Lonely Hearts Club, BtS Edition, Chapter LX : Darius I ( take 2 )

r_rolo1

King of myself
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Welcome to the 60th edition of the Lonely Hearts Club for BTS. In the Lonely Hearts Club we explore strategies to cope with one of the most dreaded situations in Civ IV ( possibly the main reason for reloads after the military collapse one :p ): starting in isolation....

For the 60th game in BTS the chosen leader was again Darius of the Persians:
Spoiler :
civ4screenshot0104.jpg


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Darius, alongside with Willem , is one of the most hyped new leaders that BtS brought. It is not without some reason, though: the trait combo it has, Fin/Org, is easy to leverage and it gives a quite powerful benefit if well used and this combined with probably one of the strongest UU in the game ( atleast in SP ) that eats archer garrisons as breakfast. As a AI ... well, the least I can say is that Darius XML defined personality is clearly underacheiving and rarely makes the advantages it has to work on his favor ( not mentioning it tends to make some weedy tech choices: I can't forget a game where he was #1 in everything in the end of the middle ages and then shoots to radio without getting nothing more solid in terms of military than muskets ... it did not ended well for him ;) ) ... too bad. But, clearly, in the hands of a human that knows what it is doing, this leader can give some solid yields.

In isolation: well, Fin/Org is as good in isolation as outside of it ;) The UU... well, besides barb action, will be probably decorative.

His UU
Spoiler :
civ4screenshot0106t.jpg

The Immortal, is a beefed chariot that can fortify and that also has a strong direct bonus vs archery units ( in spite of his base strenght making this bonus only realistically worthwhile vs archers ). As you can imagine, this unit is the terror of any player that opts/ is forced to rely on archers to defend his cities in early game and a lot of players put it in the top 5 of the strongest UU in game because of that.

In isolation... well, like I pointed out, immortals are only a realistical advantage to a army in the early ages, so you will be surely in a bad situation if you need to use this in war vs other civ in here ;) Besides that, the usual anti barb and garrison ( given that they can fortify they are far better at this than chariots ;) ) duties

His UB
Spoiler :
civ4screenshot0107.jpg

The apothecary is a grocer replacement that gives 2 extra health in top of the regular grocer bonuses. The bonus is not displicend in later eras, when there are green faces everywhere, but it is not probably a big factor when you have them avaliable by the first time ( and this is if you are a player that cares for the health of the cities in your empire ;) ), so in the end this UB normally is not a big bonus.

In isolation ... well, barring the use of HR :) garrisons ( for some reason my games with Persia end with tons of "happy immortals" in the cities :D ) , in isolation normally you hit the happines cap far before the health cap, even more than in regular games. So this bonus only gets more useful by the end of the game....

The start (Thanks to DanF for the solution of the unit change of place ;) .... The warrior/scout should appear always in the same place from now on, really :p ):
Spoiler :
civ4screenshot0103.jpg

Riverside rice and plains marble are the only resources in view. Besides that we have a naked riverside plains hill and lots of forest, mostly grassland one. as this is a Fractal map, there is another food resource too somewhere in the fog ( a internet cookie for the person who says where just from looking at the posted screenie ). But in the end this is one of those "tech BW and chop... otherwise you can't do a thing in your BFC before preserves and lumbermills" starts :D As a side note, you can see water in the south of the known map...

Regarding the saves ( if you're using DanF change to the WB files load, skip this ): given some complaints about the efects of the AI starting without archery in high levels ( giving a unfair advantage to AI that have early UU and/or have early warmongering tendencies ), I decided to make 3 WB saves ( all in the same zip file ). The WB saves are equal except for the fact that one of them ( labeled Monarch ) has all of the AI with archery as starting tech ( corresponding to a game started in Monarch ), one ( labeled Immortal ) has all of the AI with archery,hunting and agriculture as starting tech ( corresponding to a game started in Immortal ) while the last is the corresponding to a game starting in Noble ( labeled Noble ). All WB saves are playable in all levels, but ( for a example ) if you use the Monarch one the AI will start with archery ( and archers ) in any level. This has only a slight effect in the human directly ( mainly via the garrisons of barb cities ), but has a huge effect on the AI gaming in the outer lands ( avoiding scenarios like Pacal, Shaka or Sitting Bull to take all the barb cities and becoming moguls ). I strongly recommend the usage of the Monarch save if you want to play in Monarch+ and the Immortal at Immortal/Deity.... All the speeds are working well ( no more games ending in 1900 ) The saves are zipped... you only have to unzip this to the worldbuilder saves or for the PublicMaps folder ( either one will do ) and load it from the scenarios.

Any problem PM me...


P.S WB saves are crosscompatible between 3.13 ( and earlier ) and 3.17 ( and later ) if they don't have No Espionage ticked. No problem with the patches here :p And as WB saves are no more than text files and Vanilla and Warlords WB are almost equal, you can play this if you exchange the non-Vanilla ( or non-warlords ) stuff ( in here it will be only leaders and civs eventually )

Again a small request ( not mandatory :p ) :

We ask the participants to do, if possible, a write-up with the victory save and a description of your game ( strategies, techs researched, wars,...). All the info should be in spoiler tags ( to not disturb other people's games ). If you want ( we would like to :p ) post reports at this moments of the game:

Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.

Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.

Checkpoint 3 - when we are committed to a victory condition (or at least think we are).

Checkpoint 4 - Victory (or defeat).


The last words are to wish good luck to all :goodjob: . And let the games begin!



P.S We don't have any kind of problem with defeats and reruns. Just play and enjoy ;)
 

Attachments

Hi

Prince, Marathon, 820 BC, checkpoint 1--island all explored and dot mapped.

Spoiler :
Settled in placed started a scout while teching ah then mining bw. Giving that we KNOW we're isolated I probably should have just done a warrior first but good thing I picked scout cuz a bear ate my first one and there were still goodyhuts to be popped.

Speaking of huts no techs but no maps either-they all gave a ton of gold which is handy :).

With island being so tiny I didnt bother with GW. Barbies werent that big a deal. A cpl of warrirs, then cpl of archer and one spear. They all died and now land is pretty well spawnbusted so I doubt anymore are gonna show up.

Not starting on the coast and not starting with fishing I didnt even try for GLH. I did get stonehenge done and a oracle. Oracle was time PERFECTLY (and believe me it was an accident NOWAY I can do something like that on purpose hehe) JUST as writing was done teching Oracle was finished so I picked CoL and chose Islam as the free religion.

There was lots of forests left and with so few happy resources I made a go for Mids and get them done and still have a few forrest left round my cap which I will save for GL once lit done.

Here is dot map I made:

dotmap.jpg


Best I could cuz at leats to me it dont look like all that much nice choices :/. Looking at it now I think hope4oil can be moved 1east. It almost kneejerk reaction to want to settle on a river if I can but actually since if I settle OFF the river in this case I could actually built a cottage or farm or water mill or something there and work it where if I built it on the river it means one less workable tile in that cities bfc. Filler should probably be moved 1 south too.

After my current cities finish their librairs I am gonna try and settle cottageme, maui and squirrels as my next 3 cities. ALthough speaking of Maui not sure if maui should go their or maybe at grab fish. I chose Maui just cuz of all the land it seems like the NICEST site and maui would make it even nicer. BUT even without maui it should still be pretty decent city while grabfish is gonna be pretty sucky and maybe maui there good actually make it productive.

If anybody have suggestions PLEASE let me know cuz I am still not all that great at picking sites and things like this dont help:

badsign.jpg


I sent my axe up ahead to spot I planned to settelt for the horseys and you can see the blue circle of sucky suggestions seems to have picked the EXACT same spot I planned and even worse same dealio happened for city where I grabbed the copper--blue circle right where I planned so it HAS to be bad sign when AI is agreeing with your locations hehe.

Anyways plan right now is finish currency then aesthetics/lit and go for GL and then fishing/sailing. No clue for overall longterm plan yet but reason I picked islam for religion is cuz way things look with so few reasources on island not even enuff for trading much it looks like at SOME point Im gonna have to go open up a can of jihad on somebody hehe.

Kaytie
 
I don't pick on people's English, as you don't see me going around demonstrating fluency in a second language, but for the life of me I was baffled trying to parse this sentence. What is "displicend" supposed to be, I wonder.

The bonus is not displicend in later eras, when there are green faces everywhere, but it is not probably a big factor when you have them avaliable by the first time

I will definitely play this, looks like fun. Although you'd think by Episode LX we would have solved all the mysteries of isolation by now :)
 
By the way, the food is 2w 1S based on the starting pic AFAIK. However, you lie about fractal map script giving 2 food resources, due to the cow glitch making the game accept 1 plains cow as the only food "resource".
 
Emperor/Normal - 1AD

Checkpoint 1:
Spoiler :

Just finished up GLib and Parthenon should be in shortly. NE going up in GLib city. Only 1 GS so far but with NE they should be rolling in quickly for some heavy bulbing.

Happiness is biggest problem here. Almost have Monarchy for HR. Just realized that no one has founded Confu so I'll head there next to try and found the religion. Otherwise I'll bulb Philo for Tao.

I founded the better commerce cities first so research is doing ok. I'll focus on resolving happy problem and filling in cities while teching toward lib/astro. We'll see how it goes.....I typically fall behind on Emperor for isolated starts, but Darius is very strong for this so hopefully I do better.

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Checkpoint 2ish:
Spoiler :

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Just took Astro from Lib. Still battling health/happy issues, but I'll be meeting the other civs soon to get a lot of trade going. Looking forward to big trade routes and resources.

Finishing up the last few unis to open up Oxford. Still have a few more cities to settle . Plan to head to Democracy so I can get some production in my cottage cities. I probably should have settled one or two production cities early as I'm having trouble getting enough units/settlers/infra going.
 
Hi

Prince, Marathon, 970 AD checkpoint 2


Spoiler :
After currency was done I went did aethetics/lit and got GL built in my capitol. A lil later a Gpriest spawn and I bulbed him for theo since I already used an earlier one for Islam shrine. I didnt get a religion BUT:

apdone.jpg


Thats ONE headache I wont have to deal with and it will help me get a lil hammer boost in my cities :)

I felt I was doing ok. I was managing to get my cities settled and to wonderwhore a lil bit getting SoZ done so I wouldnt have to worry about it and also got MoM. Then I noticed this:

neighbors.jpg


At first I was like oh great bootycall but found out later it was Brenus and also that I probably would have better off if it WAS bootycall.

I got optics done and:

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I win the navigation race and I am still thinking I am doing ok. Even tho it turns out the celts are lead by Brennus who is lap dog of BK and who made me instant worst enemy as soon as w emet. But the navigation race is won. I have a lil tech lead on bk and even tho at this point my power is lower even than brennus who has ONE flippin city I figure I am still in good shape. Build my army up and try for lib and see how it goes right?

But then SOME civ gets liberalism in like 860AD!!!!!!! 860AD!!! I know I know its not a big deal to high level players. But this is prince and AI NEVER gets lib that early. AT first after meeting Hammy who has Nat I think it might be him. But then I meet Zara who already has astronomy so I guess it is him. But he is also a lap dog to BK. And he only has ONE city. That dillhole SOMEHOW got lib race by 860 ad on prince with ONE city????? Im gonna go out on limb and say some bulbing was involved :P

Here is tech sitch at this point:

970techsitch.jpg


I am ahead of the bottom civs but getting STOMPED by hammy and one city wonder Zara. And it kinda LOOKS like I am ahead of BK but not where it counts his military techs as good or better than mine and that is NOT good.

Diplositch:

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Luckily Hammy is a diff religion from BK but he doesnt hate him all too much even so. Which probably means I cant play em off each other and SB and Lizzy arent much better and even harder to be friends with than hammy would be.

My empire:

970empire.jpg


Not sure how good the plavement is but it best I could come up with on my own so it will have to do

Demos:

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Im actually number one in economy. not that it means much since lib race ALREADY over before I knew it even started yet :/.

Not sure what plan is at this point other than tech out guilds and spam knights as fast as I can and HOPE Zara does it gift astronomy to his Master BK anytime soon. Cuz if he does then I am dead :(.

Wish me luck I am gonna need it BIGTIME hehe.

Kaytie
 
Checkpoint 1, Monarch/Epic, dotmap only. I never know which city should be the 2nd one!

Spoiler :
Tech Mining->BW. AH from a hut. Worker->Warrior->now Settler. Thinking maybe rice/fish city (Sushi Town!) to the SE since it would be automagically hooked up via the river. Not sure.

Civ4ScreenShot0162-1.jpg

 
Checkpoint 1, Monarch/Epic, dotmap only. I never know which city should be the 2nd one!

Spoiler :
Tech Mining->BW. AH from a hut. Worker->Warrior->now Settler. Thinking maybe rice/fish city (Sushi Town!) to the SE since it would be automagically hooked up via the river. Not sure.

Spoiler :

Your fish-cow-horse city would be an excellent option for a second city. It has plenty of food, good production, and gives you access to your UU. It can very early act as a military pump, settler/worker pump, or get an early library and run scientists for the early GS. Plus it can work all it's specials without needing a border pop!

The rice-fish city is also a good spot, but it lacks early production. It might be good for a third/fourth city as it could just start running cottages for expansion. Also note that it will NOT be connected to your capital (cap doesn't have access to that river w/o sailing).
 
Emperor/Normal to 1929 Space Victory

Spoiler :

Found the other civs and was at tech parity/slight lead. So I cottaged up, ran all the bottom line civics, and beelined to Internet. Picked up most of the late game wonders (Hollywood, Rock n Roll, Eiffel) which gave me some trade bait to pick up more health and happy. With internet I picked up 10 techs, then self teched the last 6 or 7 space techs while building parts.

The main continent got embroiled in some wars and fell behind. At one point SB DOWed me and the same turn the UN vote came up and I selected to end the war against me. Following turn Izzy DOWs me, but then the resolution passes and I was out of the war :crazyeye:

Charly vassaled Zara and Brennus and was going after SB and Izzy. But Hammy was friendly with me and Charly was pleased, so I didn't have to worry about getting attacked to much. Most cities were defended by warriors as the spaceship launched.

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All checkpoints. Space Win 1959AD. Emperor/Epic.

Spoiler :

Settled in place.

2625BC Settled Pasargadae.

2150BC SH in capital.

1700BC Oracle in capital. Took monarchy.

1375BC Settle Susa.

1025BC GLH in Pasa.

975BC GP pops settle in capital.

900BC Settle Ecbatana.

365BC Settle Tarus.

125BC First to Col. Religion in Susa.

325AD TGL in Capital.

1050AD Meet SB.

1110AD Meet Izzy.

1220AD Meet Zara.

1230AD Meet Brennus. Win navigation bonus.

1250AD Meet Charlie.

1255AD First to lib. Take astro. Also meet last AI Hammy.

From here I OB with everyone for trade routes. Delayed corporation as long as I could.
Then beelined computers. Then wewnt for space.

Only was in 2 wars. Izzy declared on me. I took 1 of her cities. Then took peace. Other war was when asked to join against Brennus and I took 2 of his cities with infrantry against LB's. Then he vassaled to Charlie.

I didn't build many units. Had everyone pleased except Brennus. But he was a vassal. Everyone else had a worst enemy beside me also. Hammy and Charlie kept going at it. Figured was easy to go space.

Space win in 1959AD.

Screenshots.
LHCDariuswin0000.jpg

LHCWinningscore0000.jpg






Thanks to rolo for hosting game.
 
Refreshing to see some other speed players!

Imm/normal

Check 1 (1 AD)

Spoiler :


Settled in place. I went mostly for cottages + expansion but with marble I do start a wonder in the cap:

Civ4ScreenShot0014.jpg


Heavy expansion is nice with FIN/ORG, even moreso than normal.

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Check II (1490 AD after some AI trades)

Spoiler :


I got TGL (whipped)

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Obviously NE goes here too.

From there I went CS ---> astro. Lost lib. Lost circumnavigation. Didn't lose out much on tech rate though, and here I am to end check II:

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Settled the island but SB and hammy got there first mostly. Two noteworthy items: Charlie is master of BOTH zara (peaceful) and brennus (cap) :mad:. On the bright side, a quick glance at the tech screen shows that SB/Izzy are behind the norm in tech, while hammy is ahead of the other AIs in tech and going culture (will build UN).



Check III 1695 AD

Spoiler :


I go AL (went democracy before check II actually), then steel. Then I turn off research and buy factories/coal plants, then use that + $$$ buy to crank out infantry/cannon. I missed out on pentagon (hammy) so went with 3 xp units. The prep, SB first:

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PRO is hard but infantry vs rifles is not hard.



Check IV 1850 UN

Spoiler :


Ouch.

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Bribed charlie out so SB wouldn't cap to him.

From there Izzy was planned as next. That was BEFORE she started culture raping me. So now killing her feels even better. I have 2 stacks ready to go from SB cities and a 3rd flanking around in my galleon frigate (now with 1 destro in it lol) shipment. She still lacks steam power and economics! Blowout!

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For a complete elimination war using 1 move units, this wasn't exactly slow:

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Hammy had built UN, and charlie won secretary general. Capturing izzy's cities put me ahead of him. Almost on cue, he calls a UN win resolution. With me getting past him in pop, it puts me against hammy the SAME TURN I kill izzy, so on cue:

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Game stats:

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I got AL reasonably quickly and the AI didn't. Even if they did, infantry/cannon moves OK. Fun game. Thanks for hosting Rolo!



Edit: I much-enjoyed the UB in this game. It's a lackluster bonus but a solid one.
 
immortals are only a realistical advantage to a army in the early ages
If you pillage them down to archers only, the shelf life on immortals is increased.

Of course, once they're fielding longbows, there's no value to the immortal at all.
 
Hi

Prince, Marathon 1510 AD checkpoint 3ish

Spoiler :
Well I spent most of game scrambling trying to catch up to Hammy and Zara in tech and BK in in power. BK went into wheooh mode so that had me worried a bit. But turns out his target was Izzy. Izzy asked me to join in and of course I said noway. The BK asked and I said yes to avoid diplo hit. That kind of hurt cuz I lost the wine I was getting from Izzy.

I kept doing my best to build up my army but still WAAAAY off from being newhere NEAR BK's power. HOWEVER since I noticed I AM stronger than Izzy and at war with her anyhow and she has TWO holy cities and you KNOW they HAVE 2b shrined by now and she also has wine and gems:

attackstack.jpg


I packed up my little stack and they are off to go say hi to Izzy :).

Hopefully I can take most of her cities before BK goes after again. He declared peace with her but is in WHEOOH again and I am worried she will cap to him if I dont finish her off fast.

Once Izzy is done I am not EXACTLY sure where to go from there. Here is what tech sitch looks like:

1510techsitch.jpg


Still behind but reasonbly keeping up in military techs at least.

Diplo sitch:

1510diplositch.jpg


SOMEHOW SB has ended up being my BFF. Kissing up to BK to keep him off my back has also got me pleased with him too. Unfortunately I am thinking a war with him is gonna be unavoidable cuz even if I could get by with leaving him alone I am worried Zara might go for space or culture or something with the way he is teching and since he is BK's pet I am gonna have to go to war with both of em if I attack either one. (also it turns out Zara did have more than one city but still even with 5 cities he still got to lib FAST :/)

My empire:

1510empire.jpg


Trade have made things a LITTLE better but not much. I was slow on the settlers so never got a chance to get to the little islands before the other AI's. I am hurting for both health and happy resources. As it is I am in nationialism atm just to get 2 extra happy from barracks. Hammy already teched out democracy and is running emancipation which is making things worse
Demos:

1510demos.jpg


Lagging behind now so I need to make a move b4 things get worse.

Basic plan is tech on through to RR and AL for machine guns and Infantry and hope with that and cannons I can take on the other AI's.

Only question is who? Should I try to run SB off Izzy's island so I can controll that whole landmass? Or go straight for BK. Or since I am doing nice with BK diplowise hit SB then make a move on hammy and hope that will be enuff for a dom win? Hammy doesnt much like me now anyways. He is very friendly with SB tho so in order to avoid getting backstab bribe I will prolly have to hit hammy first then SB when I am done with Izzy. NOOO clue which way would be best so if ANY body has insight PLEASE let me know :)

Kaytie
 
Monarch/Epic, Checkpoint 2 1000AD:

Spoiler :
Somehow missed the GLH but built a bunch of other wonders. Stonehenge, Oracle, Colossus, Great Library, Parthenon. Colossus + FIN is a sick combo. One of my scouts got experience from a hut, but I got the last laugh when I managed to get him to 10 xp and unlock the HE.

In 430AD I bulbed Philo, spread Tao to all my cities, revolted to Pacifism + Bureau. Have a great production capital but it sure grows slowly.

Met SB + Brennus upon discovering Optics in 805AD. Caravels found everyone else soon after. Charlemagne is the only one with rough tech parity, I'm ahead of everyone else.

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As I know from past LHC experience, you can't expect to be well-liked when you have a religion in isolation!

Civ4ScreenShot0177-1.jpg


And here's a look at my kingdom:

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Main decision right now is whether to take Lib or wait. If I want, I can grab a quick Astro, which will probably allow me some health/happiness trades provided I revolt to FR so everyone doesn't hate me. I could probably take out Brennus, since he's hopelessly backwards, and snag the Pyramids/GLH for myself.

Alternatively, I could just keep teching, since this looks like a situation where I can get something like Rifling or Steel from Lib. I could have a lot more production a few centuries down the road with improved workshops. Not sure how soon I should be looking to war in this situation.
 
Final Checkpoint

Spoiler :
Diplo victory in 1834, emperor/normal.

Only early wonders I grabbed were TGLib and Parth. Rexxed quickly and cottaged up most of my cities; farmed great scientists and settled all in capital w/ academy for a good science city with oxford--after using liberalism on astro, I researched constitution to run Rep for my super capital.

I was first to optics and met all the AIs, went to free religion as soon as I got lib, since I did not found a religion and there were 3 blocs, and didn't want to muck up diplomacy.

Grab Communism and revolt to SP as I nabbed 4 overseas cities for some extra production since I am planning on space race. Charlie vassalizes Brennus and Zara and is gunning for Hammy, who I am friendly with due to Bur civic, so I figure I'll try for diplo. I have to bribe Charlie 3 times out of war with Hammy but with all my mature towns, research is not a problem. SB and Izzy are at pleased and both Hindus, so I research medicine and do a Christo-Redentor induced revolt to Theocracy (Izzy's fav. civic), Environmentalism (Sb fav civic), and Hinduism. Oh also had to gift SB biology and medicine and then bribe him with a tech to convert to Environmentalism. Maybe he didn't switch right away since he had just founded a corp.

Anyway, won non-war diplo victory with 1 vote to spare.
 
Hi

::sigh:: I had to give up. For SOME reason this game was crashing to desktop a LOT. I kept having to try and reload previous autosaves and start over but now when I tred to reload my last save it crashes and the next rpevious 3 aoutsaves I tried crash to :(. And I REALLY dont feel like starting over earlier than that so I guess Ill just chalk it up as wasnt meant to be.

Kaytie
 
Monarch/Epic, Conquest victory 1780 AD. Pretty easy mop-up from my last checkpoint.

What I learned this game is that Colossus + FIN is a sick combination in isolation, putting GLH or any other wonder to shame. You barely need to develop your land, just work a bunch of water tiles and tech to your heart's content.

Spoiler :
From my last save I made two key decisions. First, although it often makes sense to go after the strongest opponent first, I targeted Brennus first, the most backward rival. He had the Mids and the GLH, both of which would make fine late additions to my empire, and several resources that I was missing (sugar, dye, gold, gems).

Civ4ScreenShot0181.jpg


The second key decision I made was to complete Lib ASAP and take Astro instead of playing the waiting game to see if I could get something gamebreaking like Steel. When you have an edge you want to exploit it, it seems to me, and I certainly didn't have any trouble getting Steel and the other key techs ahead of the AI. Free Religion not only gave me the research bonus, but managed to keep things stable on the diplomatic front so I didn't get backstabbed while pursuing my chosen AI. In fact no one but me declared war the entire game.

Brennus went down pretty easily, I wiped him out completely to avoid having to deal with residual culture. Over to the other side of the globe I sailed, where Isabella capitulated after losing only 2 cities. I was so grateful I gifted the cities right back to her. (Maintenance was already killing me from the Celtic cities... wound up building FP in Bibracte.) SB was next, took 4 cities and he capitulated. Hammurabi had rifles like me, but not many units. Took 3 cities including Babylon and he surrendered too.

Last target was Charlemagne and his vassal Zara and this was where I probably could have been more efficient. I took a couple Ethiopian cities, with the goal of destroying Zara's tech capability (with only 4 cities most of the game, he was working on Assembly Line), and then started whacking on Charlie, when I should have just taken the time to eliminate Zara altogether. Still, with infantry vs. rifles it wasn't much of a contest, and I eliminated Ethiopia and vassalized HRE in 1780AD. That strong, wonder-based start made the rest of the game trivial.

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Immortal / Normal - Checkpoint 2ish
Spoiler :
Not much to report. Settled in place, built the Parthenon and the Great Library and expanded. Farmed 6 Great Scientists, built an academy in Persepolis and settled the rest. I was met by the rest of the world and forgot there should be 6 other civs. Because of that, I got a traded with enemy diplo hit with Isabella. I'm doing ok in techs, could be better and could be worse. I played the whole thing a little sleepy so there are a lot of mistakes. My civics are Representation (will probably switch to Universal Suffrage), Bureaucracy, Emancipation, Environmentalism and Free Religion. Some trading and religion spreading allowed me to get a better happy cap. Still no idea how to win. Will try to build the Internet.

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