DorianGray
Chieftain
- Joined
- Apr 3, 2008
- Messages
- 21
As I've illustrated in the Bug Report post -
http://forums.civfanatics.com/showpost.php?p=8688866&postcount=906
there are some serious issues in the current "Great Depression" mechanisms and modelling algorithms.
"Great Depression" as described in the wiki -
Yet there is no clear display in the UI of exactly what is being considered "commerce" for the purpose of this calculation. As it turns out, even though "production" is displayed and graphed in the "Info" screens, "commerce" is surpisingly absent.
At first glance, it is easy to assume that "GNP (Gold)" is what is being referred to, but it absolutely has nothing to do with the final calculations of when a "Great Depression" is triggered.
The point of this post is to illustrate that if a player has any hope to even a limited ability to avert a "Great Depression", then they need access to meaningful information as to the market conditions that prompt its occurence.
The only advise given being - "switching away from free market" is woefully inadequate.
http://forums.civfanatics.com/showpost.php?p=8688866&postcount=906
there are some serious issues in the current "Great Depression" mechanisms and modelling algorithms.
"Great Depression" as described in the wiki -
"Great Depression
It happens if a civilization has excessive production over commerce (which causes deflation), while it's running a free market economy. It's a big hit to a country's stability and can affect all the civs which have an open border agreement with this civilization. Switching away from free market is a solution to quit the depression, but it's dangerous! A period of anarchy is definitely the last step towards civil war. You'd better be careful then, and if your total rating is unstable or worse, it's better to improve stability by other means (such as building wonders) and wait until it's over."
It happens if a civilization has excessive production over commerce (which causes deflation), while it's running a free market economy. It's a big hit to a country's stability and can affect all the civs which have an open border agreement with this civilization. Switching away from free market is a solution to quit the depression, but it's dangerous! A period of anarchy is definitely the last step towards civil war. You'd better be careful then, and if your total rating is unstable or worse, it's better to improve stability by other means (such as building wonders) and wait until it's over."
Yet there is no clear display in the UI of exactly what is being considered "commerce" for the purpose of this calculation. As it turns out, even though "production" is displayed and graphed in the "Info" screens, "commerce" is surpisingly absent.
At first glance, it is easy to assume that "GNP (Gold)" is what is being referred to, but it absolutely has nothing to do with the final calculations of when a "Great Depression" is triggered.
The point of this post is to illustrate that if a player has any hope to even a limited ability to avert a "Great Depression", then they need access to meaningful information as to the market conditions that prompt its occurence.
The only advise given being - "switching away from free market" is woefully inadequate.