Lonely Hearts Club, BtS Edition, Chapter LIX : Pericles ( take 2 )

r_rolo1

King of myself
Joined
May 19, 2006
Messages
13,818
Location
Lisbon, Portugal
Welcome to the 59th edition of the Lonely Hearts Club for BTS. In the Lonely Hearts Club we explore strategies to cope with one of the most dreaded situations in Civ IV ( possibly the main reason for reloads after the military collapse one :p ): starting in isolation....

For the 59th game in BTS the chosen leader was again Pericles of the Greeks:
Spoiler :



Pericles is probably one of the most loved Phi leaders in the game, given his trait combination making one of the buildings more used for GPP generation half-priced ( the library ) ... and it was also a sensible decision from Firaxis to include a Greek leader that was actually Greek beyond doubt ( atleast I think no one will discuss that Pericles was a Greek, unlike people do with the other Civ IV Greek leader ;) ). Anyway, the combination of the traits ( Phi/Cre ) also makes a already arguably very good UB half priced, a thing that adds nicely to a very synergistic trait combo. The UU is nothing to shun about ( basically is the Vanilla axeman with a better look ;) ), in spite of being radically diferent of what it was in Vanilla and warlords ( some would say for the better, others would say for the worst ), and only may look a little moot if the oponents don't use chariots ( that is , mainly SP with stock AI ). Anyway, Pericles is probably the best leader to run a specialist based game up to the very end instead of being forced to go Emancipation ( I've done a SS win the previous LHC with Pericles using only a cottage and Caste until the end, and that cottage was only there because it was a unirrigatable grass tile ;) ) due to the UB :) bonuses. Will be interesting to see what it can be done...

His UU
Spoiler :

The phalanx in BtS is a axeman replacement that has a bonus against chariots while defending. This makes him the reincarnation of the Vanilla axeman, and ,because of that, all the classic axe strategies work wonders with them ( unlike it happens with other axe based UU ). Well, a lot of players will consider the bonus vs chariots a little underachieving, but in the end chariots are the main threat of a axe-based army and, like I said before , I would definitely prefer to have 10 BtS phalanxes than 8 axes and 2 spears in the times of the classic axe rush ... the issue is that the stock AI does not make active defense with chariots when they see axes aproaching, so in SP the phalanx tends to look like a normal axe with a brighter armor

In isolation, things get a little less good for them, given that there is no one to rush and that barbs can't build or spawn chariots. So, the Phalanx in isolation is nothing more than a normal axe....

His UB
Spoiler :

It is me or the civilopedia has a blatant error in here? ;)

Well, the Odeon is a colloseum with a pretty heavy list of bonuses on top of the regular building: more :) per culture slider using ( unlike it says in the special abilities in civilopedia ), 3 base :) and some more :) from hit singles ( obviously this is not a factor for a while , but helps a lot in late game ). On top of that, the Cre trait of the leader we are using makes it half-priced, a somewhat rare case in Civ IV.

In isolation... well, isolated starts are normally enviroments where :) is more important than in regular games. So, having a lot of extra :) from a half-priced building is definitely a blessing.

The start (Thanks to DanF for the solution of the unit change of place ;) .... The warrior/scout should appear always in the same place from now on, really :p ):
Spoiler :

And here we have again one of the rarest tiles in game if you use the more mainstream map generators ( btw this is a Fractal map ), riverside plains fur, one of them in the hill version. For food resources we have cow and crab ( beaver + crabs jokes aproaching, I guess ... ), a small river and grass tiles, some forest to chop, but only 3 hills ( 2 grass ones and the already mentioned plains hill riverside fur ). Also signs of water tiles south and of desert to the West.... It is definitely not the dream GPP farm starting spot, but I guess it is not that bad after all. Atleast if you decide to start either with a WB or with a worker, there is guaranteed work for them even at t0 :D

Regarding the saves ( if you're using DanF change to the WB files load, skip this ): given some complaints about the efects of the AI starting without archery in high levels ( giving a unfair advantage to AI that have early UU and/or have early warmongering tendencies ), I decided to make 3 WB saves ( all in the same zip file ). The WB saves are equal except for the fact that one of them ( labeled Monarch ) has all of the AI with archery as starting tech ( corresponding to a game started in Monarch ), one ( labeled Immortal ) has all of the AI with archery,hunting and agriculture as starting tech ( corresponding to a game started in Immortal ) while the last is the corresponding to a game starting in Noble ( labeled Noble ). All WB saves are playable in all levels, but ( for a example ) if you use the Monarch one the AI will start with archery ( and archers ) in any level. This has only a slight effect in the human directly ( mainly via the garrisons of barb cities ), but has a huge effect on the AI gaming in the outer lands ( avoiding scenarios like Pacal, Shaka or Sitting Bull to take all the barb cities and becoming moguls ). I strongly recommend the usage of the Monarch save if you want to play in Monarch+ and the Immortal at Immortal/Deity.... All the speeds are working well ( no more games ending in 1900 ) The saves are zipped... you only have to unzip this to the worldbuilder saves or for the PublicMaps folder ( either one will do ) and load it from the scenarios.

Any problem PM me...


P.S WB saves are crosscompatible between 3.13 ( and earlier ) and 3.17 ( and later ) if they don't have No Espionage ticked. No problem with the patches here :p And as WB saves are no more than text files and Vanilla and Warlords WB are almost equal, you can play this if you exchange the non-Vanilla ( or non-warlords ) stuff ( in here it will be only leaders and civs eventually )

Again a small request ( not mandatory :p ) :

We ask the participants to do, if possible, a write-up with the victory save and a description of your game ( strategies, techs researched, wars,...). All the info should be in spoiler tags ( to not disturb other people's games ). If you want ( we would like to :p ) post reports at this moments of the game:

Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.

Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.

Checkpoint 3 - when we are committed to a victory condition (or at least think we are).

Checkpoint 4 - Victory (or defeat).


The last words are to wish good luck to all :goodjob: . And let the games begin!



P.S We don't have any kind of problem with defeats and reruns. Just play and enjoy ;)
 

Attachments

  • LHC LIX ( Pericles ).zip
    53.5 KB · Views: 273
I was just about to roll a start when I saw this. Might have to have a go... Pericles is one of my favourite leaders and I havn't tried an issolated start in a while.

I actually quite like this start, I normally reroll starts with commerce resources in the BFC so it will be nice to just relax a bit for change.
 
Immortal/Normal

Check 1
Spoiler :

Settled in place. Zomg I actually went for a wonder again:


Not a whole lot else to say in check 1 since I forgot my screen shots here. Colossus gave good water tiles, and I basically cottaged the hell out of everything except my horse/fish (early GP) city and the triple seafood (GPP) cities. Notable strategy variant was going early metal casting, due to having nice commerce in cap BFC, copper, and a use for working a lot of infrastructure. Colossus would be the only wonder I build this game. Exciting! It's an underestimated wonder for certain. The other notable thing is that you meet Victoria in checkpoint 1, off border pops. We can't do anything but trade with her, but I traded her MC for part of math and something else, and was able to pull a couple more after that.


Check 2

Spoiler :


Cottages mature. I go Civil Service then up to astro. I actually beat the AI there, rushing to obsolete my only wonder. It helped me get there nicely enough however. I also pick up circumnavigation while the AI picks its nose.



And really awkwardly, the AIs delay and delay and delay liberalism some more. So I figure what the hell. Just before finishing it I traded education for printing press, allowing an OK tech from lib and very unexpected:



A look at the empire as of checkpoint 2, including some trades done:



I was careful to accept demands and stay out of religious strife, so everyone except sal is pleased, and sal is beating on charlie for now. I'm safe to tech democracy here, and I already have an engineer for mining.



1946 AD Conquest

Spoiler :


In this segment I start pulling a tech lead, get mining and sushi, then realize sal is going culture. I get industrialism + flight for one of the earliest tech-ignoring game-ending combos (effective against everything in the game): marines and carriers+fighters with sufficient naval cover. Sal is a necessary first target due to culture. I burn every city he has on the coast, leaving his #3 city below 1000 culture. Joao and vassal charlie are next. I kill charlie (cities kept to keep pop high enough to retain Sal, who is resettling all his cities). Joao had internet and was pretty close to space. He had mechinf, gunships, etc. But fighters overwhelmed that and combat II or III veterans left over could crack that stuff pretty well when its 1/2 strength. I burned all but a couple of Joao's coastal cities and he capped (direct research away from fusion).

Caesar was next and only had infantry...very easy. Vicky declared war on Sury, making him a land target. I'd had the power lead since DoW on Sal so no trouble capping sury after burning 2 cities. Finally I turned on Vicky and colony Lincoln. I took out the colony first (trying to push pop to retain Sury and succeeding), and Vicky launched the ship. I had 0 trouble getting to London and burning it...even stopping for a second to burn oxford on the way. I continued along her coast burning cities for a few turns, and between that, my power, and her being a land target (sury) she capped. Since there were no rivals left free, I won.


























I probably could have gone space or culture (having sushi and whatnot) but this is more convincing/fun. I even had jet fighters by the DoW on Vicky! Jet fighters can put up with enemy jet fighters and I had way more of them concentrated at any one point. Nothing beats marines if reduced to 1/2 strength so I was quite confident in that setup. A couple of my marines made combat V without generals haha. First GG was medic on a marine that never left the transport, allowing somewhat SEAL-like naval healing. Rest were settled in HE and Oxford sites. I did get HE off barbs, but only post astro. I landed on the barb continent in the south with a drill rifle and got attacked by a lot of stuff...soon I had a drill III rifle. Good enough.

I wish I had a screen shot of Athens. I had 5 or 6 settled engineers there. As you can imagine once you get a stranglehold on some vassals corp resources start making them strong. Also my end civics were US/FS/Eman/Env/FR...so much for trying to swim up a waterfall with spec-fueled teching! Though I got a lot of great people regardless. Due to being in environmentalism I was careful not to get a ton of cities on one continent although I WAS planning to wipe JC out. I'd have done so and put FP there if Vicky wasn't closing on space (prompted me to take fast cap and go for sury then her sooner). After capping Sury I could have won UN too but if I'm THAT close to conquest I go for conquest!

Fun game. Thanks for the host Rolo!
 
Noble/Normal

Checkpoint 1
Spoiler :

I got a bit carried away and forgot about the time. Here's my game to 400AD.

First move I sent the scout NW and found the west coast. As a result I settled 1W from the starting location.

It's only me though, I see a whitish cultural border to the SW. Otherwise I've met no one.

I remembered to focus a bit more on seafaring technologies early on so I'm not left stuck on this rather small piece of land. Luckily iron poped up on one of my mines meaning I don't have to expand to the east to pick up the original resource.

I've got the Great Lighthouse and I intend on completing the Moai Statues in 7 turns in a water/land based production city.
Have found room for 10 1/2 cities, on the 'main' island. I say main hoping there'll be another I can expand too nearby.

Things are going well at this point (I think)...


 
Game abandoned:

Spoiler :
Vicky, who is IMP, managed 3 core cities. Sury has FIFTEEN (all peacefully settled):



Can't be arsed trying to keep up with that runaway train :mad:

 
Check 1 - 1700 BC - Monarch/Epic (No Events)

Spoiler :


Move the scout to the eastern hill to see what was over there and...



More furs!

...Based on that information decided to settle in place.



Opening build & tech

Workboat > Worker > Warrior > Warrior > Worker > Settler > Warrior > Oracle

Animal Husb > Mining > B/working > Wheel > Mysticism > Meditation > Priesthood > Writing


I'm already leaning towards going for an issolated culture vic, already chasing down the later religions. I have three turns left on the oracle for CoL to found Confu, and will probably bulb theocarcy (using a prophet from the oracle) then Philosophy and maybe even devine right. I've got space for 9 cities easy on our island so it all works out nicely.


Dotmap...



 
Immortal / Normal - Checkpoint 3
Spoiler :
I'll upload an image of the empire later, I thought I'd taken one.

Settled in place, met Vicky soon and expanded. I farmed 10 scientists so far. One of them bulbed Philosophy and another part of Education. The rest of them became Academies. Because of that, I have 8 academies.

The tech evolution (Saladin has just demanded Computers from me):









My stats a while ago:




The first "wonder" I'll build:



Demographics:




I've cottage spammed and went to early Electricity to build nice windmills. For some reason, I managed to stay out of wars so far. Julius might declare on me and it's likely that Sury will too later. He became cautious due to me giving computers to Sal. Arabia is the master of Holy Rome and Portugal and the Khmer rule England. BTW, Sury's a monster!

Saladin is trying to win culture so I'll have to attack him sooner or later to stop him. Then I'll go to space.
 

Attachments

  • Lonely Pericles AD-1872.CivBeyondSwordSave
    437.1 KB · Views: 143
Not sure why, just felt like giving it a try on Quick. Monarch difficulty, first contact:

Spoiler :


Hey wait, neither of us has a boat! I discovered her by teching optics (+1 sight across water), but we don't have actual contact yet. You can see her borders to the left side of the screen.



I think, though I'm not sure, that since we only have ocean tiles touching I won't be able to get trade routes with her until Astronomy. I have 7 cities @ 1000AD, with 3 more spots mapped out, it didn't feel like I REXed that slowly but things move so fast on Quick! One thing that takes some getting used to is that the whip cycle moves so fast, it's easy to be like "oh, I'll build it the regular way in 4 turns, no need to whip. 4 turns on Quick is 2/3 of the whip cycle - like 10 turns on Epic! And I don't even want to think about what wars will be like at this speed...



The only thing that cheers me up is that if I have a tech lead over Vicky, who is Financial and has more land than me, maybe I'm not doing so bad after all. We'll see what caravels reveal.
 
Noble/Normal

Abandoned...
Spoiler :

I fell into an all to common problem for me and island maps... lack of aggressive neighbors makes me complacent so my military suffers. Mid 1400's Victoria declared. I guess she didn't like me settling a couple of cities on her mainland. I could maybe battle my way out of it but I'm already behind in the tech/population/wealth/military stakes, it would only worsen my position. I conceed :(

Lesson learned:
- Watch the power chart and don't let myself slip against the AI rankings.
 
Hi

Prince,Marathon, checkpoints 1-3, 1700 AD

Spoiler :
I have said this b4. I can ALWAYS count on lhc games to teah me humility. After doing VERY well in my last NC games at noble I figured I was getting back into hang of the game after a lil break so I thought I would try this game on prince. I am not doing quite as well to say the least hehe :p

First it was mixed emotions at the start. Partly it was YAY! squirrels which are ALWAYS fun :) but then it was like yikes almost NOOO food at all. Cows, 1 seafood at thats it. Even worse NONE of the grasslands tiles have fresh water access :/.

But undaunted I settled in place and started my workboat and went a scouting. Lots of early happy resources and with my starting techs letting me hook em up still undaunted I settled out my land. I met Vicky very early on but she seemed very VERY weak. Gor the LONGEST time she only had ONE single city so I wasnt TOO worried about her so still undaunted I started teching along. I missed out on LOTS of shinies but since I bumped the level up I wasnt expecting to get ALL of them. I missed out on glh though but did get Oracle, and Collossus and did manage to found 3 religions myself so I again no daunting for me yet.

THEN the caravals started showing, before I even had harbers and seeing my tech levels and power levels I started getting VERY Daunted :(.

I was behind EVERYbody. And way behind JC which is NEVER a good thing. And then while JC was tech leader he wasnt nowhere NEAR biggest civ in game both Sury and Salad got HUGE.

So it was a scrambe. I did my best to go for lib using scientists to buld paper, and philosophy and paper and most of edu and teching as fast as I could to lib. And I did win lib the ai's were just laughing at me. They were SOOO far ahead and teching SOOO much better that teching strait to astro got the as fast or faster as I got it bulbing my to lib and taking it :/.

I traded to catch up as best I could. Im not even done with machinery when Notre dame gets built :/ and I go for gp as fast as my little beaker output can carry me and then on to chem and steel. I am still waaaay outpowered and outteched BUT luckily the AI's are all pretty much diff religions and running FR when you have access to 3 religions is not as bad as it could be.

I am still scrambling like crazy to get gunpowder caving in to EVERY demand from everybody trying to keep them off me which is scary cuz at one point Sury, Bizzy, Salad, and JC ALL have wheooh mode. which is very scary cuz I keep going in and out as being salads worst enemy.

Then all you know what breaks loose. Salad attacks Bizzy and SUry attacks JC. but they are all STILL outteching me like crazy. So out of SHEEER depseratiion I try DESPERATE gambe of making a move on JC.

Desperate cuz he is STILL ahead in tech and I manageg to get just slightly above even power. But knowing I need to do SOMETHING to get bigger cuz Sury is HUGE. He spun off a vassl HC and even with those cities gone he STILL twice as big as very body else.

So with NOTHING but muskets and cannons and knights and ellies I sail off on JC. I guess he was reading my mind he DoW's on me. I never even knew ai could do that since he was still at war with sury. I am not sure if he was bribed or what (can an ai be bribed into war if they already in one? I thought they ALWAYS say the have enough on their hands if they are in middle of one already) It wasnt the ap cuz salad controls that and he didnt dow me just JC. ONLY thing I can think of is the turn before Sury demands I stop trading with JC. And I figured what the heck I am gonna DoW JC anyways as soon as my ships get there so might as well avoid getting sury ticked at me. So guess an AI will dow on you even if they already in a war if you tick em off enuff?

Anways JC's little invasion wasnt even much at all a cpl of units suicde off their ships then his ships sink a cpl of my frigate escorts but my galleons all survive.

Then I get to his lands. and it is NOT easy. I have read how muskets and cannon are enuff to roll over anybody EVEN if you below their techs but it was not easy. I had cannons but JC had cannons too AND curissors which made everything a HUGE pain for awhile. The ONLY reason I managed to survive as much as I did was cuz the sury landed troops and started doing damage himself and after JC's counter attacks slowed down BIGTIME and managed to take some cities. Then I managed to get Military Trad and had enuff gold so now all my knights and ellies get upgraded and go from being just for show to MAJOR players in the war so things starting to swing my way.

Bad thing was Sury started taking some cities of his own and was getting very close to capping JC so to try and keep sury from getting any bigger I capped JC first and thats where game is at this point.

JC not a threat any more but Salad and Sury still VERY dangerous.

Here is my empire such as it is:



GRRR small unhappy unhealthy cities. This is WHY I SHOULD be playing on noble. it 1700 ad and my bpt sooo bad STILL dont even have rifles. My last noble game I was teching composites in early 1600's and game was over by late 1600 hehe.

Part of whiy I am doing so sucky IS cuz I made DUMB mistake. I got CS in like 700 ad or so but when I got Nationalism in like 1500's and went to switch to that to try and do drafting to get an army going faster I noticed ALL this time I had FORGOT to switch to beuracracy grrrr. But still I am doing so sucky even if I was in beauracracy it probably wouldnt have made THAT big a diff.

And JC's conquered land:



Antoher reason I wanted to cap JC was if he capped to Sury not only would surry just get even bigger BUT also JC's culture would be swamping my cities whereas now as my vassal while he still MAY send em into revolt every now and then at least my cities will will almost always push out against his culture to their full bfc.

Tech sitch:



Not as godawful bad as it was before and it WAS very sucky before. But Itraded everything I could plus the kitchen sink to TRY and make some ground. Feudalism, engineering, constitution, corporation, chemistry, printing press. nationalism, military tradition, and divine right NONE of those techs I had the economy to tech out myself they all what I got from trading around paper, edu, lib, astronomy steel and replacable parts in FRANTIC try to somehow catch up but I am STILL behind :(

Diplo sitch:



THIS is how bad my game is going. The diplo sitch ACTUALLY matters. I like games where I am doing good enuff that my idea of diplomacy is telling the other AI's if they dont bother em MAYBE I wont keill em hehe. But now I have to try and be nice and keep em off my bback. I been kissing up to sury and he is at friendly for now. Salad doesnt like me much but luckily He and Sury hate each other so I am HOPING that gives me a shot.

Power:



Starting to get past Salad but still NOWHERE near as strong as Sury :(

Demographics:



I actually managed to get to number two in a cpl of categories but again sury is SOOO huge number two is closer to last than it is to him :(

So eevn though its checkpoint 3 it not really a plan to win as much as plan to survive hehe. I am thinking my ONLY shot is take out Salad and hope once thats done I am big enuff to challenge surry. Rifling almost done and after that it gonna be steam power then AL and maybe RR and artillery if I can. I am hoping that SUry will like me enough that he will leave me alone. Bizzy likes me a lil too but he is so small even farther behind than me so wont really be much help. Vicky doesnt like me much but she evevn worse than Bizzy so isnt going to much of facter other than MAYBE taking her cities first so I can get staging area on Sury's land before attacking him. Same dealio with HC. He not all to fond of me but he too small to matter.

So thats the best plan I can think of. Get rifles and upgrade my troops then hit Salad. Ten while that going TRY and get at least AL and then make a move on Sury. Not sure how thats gonna go but it seems like killing off those too is MY only shot to survive and after taht sorted out then HOPEFULLY I will still be ahed enuff on BIzzy and Vicky and HC that if I have to take them out to get a dom win or something I can manage it.

Well thats my game so so far. DOing sucky but managing to survive somehow but BARELY. Wish me luck cuz I am gonna need it hehe :p

Kaytie
 
can an ai be bribed into war if they already in one?

No. But if you refuse demands, that can hand you a DoW even from an AI at war.

Also, the cow tile >>> 4F seafood early on.

Also, a spoiler about the AIs:

Spoiler :


I seem to be quite lucky in this go ---> Vicky didn't do a 180 and bend over for Sury in my game. In fact, I have the lone game where she was BEATING him (she had a tech lead on him and took a city from him at war before I interfered and capped him first). She also launched the ship in my game although we all knew what that meant for London :p...but she was the #2 AI in tech (behind Joao until I wreck his internet building civ) and #1 in land in my game. I'd have sucked up to sury a lot more if he looked like he does in other games
 
Spoiler :
I seem to be quite lucky in this go ---> Vicky didn't do a 180 and bend over for Sury in my game. In fact, I have the lone game where she was BEATING him (she had a tech lead on him and took a city from him at war before I interfered and capped him first). She also launched the ship in my game although we all knew what that meant for London :p...but she was the #2 AI in tech (behind Joao until I wreck his internet building civ) and #1 in land in my game. I'd have sucked up to sury a lot more if he looked like he does in other games
Spoiler :
Gogo Vicky. I'm not a fan of Sury, and I love games where the AI smacks him around.

I was just running a test for BOTM 24 where he got smacked around by my super best friend Monty and opportunist Mao. Both took two cities before Mao capped him. I was occupied in a pillage war against Wang Kong, but ended up capping all three after wiping WK.
 
Abandoned 1735AD:

Spoiler :
Was curious what war is like on Quick, so I built a stack of trebs and elephants and declared on Vicky in the 1400s. Captured a beachhead (Dover, ironically enough), but turns out Quick means - endless waves of English units trying to recapture it! Grrrr. Wasn't able to gain any more ground and the rest of the world positively wiped the floor with me in tech. Finally gave up in 1735AD when I lost Dover back.
 
Spoiler :
Turn 0/750 (4000 BC)
settle in place
Tech path: AH>Mining>BW>Sailing>Masonry>TW>Pottery>Writing>Math>Myst>Meditation>CoL>Currency>Monarchy>Alpha>Machinery>Poly+IW(trade)>Compass>Calendar+Archery(trade)>Optics>Paper(bulb)>Education(part bulb)> Feudalism+Construction+Mono(trade)>Liberalism 1turn
Builds: wb>worker(size 3)>warrior x2>settler>settler>worker>worker>

Turn 19/750 (3525 BC)
AH in go Mining

Turn 29/750 (3275 BC)
Mining>BW

Turn 48/750 (2800 BC)
BW>Sailing

Turn 61/750 (2475 BC)
Sailing>Masonry

Turn 68/750 (2300 BC)
Masonry>TW

Turn 74/750 (2150 BC)
TW>Pottery

Turn 80/750 (2000 BC)
Pottery>Writing

Turn 90/750 (1750 BC)
Writing>Math

Turn 98/750 (1550 BC)
Finish GLH in Athens, only 3 cities right now but starting the city spam to take advantage of the extra :commerce:

Turn 116/750 (1100 BC)
Math>Currency

Turn 120/750 (1000 BC)
Thought I'd try to pickup a religion and switched to CoL

Turn 135/750 (625 BC)
Anthony van Diemen (Great Merchant) born in Athens which can bulb Currency but settled in Athens allowing to run the slider at 100% for a while

Turn 150/750 (350 BC)
CoL in and got Confusionism:) back to research Currency

Turn 166/750 (110 BC)
Currency>Monarchy for that extra :)
Another GM born which bulbed Metal Casting, Athens starts a forge for The Colossus

Turn 180/750 (100 AD)
Monarchy>Alphabet revolted to HR
Meet Vicky from a border pop, she's to the SW of me

Turn 191/750 (265 AD)
Alphabet>Machinery going the straight to Optics route *TMIT strategy*
Athens finishes: The Colossus +1:commerce:+GLH is a huge tech boost

Turn 195/750 (325 AD)
Tech traded to Vicky CoL>Poly+IW

Turn 205/750 (475 AD)
Machinery>Compass

Turn 209/750 (535 AD)
Albert Einstein (Great Scientist) born in Sparta used to bulb Philosophy, another religion, switch civic to Pacifism for 200% GPP

Turn 212/750 (580 AD)
Compass>Optics

Turn 214/750 (610 AD)
Trade techs with Vicky MC>Calendar+Archery
Jacques Cartier (Great Merchant) born, put to sleep

Turn 225/750 (775 AD)
Optics>CS
Build a couple caravels to start exploring

Turn 227/750 (805 AD)
Met up with Sury

Turn 232/750 (870 AD)
CS>Astro popped hut for Aesthetics, other huts were :gold:, warrior, map
Civics swith now HR/Bur/Slave/Pacifism
Use the GM to bulb Paper

Turn 236/750 (910 AD)
Switch tech to Education

Turn 241/750 (960 AD)
Ptolemy (Great Scientist) born in Corinth bulb part of Education

Turn 247/750 (1020 AD)
Education>Liberalism
All cities start building Universities

Turn 249/750 (1040 AD)
Gottfried Leibniz (Great Scientist) born in Athens builds an Academy in Athens

Turn 251/750 (1060 AD)
Meet JC

Turn 252/750 (1070 AD)
Tech trades with Vicky Compass+Philo>Feud+Construction+Mono


1 Turn from Liberalism and have a pretty ok tech lead




Got a wonderwhore somewhere

Need advise on the save please.
 
@TMIT
Spoiler :
Some guys have all the luck :rolleyes: I'm baffled by Vicky in my game though; never seen her fail to expand beyond 3 core cities.

Now I've calmed down, I might have another go (Pyramid gambit).
 
Hi

Prince, Marathon, 1803 AD checkpoint 3ish


Spoiler :
Well I managed to get riflinf, saved up my pennies and once some upgrades were done:



I went after Salad.

This time the war went better fromt he start and I was taking cities without too much problems and eventually:



I got the ap so now can run it since I spammed islam too most of my cities and even before I did that MOST of the ap cities were all saldas which are now all mine hehe.

Stupid sury DoW'ed salad too and it was a PAIN bribing him into peace so salad wouldnt cap to him. I got all of salds cities on his main land (and apparantly LOTS of BK's old cities. I guess salad killed him off loooong b4 I even met anybody) He had ONE tiny city left that he somehow took from HC and since it was getting swamped by HC's culture and also I am HOPING keeping salad alaive and nonvassalized will keep sury hating him the most.

Here are my cities at this point:

My main continent:



My conquered lands:



Here as I thought JC is being a pain my cities there are going into revolt LOTS. In fact for one period rome went into revolt like 3 turns in a row. I mean it went into revolt for 5 turns and the VERY turn it got out of it it went into it again grr. I KNOW garrisoning it will stop that but right now I DONT have the troops to spare so thats gonna have to wait.

Tech sitch looks like this:



It even WORSE than it looks just cuz it doesnt even show har far past Sci Meth all the AI's are :(

Diplositch:



Unfortunately I dropped down to pleased with sury. Partly because he game by begging for AL and NOOO way I was just gonna GIFT him that. But refusing that still had him at firendly but what did it was when Sury DoW'ed salad he took one of salad's cities. Then when salad was down to one city on his main continent a ap vote came up to give back city sury took to salad. By this time like 90% of all islam under my control so I THOUGHT I was being clever. I voted yes so sury had to give it back and then I tookt he city for myself :) Unfortunately it gave me a "you voted against us hut" which dropped Sury from friendly to please :(. Grrr I THOUGHT you only got that hit for voting against them in like diplowin votes but guess not :/ Oh yeah you can also see Sury spwaned off ANOTHER vassal this time Monty.

Here is how power stands:



I still CANT catch up to sury :/. What is REALLY scary bout this is that graph is with me having AL and sury doesnt yet and I'm STILL waay far behind him in power :(

Forgot to take screenie of demographics but basically it me at number 2 still in just about everything. ONLY positive change was before I was number 2 but closer to last than to sury but now I THINK I am closer to sury than I am to last. But not by much hehe.

Okies so here is the dealio. Do I go after Bizzy next or am I bette roff going for Sury asap now before he gets too big. He is in wheooh mode right now and I am HOPING that means he gonna go after salad or bizzy next. Bizzy is so far behind that he is NOT gonna be a factor at this point so going after him wont really help since it just gives sury time to pull more ahead and Bizzy's lands wont be anygood at all for me other than xtra maintance costs for a long time and this late, game will probably over by then. Even just having him as a vassal wont help much. I think Bizzy would vote for me over sury already if UN gets built and having him as a vassal would just leave sury with fewer targets to go after instead of me.

So I am thinking I have to bite the bullet and TRY and take out sury and his lap dogs. NOOOO clue how I am gonna do that but I dont think I have any other option at this point. Right now only plan I can come up with is try and tech RR and artillery then go after sury as hard as I can and hope I manage to if not kill him AT least cut him down to size. Not MUCH of a plan but all I got hehe :p so wish me luck :) .
Kaytie
 
It even WORSE than it looks just cuz it doesnt even show har far past Sci Meth all the AI's are

Yes it does. You can always infer every tech the AI has based on what it can research on the f4 tech screen. No exceptions.

And I continue to assert that your interpretation of a bad tech picture is completely ridiculous:

Spoiler :



That's a winning tech situation, too X_X. Since you play for military games similar to my preference there's no reason to believe you couldn't easily beat the AIs with a tech lead rather than 10+ hole. You're 5 techs from being able to handle anything the AI can build for the rest of the game and one of those is almost finished.

I have some game-specific advice for you:

Spoiler :


There are 2 relatively easy ways to hand it to Sury in your situation:

1. Fighters + marines just like I did in my game. Find the city with the largest # of naval units (including his transports). Capture it and raze it on the first turn of the war. Then just run around his coast burning all of his cities. If he doesn't capitulate, he'll at least be badly crippled. I do believe you will eventually funnel his power down enough that he does, however. You will hold him as a vassal on pop rather than land but that's good enough.

2. Get a few extra techs. Specifically fission and rocketry. The AI takes a long time to get fission normally. Again, take a couple airships into his land, scout where his major military locations are, and nuke them to hell. Nuke his transports and largest SoD away and he can't reliably attack you. Then you can just take a city, rebase tactical nukes there, nuke the next city, capture it, repeat. My let's play of Justinian at immortal showcases this quite well ---> Gilgamesh had every military tech in the game and I wrecked him with only mobile SAMS (to deal with gunships) and tanks as my land force thanks to tac nukes. He had nukes and SDI, too. Sury won't.
 
Top Bottom