Preview: INES II: Gone is the Old Guard

Imago

Mirror Wolf
Joined
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Location
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INES II: Gone is the Old Guard: Introduction

Over the course of the twentieth century, the world disintegrated into a number of powerful feuding states. Now we will see who carves out a new order.
 
INES II Ruleset

Statement of Purpose:
It’s a game. Enjoy the game. If you’re not having fun, you’re not doing it right. With that in mind, anyone can join, and the rules are meant to be flexible as possible.

Part One: Players

The most straightforward way to participate in my NES is to pick a country, roleplay its government in diplomacy, and send its government’s orders each turn. However, if you are interested in joining as a rebel group, terrorist organization, world cult, or transnational conglomerate, be my guest. In such a ‘secondary’ role, you may conduct diplomacy and send orders, but note that your group will not actually get stats until it seizes some territory. Note that rebel groups who control a white splotch on the map are not organized enough to get stats. Such groups will get stats when they get a color.

Part Two: National Stats

Each established country in the game has stats on the first page of this thread that will be updated after each update. All stats will be based on the following model:

American Federation/Imago
Government: Liberal Democracy
Annual Spending Points: 5
Approval Polling: 57%
Acquired Technology: G0.R0.X0.E0.A0.N0.T0
Developing Technology: None
Other Investments: None
Army: 10 divisions
Navy: 10 squadrons
Air Force: 10 groups
Background: The breakup of the Soviet Union was matched by a similar disintegration on the other side of the Atlantic, as the people of the once proud United States fell into infighting, having lost their common enemy. The strongest of the US splinter nations is the American Federation, based in New York.

Let’s go through this line by line, shall we?

American Federation/Imago

This, as you might have guessed, is the name of the country. For the purpose of this example, it is played by me, though someone else will take it for the actual game. If a country is NPC, that will be listed after the backslash. Moving on.

Government: Liberal Democracy

This is a short description of the country’s government, aka the regime you are playing as. In the above case, rump America considers itself to be a Liberal Democracy. Other nations might be Communist Dictatorships, Constitutional Monarchies, or Military Juntas, to list a few options. Obviously, a country’s government can change, either through player input or via less controllable events.

Annual Spending Points: 5

Now we get to the heart of the NES. The American Federation has 5 ASP, meaning it can spend 5 ASP every year (aka turn) in any number of ways. Annual Spending Points represent a government’s annual funding, NOT GDP or GNP or anything like that. Obviously, rich nations have more to spend, but if you start pull a Regan and cut taxes left and right, you might start experiencing tax flow problems that aren’t related to the prosperity of your nation. Conversely, if you say in your orders that you want to increase taxes, your ASP might get a short term boost, then decline precipitously as the national economy is exhausted. You can try to write polices into your orders that might result in an ASP boost during the update, but there are also some direct ways you can use ASP to influence ASP:
-An investment of 3 ASP will increase your next turn’s ASP by 1 point. This represents government funded economic development. If your orders detail a specific stimulus plan, you may try to cut corners, invest less than 3 ASP in the boost, and hope I show you mercy, but the only way to be absolutely sure of a boost is to invest all 3 ASP.
-You may overspend by up to double your ASP, but for every point you overspend in your orders, your next turn’s ASP will be reduced by one. If Jonny’s nation has an ASP of 4 and he spends 5, next turn his ASP will be 3. This emergency spending tactic might serve in a pinch if you get invaded.
Also note that while many of the sections of the stats detailed below detail other ways to spend ASP, you can spend ASP in any way you see fit, even if something is not specifically in the rules. Want a powerful spy agency? Start investing ASP into your very own KGB rip-off, and soon you’ll have the best secret agents in the world. Just don’t forget to remind me how much you’ve invested into your side projects in your orders.

Approval Polling: 57%

Yes, we’ve reached a new section of the rules. Approval Polling is the official best guess at how your people feel about your government, and it will rise and fall every so often without being mentioned in updates. Note that while this number lets you put your finger on the pulse of the people, if it ever rises to insanely high levels, (say, 99%) there’s a good chance your people are too afraid to tell you they hate you. So, beware extremely high and extremely low approval ratings. Both are warning signs. There is no direct way to influence this stat through ASP.

Acquired Technology: G0.R0.X0.E0.A0.N0.T0

This is probably the most complicated section of the stats, but fear not. Each letter stands for a field of technological investment, and the number immediately after each letter tells you what level of advancement the nation has reached in the field. The periods are just meaningless separators. In order, the fields are Genetics, Robotics, Explosives, Equipment, Aeronautics, Naval, and Theoretical (obviously, all fields involve theory, so the last category is really a catch-all that can result in some really incredible discoveries). Nations start the game in a dead technological heap, with an advancement level of 0 in every category, but richer nations obviously can quickly advance. In order to advance to the next level of scientific knowledge in a specific field, invest one more ASP than your current level number. So, if the American Federation is to raise its Genetics level from 0 to 1, its player has only to invest a single ASP. However, if the next turn that same player wants to raise American Genetics technology from level 1 to level two, he has to invest 2 points. So, what does technology do? Whatever you want it to! For example, in this world nuclear weapons have not yet been invented, and so you want to try and make an H-Bomb, you have a better chance of a successful test if you have obtained high level of Explosives technology. If you want to create a race of robot servitors to serve your peoples’ every whim, invest in Robotics else you will have costly failures--even, if you really screw up, a mechanical revolution. Technology puts weight behind the words of your orders, and makes crazy stuff possible if you have the right perquisites. PM me if you have ideas. Two more things to note:
-If your orders describe what specific areas of technology you’re interested in, (you are only buying Robotics technology for the sake of giant mecha suits, for example) then you nation will specialize in the areas you are interested in. If your nation has a Robotics score of 10, but has only been using it to build mecha, you’ll have really amazing mecha but won’t be able to suddenly turn around and build an amazing AI.
-Technology levels can be traded, stolen, and invested in through international cooperation. If two or more countries want to help each other build giant spaceships (Aeronautics technology) that’s fine by me.

Developing Technology: None

Technology ultimately gets very expensive, but if you can’t afford all of the next level with one turn’s ASP, fear not. Your progress will be recorded in this area of the stats.

Other Investments: None

Remember when I said you can spend ASP on anything? That’s still true, but if you have a really specific project in mind, start spending for it in your orders and it will wind up here, as a fraction counting how many ASP you have already invested out of how many ASP you will need to finish. Projects can be labeled secret, of course.

Army: 10 divisions

This is the bread and butter of your military. For each ASP you invest here, you instantly gain 5 divisions of soldiers to play with. Each division is roughly ten thousand soldiers. How effective your armies are can be related somewhat to technology, specifically Equipment technology, but you will get more of a boost if you explain the relevance of specific inventions to the battlefield. On a related note, if you start detailing strategies, tactics, and training styles in your orders, your armies will be more effective in the field. You can create new types of non-generic army units with an investment of 1 ASP, and then you can consult with me or decide for yourself how much they will cost on a per unit basis. This is how things like killer robots show up in the stats. You can recoup your design investment by selling non-generic unit plans to nations without the same military structure, and they are well advised to buy, because copycat versions tend not to be as good. Especially if your killer robots are fueled by Robotics level 9 and the other guy only has Robotics level 2. As I’ve just implied, nations can build advanced designs even if they don’t have the technology that inspired their creation, so long as they buy or steal plans from the inventive nation.

Navy: 10 squadrons

A squadron is a handful of ships. Think a cruiser, a couple destroyers, and a pocket carrier. For each ASP invested, you can get 5 squadrons. Naval technology is related to quality. Of course, if you want non-generic units, designs cost 1 ASP a pop, and work exactly like Army designs.

Air Force: 10 groups

A group is twelve jets, a mix of both fighters and bombers. Aeronautics technology is related to quality. Of course, if you want non-generic units, designs cost 1 ASP a pop, and work exactly like Army and Navy designs. Space ships probably will be listed here, if we get that far.

Background: The breakup of the Soviet Union was matched by a similar disintegration on the other side of the Atlantic, as the people of the once proud United States fell into infighting, having lost their common enemy. The strongest of the US splinter nations is the American Federation, based in New York.

That’s the American Federation background. It will probably get outdated fast by developments in the updates.

Part Three: Updates

The game starts in the year 2000, meaning the first update covers year 2001, the next 2002, etc. Each update will list important civil and military developments. Any changes in the stats based on ordered investments will not be listed here, but all other changes will be, with the exception of changes in Approval Rating. There will also be a map with every update, showing the current territorial status of the world, as well as the presence of cities, rivers and perhaps fortifications. Paint the map your color!

Part Four: Orders

Submit orders via PM each turn on strategy and ASP spending.

Part Five: Stories

I think they add great flavor to NESing, but I’ve gotten carried away with them in the past. One each turn will provide your nation with an in-update boost of some sort.


Spoiler :
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Stats

Federal Republic of Alaska/Lord Iggy
Government: Conservative Democracy
Annual Spending Points: 3
Approval Polling: 61%
Acquired Technology: G0.R0.X0.E0.A0.N0.T0
Developing Technology: None
Other Investments: None
Army: 15 divisions
Navy: 10 squadrons
Air Force: 10 groups
Background: In the fall of the United States and Canada during the early 1990s, the north became a refuge for soldiers and seeking a home.

Quebec/NPC
Government: Authoritarian Presidency
Annual Spending Points: 3
Approval Polling: 49%
Acquired Technology: G0.R0.X0.E0.A0.N0.T0
Developing Technology: None
Other Investments: None
Army: 10 divisions
Navy: 10 squadrons
Air Force: 10 groups
Background: French-speaking Canadians stepped in to fill the void when their national government disintegrated. Now the Quebecois find themselves ruling more territory than they bargained for.

Theocratic State of Deseret/germanicus12
Government: Theocracy
Annual Spending Points: 5
Approval Polling: 70%
Acquired Technology: G0.R0.X0.E0.A0.N0.T0
Developing Technology: None
Other Investments: None
Army: 10 divisions
Navy: 10 squadrons
Air Force: 10 groups
Background: In the Western United States, the LDS Church stepped in to fill the void left by Washington. Now the leadership has to find a way to reconcile some of their new nation’s principles with the old American (and Mexican) way of life, though for the time being, many people are just grateful for the stability.

American Federation/Nuclear kid
Government: Liberal Democracy
Annual Spending Points: 5
Approval Polling: 57%
Acquired Technology: G0.R0.X0.E0.A0.N0.T0
Developing Technology: None
Other Investments: None
Army: 10 divisions
Navy: 10 squadrons
Air Force: 10 groups
Background: The breakup of the Soviet Union was matched by a similar disintegration on the other side of the Atlantic, as the people of the once proud United States fell into infighting, having lost their common enemy. The strongest of the US splinter nations is the American Federation, based in New York.

The Confederate States/Anonymoose
Government: Authoritarian Presidency
Annual Spending Points: 3
Approval Polling: 48%
Acquired Technology: G0.R0.X0.E0.A0.N0.T0
Developing Technology: None
Other Investments: None
Army: 10 divisions
Navy: 10 squadrons
Air Force: 10 groups
Background: In this American splinter states, an alliance of traditional southern interests with Miami Cubans led to an expansionist policy throughout the Caribbean in the name of recovering Cuba from the Castros. With that objective accomplished, the nation seems at a loss for what to do next.

Venezuela/-✩-
Government: Socialist Democracy
Annual Spending Points: 3
Approval Polling: 51%
Acquired Technology: G0.R0.X0.E0.A0.N0.T0
Developing Technology: None
Other Investments: None
Army: 10 divisions
Navy: 10 squadrons
Air Force: 10 groups
Background: In the 1990s, with the United States gone and the hemisphere threatening to slip into anarchy, Venezuela embarked on an expansionist campaign to secure the border regions.

Lima Republic/NPC
Government: Conservative Democracy
Annual Spending Points: 2
Approval Polling: 54%
Acquired Technology: G0.R0.X0.E0.A0.N0.T0
Developing Technology: None
Other Investments: None
Army: 10 divisions
Navy: 10 squadrons
Air Force: 10 groups
Background: This nation formed as a counterbalance to Venezuela’s rapid expansion.

Brazil/NPC
Government: Moderate Democracy
Annual Spending Points: 4
Approval Polling: 59%
Acquired Technology: G0.R0.X0.E0.A0.N0.T0
Developing Technology: None
Other Investments: None
Army: 10 divisions
Navy: 10 squadrons
Air Force: 10 groups
Background: One of the more stable governments on Earth, despite the loss of some border regions, Brazil stands ready to forge an economic success out of the world’s new order, if invaders don’t stop her first.

Argentine Federation/NPC
Government: Conservative Democracy
Annual Spending Points: 3
Approval Polling: 55%
Acquired Technology: G0.R0.X0.E0.A0.N0.T0
Developing Technology: None
Other Investments: None
Army: 10 divisions
Navy: 10 squadrons
Air Force: 10 groups
Background: Fate has made the Argentine Federation either Brazil’s natural ally or natural enemy: it is a stable state in the same region with the same general outlook.

South African Union/Haseri
Government: Conservative Democracy
Annual Spending Points: 3
Approval Polling: 56%
Acquired Technology: G0.R0.X0.E0.A0.N0.T0
Developing Technology: None
Other Investments: None
Army: 10 divisions
Navy: 10 squadrons
Air Force: 10 groups
Background: Forged from an alliance of black intellectuals and Afrikaners, the South African Union has won the support of its citizens by extending order. However, someone might soon notice that the country is run by a cabal of elites supporting each other for the top positions, and then who knows what will happen?

Nigerian Republic/NPC
Government: Military Dictatorship
Annual Spending Points: 3
Approval Polling: 85%
Acquired Technology: G0.R0.X0.E0.A0.N0.T0
Developing Technology: None
Other Investments: None
Army: 15 divisions
Navy: 10 squadrons
Air Force: 10 groups
Background: After Africa was decolonized, the old colonial borders were rendered obsolete. One of the major beneficiaries of the new land grab occurring in the 1960s was Nigeria, which increased its proportion of Christians by invading due south.

Islamic Courts Union/NPC
Government: Theocracy
Annual Spending Points: 2
Approval Polling: 98%
Acquired Technology: G0.R0.X0.E0.A0.N0.T0
Developing Technology: None
Other Investments: None
Army: 10 divisions
Navy: 10 squadrons
Air Force: 10 groups
Background: Southern Somalia survived the fall of Siad Barre by undergoing a surge of Islamic fundamentalism. While Puntland was lost to another Islamic power, a core alliance of Somali clans expanded the nation established their power in Dar es Salaam to lord over as set of newly conquered peoples.

Sudan/NPC
Government: Military Dictatorship
Annual Spending Points: 2
Approval Polling: 97%
Acquired Technology: G0.R0.X0.E0.A0.N0.T0
Developing Technology: None
Other Investments: None
Army: 10 divisions
Navy: 10 squadrons
Air Force: 10 groups
Background: The Mahdist sprit never really left Sudan, even after the British quelled an uprising in the late 1800s. As the world spun out of control, a native elite based in Khartoum harnessed the power of local religious organizations to maintain control of the country. However, as one might imagine, it is foul bargain, and the Islamists are growing in power.

Kingdom of Morocco/Kraznaya
Government: Constitutional Monarchy
Annual Spending Points: 2
Approval Polling: 67%
Acquired Technology: G0.R0.X0.E0.A0.N0.T0
Developing Technology: None
Other Investments: None
Army: 10 divisions
Navy: 10 squadrons
Air Force: 10 groups
Background: Morocco, freed from French control, was one of the major beneficiaries in the African land grabs of the 1960s.

Tunisian Arab Jamahiriya/NPC
Government: Socialist Dictatorship
Annual Spending Points: 3
Approval Polling: 97%
Acquired Technology: G0.R0.X0.E0.A0.N0.T0
Developing Technology: None
Other Investments: None
Army: 10 divisions
Navy: 10 squadrons
Air Force: 10 groups
Background: In Tunis, Communism and Arabism have mixed to create a new proto-ideology.

Iberia/Milarqui
Government: Liberal Democratic Republic
Annual Spending Points: 2
Approval Polling: 54%
Acquired Technology: G0.R0.X0.E0.A0.N0.T0
Developing Technology: None
Other Investments: None
Army: 10 divisions
Navy: 10 squadrons
Air Force: 10 groups
Background: With Franco’s death, Spain and Portugal merged into a democratic republic.

Socialist Republic of France/NPC
Government: Socialist Democracy
Annual Spending Points: 2
Approval Polling: 50%
Acquired Technology: G0.R0.X0.E0.A0.N0.T0
Developing Technology: None
Other Investments: None
Army: 10 divisions
Navy: 10 squadrons
Air Force: 10 groups
Background: Even at the height of the Cold War, France insisted on going its own way, with various presidents attempting to run benevolent welfare state in the midst of national tension and hatred. Now that the nation has lost a recent war to Iberia, French administrators can peer out of their shattered hexagon and see a world that considers their country a very small fish.

Central European Union/Flavius Aetius
Government: Federative Conservative Democracy
Annual Spending Points: 2
Approval Polling: 45%
Acquired Technology: G0.R0.X0.E0.A0.N0.T0
Developing Technology: None
Other Investments: None
Army: 10 divisions
Navy: 10 squadrons
Air Force: 10 groups
Background: After the Treaty of Maastricht proved a noble disaster, the Lowlands joined with Italy and some central German-speaking regions to form a rump but unitary nation.

Great Britain/fantasmo
Government: Constitutional Monarchy
Annual Spending Points: 2
Approval Polling: 60%
Acquired Technology: G0.R0.X0.E0.A0.N0.T0
Developing Technology: None
Other Investments: None
Army: 10 divisions
Navy: 10 squadrons
Air Force: 10 groups
Background: In recent years, Britain has seen a decline in international power similar to that of France, but the nation’s island location has afforded the British people a measure of safety that their onetime allies desperately crave.

Scandinavian Republic/NPC
Government: Liberal Democracy
Annual Spending Points: 2
Approval Polling: 59%
Acquired Technology: G0.R0.X0.E0.A0.N0.T0
Developing Technology: None
Other Investments: None
Army: 10 divisions
Navy: 10 squadrons
Air Force: 10 groups
Background: After some halfhearted attempts to join with the Central European Union, the Scandinavian region made a capital at Oslo and went its own way.

People’s Republic of Europe/Azale
Government: Communist Dictatorship
Annual Spending Points: 3
Approval Polling: 95%
Acquired Technology: G0.R0.X0.E0.A0.N0.T0
Developing Technology: None
Other Investments: None
Army: 10 divisions
Navy: 10 squadrons
Air Force: 10 groups
Background: After the fall of the Soviet Union, relatively prosperous East Germany felt the need to carry the torch, and thus did Berlin bring a substantial part of Europe into a new state.

Poland/NPC
Government: Authoritarian Republic
Annual Spending Points: 2
Approval Polling: 54%
Acquired Technology: G0.R0.X0.E0.A0.N0.T0
Developing Technology: None
Other Investments: None
Army: 10 divisions
Navy: 10 squadrons
Air Force: 10 groups
Background: Poland joined with the Baltic states after the fall of the Soviet Union to increase clout.

Northern Collective/NPC
Government: Oligarchic Republic
Annual Spending Points: 3
Approval Polling: 59%
Acquired Technology: G0.R0.X0.E0.A0.N0.T0
Developing Technology: None
Other Investments: None
Army: 10 divisions
Navy: 10 squadrons
Air Force: 10 groups
Background: After the fall of the Soviet Union, various business leaders around Saint Petersburg and in Finland got fed up with the way Yeltsin was ruining the region, and so founded a new country to conform to the needs of their corporations. Trondheim, deemed a suitably distant place for government, was purchased from a then-anarchic Norway.

Constantinople Federation/LittleBoots
Government: Authoritarian Presidency
Annual Spending Points: 3
Approval Polling: 67%
Acquired Technology: G0.R0.X0.E0.A0.N0.T0
Developing Technology: None
Other Investments: None
Army: 10 divisions
Navy: 10 squadrons
Air Force: 10 groups
Background: The Soviet Union’s fall left a lot of lost satellites looking for direction. Greece, victorious from a recent war against Turkey, stepped in to provided that direction, placing much of Eastern Europe under a new brand of domination.

Russian Republic/EarlGrey
Government: Liberal Democracy
Annual Spending Points: 2
Approval Polling: 9%
Acquired Technology: G0.R0.X0.E0.A0.N0.T0
Developing Technology: None
Other Investments: None
Army: 10 divisions
Navy: 10 squadrons
Air Force: 10 groups
Background: Rump Russia teeters on the verge of collapse, its capitalist experiment having gone so horribly awry that local mafias run many areas of the country.

Mesopotamian Union/NPC
Government: Liberal Democracy
Annual Spending Points: 3
Approval Polling: 58%
Acquired Technology: G0.R0.X0.E0.A0.N0.T0
Developing Technology: None
Other Investments: None
Army: 10 divisions
Navy: 10 squadrons
Air Force: 10 groups
Background: Perhaps the most shining example of human success in all the world, the Mesopotamian Union is run by a combination of Egyptian aristocrats, Turks, Kurds, Maronite Christians, Palestinians, and Israelis, who decided to put aside their differences and forge a new nation based on the principles of human rights. The Syrians are a perennial problem, however, and their leaders want an Islamist nation.

Arabian Umma/NPC
Government: Theocracy
Annual Spending Points: 3
Approval Polling: 88%
Acquired Technology: G0.R0.X0.E0.A0.N0.T0
Developing Technology: None
Other Investments: None
Army: 10 divisions
Navy: 10 squadrons
Air Force: 10 groups
Background: With continual chaos in world financial markets, the Saudis decided their best bet was to unify OPEC, but their efforts ended somewhat differently than anticipated after the nation’s reigns were seized by the clerics.

Pakistan/NPC
Government: Military Dictatorship
Annual Spending Points: 3
Approval Polling: 30%
Acquired Technology: G0.R0.X0.E0.A0.N0.T0
Developing Technology: None
Other Investments: None
Army: 10 divisions
Navy: 10 squadrons
Air Force: 10 groups
Background: The Pakistani military leadership profited off of Soviet and Iranian collapse, if territorial expansion can be considered profit. The government’s current hold over the nation seems rather untenable.

Indian Republic/D’Artagnan59
Government: Conservative Democracy
Annual Spending Points: 3
Approval Polling: 51%
Acquired Technology: G0.R0.X0.E0.A0.N0.T0
Developing Technology: None
Other Investments: None
Army: 10 divisions
Navy: 10 squadrons
Air Force: 10 groups
Background: India was rescued from the brink of collapse by a militant Hindu party, which placates its constituents by putting on a show of swearing revenge on the People’s Republic of China while their diplomats kowtow to the obvious regional leader.

Far Eastern Republic/Karalysia
Government: Communist Junta
Annual Spending Points: 3
Approval Polling: 65%
Acquired Technology: G0.R0.X0.E0.A0.N0.T0
Developing Technology: None
Other Investments: None
Army: 10 divisions
Navy: 10 squadrons
Air Force: 10 groups
Background: Various Red Army groups on the Pacific coast swore to stop obeying orders from the Kremlin after Soviet leadership began to make an endless stream of concessions to the West. They seized a good quarter of the Asian continent, and have since fought many wars to keep the dream of a glorious future alive.

People’s Republic of China/bestrfcplayer
Government: Communist Dictatorship
Annual Spending Points: 5
Approval Polling: 99%
Acquired Technology: G0.R0.X0.E0.A0.N0.T0
Developing Technology: None
Other Investments: None
Army: 10 divisions
Navy: 10 squadrons
Air Force: 10 groups
Background: It is hard to say if China gained or fell during the recent world turmoil. Japan was conquered after her American protector disappeared, and India was humbled, but southern and northern regions of the homeland were stripped away by other aggressive regimes.

ASEAN/NPC
Government: Federative Conservative Democracy
Annual Spending Points: 4
Approval Polling: 58%
Acquired Technology: G0.R0.X0.E0.A0.N0.T0
Developing Technology: None
Other Investments: None
Army: 10 divisions
Navy: 10 squadrons
Air Force: 10 groups
Background: The Association of Southeast Asian Nations banded together in the 1990s the way the states of Europe could only dream of, fending off a Chinese invasion and accepting Taiwan as a member state.

Indonesian Empire/NPC
Government: Monarchy
Annual Spending Points: 3
Approval Polling: 87%
Acquired Technology: G0.R0.X0.E0.A0.N0.T0
Developing Technology: None
Other Investments: None
Army: 10 divisions
Navy: 15 squadrons
Air Force: 10 groups
Background: After Dutch withdrawal from the Indonesian archipelago, the region went a little crazy, and eventually a unitary Indonesian state established a capital at Perth in conquered western Australia in an effort to keep the native whites under the Imperial thumb.

Oceanic Confederation/NPC
Government: Moderate Democracy
Annual Spending Points: 2
Approval Polling: 54%
Acquired Technology: G0.R0.X0.E0.A0.N0.T0
Developing Technology: None
Other Investments: None
Army: 10 divisions
Navy: 10 squadrons
Air Force: 10 groups
Background: After Australia’s unfortunate humbling by the Imperial Indonesian Navy, its rump combined with the remaining free states of Oceania in a union committed to resisting Indonesian aggression.
 
Notes

Yes, the stats are very generic, but at least my nation descriptions started getting more interesting towards the end. You may now claim nations, and if you want, submit a new national description modified within reason. You can specify who exactly is in charge of your country, and what recent national history really looked like.

Remember, with Monday comes the real thread. For now, just claim stuff and discuss. No diplo yet.

FYI, the American Federation, Deseret, and the PRC are the three strongest powers, but now they have all been claimed! ASEAN and Brazil have become the strongest unclaimed powers.

You may now post!

Reservation List

Karalysia - Far Eastern Republic
Flavius Aetius - Central European Union
Lord Iggy - Federal Republic of Alaska
LittleBoots - Constantinople Federation
bestrfcplayer - People's Republic of China
Kraznaya - Kingdom of Morocco
Nuclear kid - American Federation
D’Artagnan59 - Indian Republic
germanicus12 - Theocratic State of Deseret
-✩- - Venezuela
Haseri - South African Union
Anonymoose - The Confederate States
EarlGrey - Russian Republic
fantasmo - Great Britain
milarqui - Iberia
Azale - People's Republic of Europe
 
Far Eastern Republic/NPC
Government: Authoritarian Presidency
Annual Spending Points: 3
Approval Polling: 65%
Acquired Technology: G0.R0.X0.E0.A0.N0.T0
Developing Technology: None
Other Investments: None
Army: 10 divisions
Navy: 10 squadrons
Air Force: 10 groups
Background: Various Red Army groups on the Pacific coast swore to stop obeying orders from the Kremlin after Soviet leadership began to make an endless stream of concessions to the West. They seized a good quarter of the Asian continent, and have since fought many wars to keep the dream of a glorious future alive.

Calling this.
 
Can I reserve the Central European Union?
 
Done. I'll put a list of reservations in my last post.
 
Various Red Army groups on the Pacific coast swore to stop obeying orders from the Kremlin after Soviet leadership began to make an endless stream of concessions to the West.

If it's made up of various hardline Red Army groups angered at Soviet weakness why isn't it hardcore Communist? I demand sweet, sweet Communism!
 
The thought was that in the Far East, the generals got so fed up with Moscow's weakness that the word communist became taboo, but I'll jettison that idea. Communist Junta your government is!
 
Wooooo! Imago! Hmmm... an Imago NES... I shall be original and select the Constantinopolitan Union (or whatever)
 
restating my interests as per other thread.

Labelled map please?
 
Wooooo! Imago! Hmmm... an Imago NES... I shall be original and select the Constantinopolitan Union (or whatever)

You know, I was thinking of your Byzantium's march into Germany when I drew that country on the map. The idea of the Greeks marching north into Europe stuck with me.

Labelled map please?

I will see what I can do.

EDIT: Labeled Map. Anwhere that might get remotely confusing (i.e. Europe) was color-coded.

Spoiler :
cwslabeled.png
 
By the way, is everybody at war with eachother at the start?

No, though the PRC has been at war very recently with most of its neighbors. Everybody starts in an uneasy peace, but I do expect some fighting on the first turn.
 
American Federation for me
 
I think I'll take the Indian Republic instead, possibly Union of South Africa or PRE.

Though Indian Republic is #1 on priority.
 
Do you want to be put down for the Indian Republic, then? You can always switch later.
 
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