta1.BUFFY-3.19.002
Download: Beta2.BUFFY-3.19.002 - 12/13/2009
BUG 4.1:
BUG 4.1.1:
Thanks to the BUG Team for their hard work!![good job :goodjob: :goodjob:](/images/smilies/goodwork.gif)
Download: BUFFY-3.19.002 - 12/30/2009
__________________________________________________________
We need your help testing BUFFY-3.19.002 before we put it out there for HOF and BOTM use.
A few ground rules before you jump in:
- Games using the Beta version(s) of BUFFY-3.19.002 will not be valid for submission to the HOF.
- The goal is to test the new and existing features to make sure everything is working as designed. Enhancement requests should be made here or in the BUG Forum. Not in this thread.
- Please provide Screenshots, Save files and/or steps required to replicate the bug with your bug report, if possible.
- Use this thread for bug reports.
This release included BUG 4.1 and BUG 4.1.1 changes.
Download: Beta1.BUFFY-3.19.002
Download: Beta2.BUFFY-3.19.002 - 12/13/2009
BUG 4.1:
Spoiler :
Here are the changes in BUG (the Python stuff):
Here are the changes in BULL (mostly hovers):
Code:
CHANGES
New Features:
- Mac support
- Scoreboard
Added Civilization Description option (e.g. "English Empire")
- City Screen
Added option to show only religions and corporations present in the city plus allows for more than seven of each
If Fractional Trade Routes is enabled, shows two decimal places for Trade Route values [BULL]
- Foreign Advisor (F4)
TECHS: Added a status column that shows War, Forced Peace, and Refuses to Talk
- Religion Advisor (F7)
Added option to limit the religions shown in the top area to only those that are founded or available for conversion
Added johny smith's scrolling panel for mods with more than seven religions
Shows new religions and religious buildings/units types from mods
- Civ4lerts
Added Refuses to Talk alert
Added Worst Enemy alert
Added Resource Trade alert
Added Map Trade alert
Improvements:
- Scoreboard
Refuses to Talk now works without BULL
- Customizable Domestic Advisor (F1)
Added hover help text to buttons
- MapFinder
Added ALT + CTRL + SHIFT + G to stop
Added separate Save path
Bug Fixes:
- BUFFY and Single-Player BUG can coexist; set NoCustomAssets to 1 in BUFFY's INI file
- Main Interface
Moved the Tech text down 2 pixels so that it now lines up with the GG and GP bars
Era Text and Great Person Bar hidden in Hide Interface and WorldBuilder modes
- Strategy Layer
Placed dots are drawn when a game is loaded if the Dot Map is visible
- Scoreboard
Number of cities counts only the ones you can see on the map (plus their capital) when you can't see a rival's city list
Rival city lists cannot be seen when you cannot contact them and for OCC games
- City Screen
Production bar tick marks count food for Workers/Settlers correctly
Anger Counter hidden for foreign cities because you cannot see Whip/Draft button hovers
- Customizable Domestic Advisor (F1)
Culture levels under No Espionage are now correct
- Technology Advisor (F6)
Great Person Bulbed Techs are reset when a game is started or loaded
- Info Screen (F9)
Projects List
Hover shows project instead of building; click goes to correct Civilopedia entry
Completed projects no longer show an invalid date or city name
- MapFinder
Status panel title displays correctly
- Civ4lerts
Trade alerts suspended when an AI Refuses to Talk
- Unit Naming
Default naming convention matches new unit counting codes
- Logger
File name and path changes take effect immediately
Suppresses the nationality of rival Privateers
MODDING
New Features:
- AttitudeUtil
Added functions to determine worst enemies
- BugUtil
Added escapeXml() to replace <, >, and & with their XML entities
- DiplomacyUtil
Added functions to detect when a rival refuses to talk
- ReligionUtil
Makes adding religions and new types of religious buildings/units to the Religion Advisor a snap
- TradeUtil
Added functions to get lists of valid trading partners for the various tradeable items
Added calculateTradeRouteYield(), calculateTotalTradeRouteYield(), and calculateTradeRoutes()
Added functions to handle Fractional Trade Routes
Improvements:
- BugEventManager
Exceptions from event handlers are caught and logged, and the next handler is called instead of aborting the event
- BugGameUtils
Each callback's dispatch logging is now optional via "log" XML attribute
- GameUtil
Added checks for more game options used by diplomacy/trade changes
- GPUtil
Added specific instructions for adding new GP types
Bug Fixes:
- BugPath
Ignores CustomAssets folder when running as a Mod due to too many issues
Here are the changes in BULL (mostly hovers):
Code:
CHANGES
New Features:
- City Bar
Turns until city shrinks from starvation
- City Bar hover
Building Actual Effects if city is constructing a building
- Pre-Chop and Pre-Build
Workers stop clearing forests (and building improvements that clear forests) with one turn remaining
- Specialist Actual Effects
Add/Remove Specialist and Settle Great Person button hovers
- Zoom to City button
hover shows details using City Bar hover
- Fractional Trade Routes [optional]
Trade route yields are rounded down *after* adding them for each city, making Harbors much more useful
Improvements:
- Building Actual Effects
Includes free specialists
- Sped Up Techs
Shows "Sped up by ..." for optional prerequisites to techs you can research
Bug Fixes:
- Stack Attack crash
- Promoting a unit updates Plot List buttons [BUG]
- City Bar hover
Hide features for foreign cities
Hurry/Draft Anger Counter
Hurry Cost/Overflow
Building Actual Effects
- Trade Route totals
Values no longer separated into continental/overseas totals
City Bar hover
Scoreboard Trade hover
Finance Advisor hovers
Foreign Advisor INFO tab trade hover
MODDERS
New Features:
- Events
City building a Project
City building a Process
BUG 4.1.1:
Spoiler :
Code:
CHANGES
New Features:
- SevoPedia
Tech page shows Civilizations that start with the tech
Improvements:
- Great Person Progress Bar
Added hover text displaying full details
- Info Screen [F9]
Added hover help text to WONDERS tab buttons
Bug Fixes:
- Mac
Fixed reverse list sorting in GPUtil
Fixed random crash when using Strategy Layer
- City Screen
Fixed display of food bar text when city is already over threshold
- Customizable Domestic Advisor
Fixed options on Advisors tab
Fixed Zoom to City Button Details option title
- Added missing 3.19 change with liberating cities during war-time
- AutoLog
Pillaging entries work and show correct gold amount
Peace offer entries work
- Civ4lerts
Fixed how growth, happiness, and health alerts determine whether or not a city will grow
MODDING
New Features:
- Events
playerRevolution(ePlayer, iAnarchyTurns, leOldCivics, leNewCivics) [BULL]
- CityUtil
Use willGrowThisTurn() and willShrinkThisTurn() instead of CyCity.getFoodTurnsLeft()
Improvements:
Bug Fixes:
- GameUtils
Fixed problem when using <callback> element to define new callbacks
New <callback>s no longer require a default value (omit both "type" and "default")
Thanks to the BUG Team for their hard work!
![good job :goodjob: :goodjob:](/images/smilies/goodwork.gif)