Welcome to Dr kossin #5, which stands for Daily Round.
Yes, I will aim to get in a update every day - as long as I have the time (work, girlfriend, etc). I might skip a day here and there but I will compensate by playing an extra round here and there.
Now I don't plan on very long updates, sometimes just 10 turns, and will stop at strategic times.
That being said, I'm not a great player but I can manage at times. My goal is to improve and, if possible, help others improve as well. I couldn't beat Noble when I started reading this forum (could barely beat Warlord) and I am now in the process of getting comfortable on Immortal.
That's where you come in. I need your ideas, your criticism and everything else you can throw at me - even if you can't beat Noble. Since I plan on an update everyday, there will be mistakes from my part and I might not always get the best advice going forward. That's life!
You are also welcome to shadow this game, although I would prefer you post it in spoilers and no further than I have already played. You can still shadow the whole game and post it but it is important that no one uses that knowledge (land, AIs) to help me.
Without further time wasting, let's go to the game.
Dr kossin #5
Round 1 One bites the dust
Game settings:
Immortal
Fractal (I've had a friend check that it is not isolated or semi-isolated)
Normal Speed
No Huts/Events
BULL 1.0+BUG 4.2 in Custom Assets
Everything else normal.
The leader this time is Isabella, the fourth Expansive leader in a row I find she is a very good warmongeress.
Fast granaries, harbors, 25% extra production to workers, 2 to every city, No Anarchy, 100% extra production to temples and 50% to Cristo Redemtor iIrc.
Her UB: a Castle that gives +5exp to siege! Combined with Spiritual, you can easily get 10xp Trebuchets/Cannons out of the gate.
Her UU: A Cuirassier with +50% against melee units. Great against pikemen.
We start with Fishing and Mysticism.
Not the greatest combo ever unless you get a 'Spain on a lake' start!
And the start:
Here's what I think is in the fog:
Cows and clams, plus a whole lot of brown tiles
Either settle on place or 2N1E on the plains hill to claim the second clams.
I might consider the Great Lighthouse here, I think I may end up with a lot of coastal cities.
Yes, I will aim to get in a update every day - as long as I have the time (work, girlfriend, etc). I might skip a day here and there but I will compensate by playing an extra round here and there.
Now I don't plan on very long updates, sometimes just 10 turns, and will stop at strategic times.
That being said, I'm not a great player but I can manage at times. My goal is to improve and, if possible, help others improve as well. I couldn't beat Noble when I started reading this forum (could barely beat Warlord) and I am now in the process of getting comfortable on Immortal.
That's where you come in. I need your ideas, your criticism and everything else you can throw at me - even if you can't beat Noble. Since I plan on an update everyday, there will be mistakes from my part and I might not always get the best advice going forward. That's life!
You are also welcome to shadow this game, although I would prefer you post it in spoilers and no further than I have already played. You can still shadow the whole game and post it but it is important that no one uses that knowledge (land, AIs) to help me.
Without further time wasting, let's go to the game.
Dr kossin #5
Round 1 One bites the dust
Game settings:
Immortal
Fractal (I've had a friend check that it is not isolated or semi-isolated)
Normal Speed
No Huts/Events
BULL 1.0+BUG 4.2 in Custom Assets
Everything else normal.
The leader this time is Isabella, the fourth Expansive leader in a row I find she is a very good warmongeress.
Fast granaries, harbors, 25% extra production to workers, 2 to every city, No Anarchy, 100% extra production to temples and 50% to Cristo Redemtor iIrc.
Her UB: a Castle that gives +5exp to siege! Combined with Spiritual, you can easily get 10xp Trebuchets/Cannons out of the gate.
Her UU: A Cuirassier with +50% against melee units. Great against pikemen.
We start with Fishing and Mysticism.
Not the greatest combo ever unless you get a 'Spain on a lake' start!
And the start:
Here's what I think is in the fog:
Cows and clams, plus a whole lot of brown tiles
Either settle on place or 2N1E on the plains hill to claim the second clams.
I might consider the Great Lighthouse here, I think I may end up with a lot of coastal cities.