I was thinking you might like to increase
Code:
<Define>
<DefineName>INITIAL_FREE_MILITARY_UNITS_POPULATION_PERCENT</DefineName>
<iDefineIntVal>12</iDefineIntVal>
</Define>
to like -
Code:
<Define>
<DefineName>INITIAL_FREE_MILITARY_UNITS_POPULATION_PERCENT</DefineName>
<iDefineIntVal>32</iDefineIntVal>
</Define>
or something, maybe even increase free military units by a few too? So effectively would mean instead of getting 12% of your population as support free military units, it would be 32%, essentially meaning extra free units based on how much pop you have.
I personally think its too restrictive to gameplay - where you are barely able afford units to garrison in your cities to keep your citizens happy, let alone have scouts + ships and stuff.
It might be less noticeable at lower difficulty levels, but to survive economically i've found I have to constantly try and make trades for gold; build caravans to send to closest ai city, and often I have to disband workers for the gold and remake them. Making units cheaper won't necessarily make it easier for the human player. The AI will have their costs reduced too and since they usually have a bigger population - their 'bonus' free units would be slightly bigger than the human players' bonus.
I mean I like the game to be challenging but it kinda ruins the fun when u can't build units.. I think being way behind in tech, never being able to build 1 single wonder, seeing the AI build 2x your amount of cities in all fine by me. But not being able to afford units railroads you into only playing one way - turtle up, try and not piss off neighbour as best you can, but if you get attacked b4 you have established an economy that can sustain basic archer/warrior up to where city is happy/content -- if they attack b4 this point, then you basically have to restart.
I realise its a bit of a rant now, but let me finish by saying - it pigeon holes you into gambling through the early game, trying to tech up as best you can while maintaining the smallest army possible. I probably didn't explain it very well but it makes the early game always the same and it usually feels out of your hands how it ends up. City maintenance is difficult also, very difficult in fact (early on), but I find the principle of it more fair and well.. fun.