Swein Forkbeard
Nintendo Fan
I just had to put up this thread, because there are three units that I want to see in Civ sometime, maybe in a mod or scenario (they haven't been yet!). Here's what I'm talking about:
Throwing Axeman
Unique Unit for French Empire
Replaces Axeman
Additional Benefit: +10% city attack
Comments: It would be cool to have the French UU to be something actually unique to them (sorry, musketeers were everywhere in Europe). On the other hand, it would probably be out of whack for France to have an ancient UU. Still, I'd like to see this unit here sometime. The additional bonus refers to the throwing axe's bonus against buildings in Age of Empires II (because they were counted as "swordsman" units).
Teutonic Knight
Unique Unit for German Empire
Replaces Knight
Additional Benefit: Starts with Combat I and Shock
Comments: I really think that Firaxis is constantly trying to picture Germany as under the Nazis in Civ4, and Hitler would certainly be a leader if there were no censorship issues. I really want to see this unit in Civ sometime.
Bombard
Strength 9, Movement 1
Enabled by Gunpowder, Requires Iron
Has all the traditional siege weapon features.
Comments: THIS UNIT IS AN ABSOLUTE MUST!!! I don't like the fact that cannon are first available during the Industrial age, for they were around during The Hundred Years' War even! But I think we can keep the current cannon unit in its place (representing Napoleonic and American Civil War cannon?) whilst introducing another siege weapon for the Renaissance, because it's also a bit stupid to me that you have to take trebuchets and catapults with your forces if doing siege warfare in the Renaissance! I just want to see the bombard get in sometime.
Throwing Axeman
Unique Unit for French Empire
Replaces Axeman
Additional Benefit: +10% city attack
Comments: It would be cool to have the French UU to be something actually unique to them (sorry, musketeers were everywhere in Europe). On the other hand, it would probably be out of whack for France to have an ancient UU. Still, I'd like to see this unit here sometime. The additional bonus refers to the throwing axe's bonus against buildings in Age of Empires II (because they were counted as "swordsman" units).
Teutonic Knight
Unique Unit for German Empire
Replaces Knight
Additional Benefit: Starts with Combat I and Shock
Comments: I really think that Firaxis is constantly trying to picture Germany as under the Nazis in Civ4, and Hitler would certainly be a leader if there were no censorship issues. I really want to see this unit in Civ sometime.
Bombard
Strength 9, Movement 1
Enabled by Gunpowder, Requires Iron
Has all the traditional siege weapon features.
Comments: THIS UNIT IS AN ABSOLUTE MUST!!! I don't like the fact that cannon are first available during the Industrial age, for they were around during The Hundred Years' War even! But I think we can keep the current cannon unit in its place (representing Napoleonic and American Civil War cannon?) whilst introducing another siege weapon for the Renaissance, because it's also a bit stupid to me that you have to take trebuchets and catapults with your forces if doing siege warfare in the Renaissance! I just want to see the bombard get in sometime.