Round 0: A World Ripe for Conquest (4000 B.C.)
Round 1: Prelude (4000-2250 B.C.)
Round 2: Conquest (2250-1375 B.C.)
Round 3: Consolidation (1375-470 B.C.)
Round 4: Hellenization (470-155 B.C.)
Round 5: Capitulation (155 B.C.-325 A.D.)
Round 6: Globalization (325-655 A.D.)
Round 7: Domination (655-1130 A.D.)
Hello, and welcome back! The King of the World series seeks to better understand Civilization 4's leaders by playing them on the Earth map, with all its trials and tribulations. This sacrifices the exploration phase of the game for a more controlled environment in which strategies can be formulated and tested without the chaos of, say, random resource placement. In this 16th installment, we'll be dipping our toe in the Deity pool with Mr. Big himself, Julius Caesar:
The Romans are a sturdy but civilized lot, coming into play with Mining and Fishing, which will both come in handy on the rocky Apennine coast. I find it a bit odd that The Wheel isn't included, given Rome's penchant for roads, but them's the breaks, I guess.
Julius Caesar, crafty old soldier that he is, comes into play with the Organized and Imperialistic traits. Organized is awfully handy, helping to mitigate the costs of a far-flung empire, but Imperialistic's primary benefit (cheaper Settlers) might not be terribly helpful in the crowded confines of Europe. I'd imagine that the Great General bonus might get a workout, though.
Our Unique Building is the Forum, a Market that gives a significant (25%) boost to Great People points. This kind of shoves us in the direction of a Specialist Economy, which is probably best for a warlike game on a high level like Deity, anyway. And, considering Europe's resource-rich environment, we won't really have space for Cottages, anyway, so I guess that decision is made.
Our Unique Unit is, of course, everyone's favorite beatstick, the Praetorian. This little monster (essentially, a Maceman that becomes available with Ironworking) hardly needs any introduction, and will be our primary tool in making up for the Deity AI's prominent advantages. Yes, this is our last chance to Praet rush without it being unbearably cheesy
So, what changes did I make to the map this time? Refreshingly few. All I really did was shuffle the Inca off to the Pacific coast, and opened up South America on both ends:
I figure that, with the free Settler (yeah, the Deity AIs don't get Archery, but they do get two Warriors, two Settlers, and a Worker), Isabella's going to beat us to the Marseille area, so she'll have coastal access. So she'll get no special treatment from me.
So, where do we start?
Right in the thick of things. As you can see, we have Iron close at hand, which is always a good thing, but we'll have to research The Wheel on our own if we want to use it. We also have plenty of targets... er, neighbors... to introduce ourselves to. So, what should the early plan be? Settle on the Iron for super-early Praetorians? Should we make a hard beeline (BW-IW), or maybe dally for some other techs? Does Work Boat-Barracks sound reasonable, or maybe something like Work Boat-Worker or even Worker first? I look forward to getting back into the swing of things.
Here's the save:
Round 1: Prelude (4000-2250 B.C.)
Round 2: Conquest (2250-1375 B.C.)
Round 3: Consolidation (1375-470 B.C.)
Round 4: Hellenization (470-155 B.C.)
Round 5: Capitulation (155 B.C.-325 A.D.)
Round 6: Globalization (325-655 A.D.)
Round 7: Domination (655-1130 A.D.)
Hello, and welcome back! The King of the World series seeks to better understand Civilization 4's leaders by playing them on the Earth map, with all its trials and tribulations. This sacrifices the exploration phase of the game for a more controlled environment in which strategies can be formulated and tested without the chaos of, say, random resource placement. In this 16th installment, we'll be dipping our toe in the Deity pool with Mr. Big himself, Julius Caesar:

The Romans are a sturdy but civilized lot, coming into play with Mining and Fishing, which will both come in handy on the rocky Apennine coast. I find it a bit odd that The Wheel isn't included, given Rome's penchant for roads, but them's the breaks, I guess.
Julius Caesar, crafty old soldier that he is, comes into play with the Organized and Imperialistic traits. Organized is awfully handy, helping to mitigate the costs of a far-flung empire, but Imperialistic's primary benefit (cheaper Settlers) might not be terribly helpful in the crowded confines of Europe. I'd imagine that the Great General bonus might get a workout, though.
Our Unique Building is the Forum, a Market that gives a significant (25%) boost to Great People points. This kind of shoves us in the direction of a Specialist Economy, which is probably best for a warlike game on a high level like Deity, anyway. And, considering Europe's resource-rich environment, we won't really have space for Cottages, anyway, so I guess that decision is made.
Our Unique Unit is, of course, everyone's favorite beatstick, the Praetorian. This little monster (essentially, a Maceman that becomes available with Ironworking) hardly needs any introduction, and will be our primary tool in making up for the Deity AI's prominent advantages. Yes, this is our last chance to Praet rush without it being unbearably cheesy

So, what changes did I make to the map this time? Refreshingly few. All I really did was shuffle the Inca off to the Pacific coast, and opened up South America on both ends:

I figure that, with the free Settler (yeah, the Deity AIs don't get Archery, but they do get two Warriors, two Settlers, and a Worker), Isabella's going to beat us to the Marseille area, so she'll have coastal access. So she'll get no special treatment from me.
So, where do we start?

Right in the thick of things. As you can see, we have Iron close at hand, which is always a good thing, but we'll have to research The Wheel on our own if we want to use it. We also have plenty of targets... er, neighbors... to introduce ourselves to. So, what should the early plan be? Settle on the Iron for super-early Praetorians? Should we make a hard beeline (BW-IW), or maybe dally for some other techs? Does Work Boat-Barracks sound reasonable, or maybe something like Work Boat-Worker or even Worker first? I look forward to getting back into the swing of things.
Here's the save: