Vacation Mod

Hydromancerx

C2C Modder
Joined
Feb 27, 2008
Messages
16,281
Location
California, USA
Re-posted here so it can be discussed and files can be uploaded in a easy to find spot.

Vacation Mod

Public Beach
Cost: 1200
Culture: +3
Happiness: +1
Health: +2

Requires: Medicine (Because going to the beach for recreation started in the Victorian Era)

Obsolete: ?

Special Abilities
  • +10% Maintenance
  • Only for Coastal Cities.
  • Can turn 1 Citizen into Artist.
  • +50% Production for Humanitarian leaders.
  • -5% Production

----

Cruise-Ship Port
Cost: 2400
Culture: +3
Happiness: +2
Unhealthiness: +1 (People getting sick on cruses)

Requires: Tourism, International Port

Obsolete: ?

Special Abilities
  • +20% Gold, -25% Science, +20 Culture
  • +10% Maintenance
  • +10% Unhappiness War.
  • +1 Happiness per 5% Culture
  • Can turn 1 Citizen into Artist.
  • Only for Coastal Cities.
  • -15% Production

----

Tourist Trap
Cost: 1000
Culture: +2
Happiness: +2

Requires: Tourism

Obsolete: ?

Special Abilities
  • +10% Gold, +5% Science, +10 Culture
  • -10% Production

----

State Park
Cost: ?
Science: +1
Health: +1

Requires: Biiology

Obsolete: ?

Special Abilities
  • +15% Maintenance
  • +1 Free Specialist per Forest Reserve
  • +1 Health with Ecological Engineering
  • +2 Culture with Tourism
  • +1 Happiness with Sentient Earth

----

Ranger Station
Cost: 500
Science: +1
Happiness: +1
Health: +1 (Protecting Against Wildfires)

Requires: Biology

Obsolete: ?

Special Abilities
  • +5% Maintenance
  • +1 Happiness with Tourism

----

Campgrounds
Cost: 500
Culture: +2
Happiness: +2
Health: +2

Requires: Biology, Ranger Station

Obsolete: ?

Special Abilities
  • +1 Happiness with Deer Resource
  • +1 Happiness with Fish Resource
  • +1 Happiness with River City

----

Travel Agency (National Wonder)
Cost: 5000
Culture: +5

Requires: Tourism, Vacation Resort, Cruse-Ship Port, Casino (Maybe some more so its harder to get)

Obsolete: ?

Special Abilities
  • +5% Gold per Great Wonder on the entire planet.

----

Gift Shop
Cost: 1000
Culture: +2
Happiness: +2

Requires: Tourism

Obsolete: ?

Special Abilities
  • +15% Gold

----

Helicopter Tour
Cost: 2000
Culture: +1
Happiness: +2

Requires: Tourism, Airport

Obsolete: ?

Special Abilities
  • +10% Gold
  • +10% Maintenance
  • -10% Production

------------------------------------

EDIT: Here are the DDS Icons. (See Attachment)

- Public Beach
- Cruse-Ship Port
- Tourist Trap
- Ranger Station
- Camp Grounds
- Travel Agency
- Gift Shop
 
Re-posted here so it can be discussed and files can be uploaded in a easy to find spot.

Vacation Mod

Ranger Station
Cost: 500
Science: +1
Happiness: +1
Health: +1 (Protecting Against Wildfires)

Requires: Biology

Obsolete: ?

Special Abilities
  • +10% Science
  • +1 Free Specialist per Forest Reserve

----

doesn't the National Park give +1 specialist per Forest Reserve
 
Re-posted here so it can be discussed and files can be uploaded in a easy to find spot.

Vacation Mod

Public Beach
Cost: 1200
Culture: +3
Happiness: +1
Health: +2

Requires: Medicine (Because going to the beach for recreation started in the Victorian Era)

Obsolete: ?

Special Abilities
  • +10% Maintenance
  • Only for Coastal Cities.
  • Can turn 1 Citizen into Artist.
  • +50% Production for Humanitarian leaders.

----

Cruise-Ship Port
Cost: 2400
Culture: +3
Happiness: +2
Unhealthiness: +1 (People getting sick on cruses)

Requires: Tourism, International Port

Obsolete: ?

Special Abilities
  • +20% Gold, -25% Science, +20 Culture
  • +10% Maintenance
  • +10% Unhappiness War.
  • +1 Happiness per 5% Culture
  • Can turn 1 Citizen into Artist.
  • Only for Coastal Cities.

----

Tourist Trap
Cost: 1000
Culture: +2
Happiness: +2

Requires: Tourism

Obsolete: ?

Special Abilities
  • +10% Gold, +5% Science, +10 Culture

----

Ranger Station
Cost: 500
Science: +1
Happiness: +1
Health: +1 (Protecting Against Wildfires)

Requires: Biology

Obsolete: ?

Special Abilities
  • +10% Science
  • +1 Free Specialist per Forest Reserve

----

Campgrounds
Cost: 500
Culture: +2
Happiness: +2
Health: +2

Requires: Biology, Ranger Station

Obsolete: ?

Special Abilities
  • +1 Happiness with Deer Resource
  • +1 Happiness with Fish Resource
  • +1 Happiness with River City

----

Travel Agency (National Wonder)
Cost: 5000
Culture: +5

Requires: Tourism, Vacation Resort, Cruse-Ship Port, Casino (Maybe some more so its harder to get)

Obsolete: ?

Special Abilities
  • +5% Gold per Great Wonder on the entire planet.

----

Gift Shop
Cost: 1000
Culture: +2
Happiness: +2

Requires: Tourism

Obsolete: ?

Special Abilities
  • +15% Gold

------------------------------------

EDIT: Here are the DDS Icons. (See Attachment)

- Public Beach
- Cruse-Ship Port
- Tourist Trap
- Ranger Station
- Camp Grounds
- Travel Agency
- Gift Shop

What about adding some -:hammers: to the Beach, Tourist Trap, and Cruise Ship Port? Maybe somewhere between -5% and -15%.
 
What about adding some -:hammers: to the Beach, Tourist Trap, and Cruise Ship Port? Maybe somewhere between -5% and -15%.

Ok. :)

I am planning on adding a Ranger Station and State Park mini-module (which will require A New Dawn due to code).

Well since your doing that would you be willing to put some of these buildings in your mini-mod too? I made icons for them.
 
Well since your doing that would you be willing to put some of these buildings in your mini-mod too? I made icons for them.

I think the only building which fits with it is the Cruise Ship port since State Park implies things like camp grounds and gift shop. Also, the code for Travel Agency currently does not exist (that I am aware of), what I would do is redesign it to give a global 15% construction bonus to travel related city improvements (i.e. Commercial Airport, State Park, etc.). I am also keeping the tech Ecology since to represent parks as a modern tourist attraction rather than a simple preserve (which is available at Scientific Method and should gain a bonus at Biology (I may give Forest Preserves a +1 Commerce with Biology in this module)).
 
I think the only building which fits with it is the Cruise Ship port since State Park implies things like camp grounds and gift shop. Also, the code for Travel Agency currently does not exist (that I am aware of), what I would do is redesign it to give a global 15% construction bonus to travel related city improvements (i.e. Commercial Airport, State Park, etc.). I am also keeping the tech Ecology since to represent parks as a modern tourist attraction rather than a simple preserve (which is available at Scientific Method and should gain a bonus at Biology (I may give Forest Preserves a +1 Commerce with Biology in this module)).

I had things like the gift shop and campgrounds seperate since you can have them without a state park. Such as a gift shop at a landmark (aka wonders) or amusement parts, etc.

And the reason i said biology rather than ecology is ecology is more recent movement while making say national parks is as old as Theodore Rosevelt making national parks and of course people camping.

http://en.wikipedia.org/wiki/Camping

Perhaps even a Boy Scout building should be made as well since they have bee around just about as long as camping.
 
if you need info on the BSA I have much info
 
I am an Eagle Scout so think I know a a little bit about the BSA. However any suggestions are welcome. :D Are or were you in scouts too?

Whoah, another Eagle Scout on the forum -- awesome! :D

<--- is also an Eagle Scout.
 
I had things like the gift shop and campgrounds seperate since you can have them without a state park. Such as a gift shop at a landmark (aka wonders) or amusement parts, etc.

And the reason i said biology rather than ecology is ecology is more recent movement while making say national parks is as old as Theodore Rosevelt making national parks and of course people camping.

http://en.wikipedia.org/wiki/Camping

Perhaps even a Boy Scout building should be made as well since they have bee around just about as long as camping.

The problem is that the Biology tech happens too soon for that to be worth while, I think adding a Commerce to Forest Preserves with Biology represents the early national parks. Where that Commerce goes represents (through the various sliders) whether your civ is using early parks as scientific preserves, monuments to nature, paramilitary wilderness training, or is simply charging admission.

As for gift shops, I think I could represent them by removing the gold penalty from the Amusement Park National Wonder zap added; I never understood why that penalty was there. I figure it is better for city screen clutter if I edit an existing building or make one very diverse, important building, than add many minor redundant buildings.
 
The problem is that the Biology tech happens too soon for that to be worth while, I think adding a Commerce to Forest Preserves with Biology represents the early national parks. Where that Commerce goes represents (through the various sliders) whether your civ is using early parks as scientific preserves, monuments to nature, paramilitary wilderness training, or is simply charging admission.

As for gift shops, I think I could represent them by removing the gold penalty from the Amusement Park National Wonder zap added; I never understood why that penalty was there. I figure it is better for city screen clutter if I edit an existing building or make one very diverse, important building, than add many minor redundant buildings.

Or what about a new tech like Camping Tech? Or Forestry?
 
I am an Eagle Scout so think I know a a little bit about the BSA. However any suggestions are welcome. :D Are or were you in scouts too?
Blazing the Eagle Trail, AKA I have Family Life, Personal Fitness and Personal Management +Project:(
Whoah, another Eagle Scout on the forum -- awesome! :D

<--- is also an Eagle Scout.

Nice!
 
Blazing the Eagle Trail, AKA I have Family Life, Personal Fitness and Personal Management +Project:(
Nice!

Nice! :goodjob:

So you already did your Eagle Scout Project? May I ask what you did?

Mine was making a bunch of book shelves for the library at a nearby elementary school. It was fun because we got to be all manly with power tools and then help the community by having more shelves for books (which were being stacked on the ground before we made them shelves).
 
I forgot a word, still so it goes

AKA I STILL have TO DO Family Life, Personal Fitness and Personal Management +Project

so yeah :( lots of work to do, and yesterday (6th) was my 17th birthday, so I'll be on the hotseat soon
 
Yeah, HB!

Also, I partially disagree on +2 health from the beach.

Yeah it's nice to relax there, but it's much easier to catch some waterborne disease or cut your foot with sharp stones/shells/sea urchin. Also I think that it should be limited to warmer latitudes, like between -50 and 50.
 
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