Role Play Challenge, TNG: The Prophet M, Islamic Jihad!

madscientist

RPC Supergenius
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Welcome all to my next Role Play Challenge, the Next Generation! These games are meant to be educational and fun, and differ from the Classic RPC series in that we play alternative leaders in history as the 52 VIC leaders have already been played out.

Here we have a very simple RPC for the most humblest of leaders. In fact we do not know his true name (:rolleyes:) as he only goes by the name M, or as we should call him "The Prophet M". Use your imagination who this may be (:lol:) but old Mad Scientist does not want some fundamentalist fanatics taking shots at him in the street for writing something more than "The Prophet M".

So what is this most simplest of RPCs from the most humblest of leaders about? It is a religious based RPC involving the Jihad! The classic RPCs had several "Religious" RPCs (Holy Sal, Charlemagne, Justinian's Crusade, and of course Isabella's "OBSESSION") but none really had a battle of the Zealots, those leaders who place religion above all else.

First of all the settings!

Epic Speed, Emperor difficulty on a normal sized fractal map.

Agresive AI option is turned on (:eek:)

NO Vassals are permitted!

Leaders preselected

Charlemagne
Isabella
Justinian
Suryavarman
Zara Yaqab
Montezuma

Sure Monty is not a true Zealot, but I am playing as Saladin so the Zealot well ran a bit dry, and Monty is always good for fun.

The rules!

1) We must be the first to Divine Right and found Islam.

2) Once we found Islam we must adopt it and spread it to the entire world, via the missionary or the Sword.

3) We cannot found any other religion although we may adopt any that spread until Islam is founded. The prophet M is a pious man after all :pray:

4) Any other holy cities that happen to fall into our hands (:devil:) must be burned to the ground.

So our Glorious Prophet M

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Given the Humble nature of our Prophet, he is offering his greatest General's picture as a symbol for his followers!

And the start

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HOLY SAL, er I mean HOLY SMOKES! That is one great start!

Ok troops how do we start here! With the Agressive AI out there I am of the mind that we should be getting protective archers pretty darned soon, plus hunting is needed to herd the Jumbos.
 
Hmm, vassals should definitely be on and holy cities shouldn't be burned: Jerusalem is still here, and the muslims didn't kill christians and jews in (most of?) the countries they ruled, they made them pay a fee and allowed them to practice their fate under restrictions.

Two marbles? And here I thought that religious zealots had lost theirs. :D
 
Should be fun as always to watch. Settling in place is fine, although settling on the jumbos for a 2H start is always good as well. Also means you can delay hunting (although I guess you need it for archery anyways). You lose the marbles, but can always pick those up with a second city.
 
I thought of the historical Islamic spread regarding vassals and respecting Holy Cities, but I said the hell with it, it's an RPC!

No vassals with Agressive AIs means some serious fights to the death with this group!

The non-razing holy cities can still be changed but I certainly would like to see how these leaders react to seeing their holy city burned!
 
Don't you get -diplo with everyone for burning holies though? :O
Doesn't make much difference though, since most will hate you for being a heathen and be running theocracy all game(Might make a slight focus on espionage worthwhile as well).
 
I betcha "M" stands for "Madscientist!" :)

I don't see how the capital can get much better than it is now, unless there's, say, five Grassland Golds to the south or something, so you may as well settle in place and get this show on the road.

The AI tends to overvalue Divine Right by quite a bit, so I think that getting it (without going hard religion and inadvertently founding another religion or two) may be tougher than it looks. Should, as always, be an interesting game.

(Oh, and instead of Aggressive AI, you should have selected Always War. But that would be a little too crazy, methinks :p)
 
Holy Macaroni, Madman! You gotta believe me when I tell you I had a dream about this kind of scenario just last night, before I even saw or heard anything of this new RPC! Settle in place and get started!
 
Wow, this looks fun. Haven't played an RPC and Emperor is a little above - although I try them anyway.

(Settling on a jumbo till give 2 hammer in the cap? - like a plains hill - I never knew that. If that's true it would be excellent on maps were you have like 3 or 4 together

I'd say the one thing we'll be missing as spiritual is the early holy cities for cash
 
Wow, this looks fun. Haven't played an RPC and Emperor is a little above - although I try them anyway.

(Settling on a jumbo till give 2 hammer in the cap? - like a plains hill - I never knew that. If that's true it would be excellent on maps were you have like 3 or 4 together

I'd say the one thing we'll be missing as spiritual is the early holy cities for cash

Only a plains jumbo tile gives the extra hammer, since the tile is naturally a 2 hammer tile. Unfortunately settling on a grassland ivory square does. I do always like settling on plains ivory, since it's not the greatest tile when you actually improve it (not bad, but not great).
 
I see. Yeah, usually that elephant packs are in jungles. I guess a work plains elephant equals an initial plains watermill without the later bonuses.
 
IMO Monty was a good choice for final leader. He is the most zealous of the warmongers and weighs religion more than average. He also starts with mysticism and when he ISNT surrounded by other zealots tends to found a religion. He might on this map, actually, if he draws a commerce resource.
 
Not so well learned shadow. Until 1898AD.
Spoiler :
I had to split the shadow because of the image limit per post. The first part of the shadow is in this post. For the second part, please check this post.
Spoiler :
Boy, I always suffer when I go to Epic speed. I feel really lost for the first 100 turns or so. Either way, my objective here was to found Islam as soon as possible and go on a purifying holy war to cleanse the world of the heathens. I did the first part well, the second one... You'll see for yourself.

I had luck with the lucky huts in the beginning.

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That allowed me to get a fast start to my plan, because

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Monarchy is a pre-requisite for Divine Right and I'd need two prophets: one to bulb Theology and another one to bulb DR itself. But first, let us improve our GP pool.

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Needless to say, I did get an early prophet. The problem was waiting for the AIs to self-research Theology and be able to bulb. Zara eventually did.

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Then I was able to part bulb DR, but, as you certainly noticed, my economy was going really slow. In fact, it is still slow, but now it's manageable. Becoming a muslim made me insta worst enemy of Isabella and made Zara declare on me. BTW, he already had Engineering. Fortunately, events are on and the rng gods decided to cut me some slack.

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Well, we're going to be an islamic country so let's do it right. Monasteries and temples everywhere and places for the students of the word of Him to gather from all over Arabia and learn more.

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Then it was time to make the heathens understand that our faith is strong and we can't be bent by bullies or anything. Heaven is our aim and there we shall go. We beelined Engineering for Trebuchets and also for Pikemen to deal with the Ethiopian Knights. We were just waiting for a signal to put the plans into motion and the signal was given by Mohammed Shah.

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We whipped the heck out of our 7 cities to get Pikes, Trebs, Camels and Maces. That, along with what we already had, allowed us to split the mujahideen in two stacks.

Meet the small stack:

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Say hello to the big stack:

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BTW, did you notice that Zara had his Oromo Warriors ready for war? Tell you what - they suck against Camels! I'd very much rather face a whole army of whatever muskets you name than a huge pile of Longbowmen behind city walls. Even the beloved Janissaries.

Christian holy city, burn!

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Confucian holy city, burn!

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Good-bye Zara, enjoy hell!

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Now I need to whip some twenty Trebuchets and rid our holy continent of the contact with the jewish religion. We've tried over and over to tell Isabella that, although it was the first revelation, they should accept the final revelation made by the Lord. She just wouldn't hear us, now would she?


Well, a while later our war machines were ready to go and had not much trouble cleaning our continent. We were blessed with the opportunity of razing the Jewish holy city too. After that, it was farewell Isabella.

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I have a flaw: when I get too many cities, I find it hard to keep up with the micro so I just automated all of my workers and started to build infrastructure. We weren't as learned as the rest of the world so we had to take our time rebuilding to demonstrate the glories of submission to Allah's will. In the meantime, the evil Byzantines declared war on us. At that moment, I thought it would be better to stop playing because he already had Riflemen. I set the slider to 100% gold and told all cities to build Cuirassiers. Meanwhile I also upgraded our old Camels to Cuirassiers.

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You see, the rest of the world was a Hindu happy family. Charlemagne, the Buddhist had been destroyed Aeons ago and we were the only righteous in the land. The heathens showed that they could also work together.

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But, at that moment, we had passed the need to fear for our safety.

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Another proof of the falsehood of their religion was presented. They all started to kill each other instead of uniting.

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We were happy enough to get peace treaties with the infidels while we prepared the faithful for one last push. Our gentle missionaries would have to be escorted by our hardy warriors for none of the heathens was reasonable enough. This was the first step in our progress.

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Besides completing the Pentagon, we also built Factories and Coal Plants in every single city, even the frozen ones (told you I can't keep up with the micro). A while later, we learned how to bring the word from the skies to terrorize the infidels and make them repent for their sins. This is where we are now:

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And this is the first wave of true believers:

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Saves:
0445 AD; 1635 AD; 1798 AD and 1898 AD

Very fun map! Looking forward to Mad's narration!
 
Mad, I started shadowing the game. Should I post it here? Do I wait until you've reached where I am or finish the game? Should I keep it to myself?
 
What's with the hate for flat ivory? 1 food production tiles are much better than 0 food production tiles, and you get a free commerce to boot.

Mine the marble!
 
Mad, I started shadowing the game. Should I post it here? Do I wait until you've reached where I am or finish the game? Should I keep it to myself?

Theocracy is not amdatory although I cannot see why we would not want it.

Feel free to post the shadow game here but please use spoilers.
 
Not so well learned shadow. Until the end. Domination win featuring all the cities in the world having Islam followers.
Spoiler :
I had to split the shadow because of the image limit per post. The second part of the shadow is in this post. For the first part, please check this post.
Spoiler :

Well, as of the last save, the righteous ones were preparing for war against the infidels. We had a slight problem, though - how to crush the heathens without going beyond the domination threshold. That would suck because, if I understood the rules, we are required to convert the whole world before we can win. So my plan was to destroy Justinian, the smallest and the only one I could conquer without approaching the limit too much, get a foothold in the other continent, convert all their cities and crush whoever refuses to convert, namely Suryavarman.

We began by setting a corporation to better use the raw materials in our factories.

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We then moved on to destroying the nasty Byzatines, who had dared to step on holy Arabian soil wearing their demonic boots. This is the stack we used. There was another one, just like this moving to their overseas lands.

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We didn't encounter much resistance.

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We then proceeded to converting the Aztecs because they had less cities and also because they are not the founders of any religion so we can expect them to come into their senses. With some hashish and small talk, we sponsored a miliitary coup of the true believers.

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Then, this is where we're slogging. There are just too many Khmer cities to convert. Our army stands ready to crush them, but we have to make sure their citizens will be able to understand the reasons for our liberation war.

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Make no mistakes. When I say the army stands ready, I mean it. Prophets don't lie!

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After a loooong while, we finally managed to get all Khmer cities with Islam.

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It was time for war. I just had to upgrade my 90 Fighters to Jet Fighters. Do you know how expensive that is? My original plan was to go to both Hindu and Taoist holy cities in the first turn of war to put a dent to Suryavarman's GNP. However, I faced a little problem:

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Yes, as you can see, Suryavarman had:

11 Infantries;
6 SAM Infantries;
3 Marines;
13 Paratroopers;
11 Mechanized Infantries (the first one comes before the Destroyers);
14 Cavalries;
6 Tanks;
1 Machine Gun;
4 Artilleries; and
8 Mobile Artilleries.

Wow, 77 divisions in Constantinople! Took me three turns to take it. But it finally burned (it was a shame, though. Such a nice city).

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That was in July of 1958. I only managed to grab the Taoist holy city in January of 1961 (Another nice city. Makes me sad it burned). Suryavarman had already gotten himself Modern Armors and I feared for a moment, but my old Camels, which got upgraded to Cuirassiers, which got upgraded to Cavalries, had gotten upgraded to Gunships so I could field a decent army. I built no single Artilleries. In Jet Fighters we trust.

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After healing a bit, we could assemble two more stacks. CFC, meet the Prophet's big stack:

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And the small one:

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Eleven years after the start of the war, we were able to capture the last holy city of all, the former Holy Roman capital. It also burned to the ground. Islam was supreme!

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As you can see, all the cities in the world had Islam, even the two cities Monty founded during the war.

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This was a very decent shrine for a standard map. The funny thing is that the corporation was more profitable than the most popular religion in the world. :lol:

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In July of 1970, twelve years after the war started, the world bowed before our feet.

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Now, this is what made my victory:

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When you have such a big production advantage, you can absorb your losses much better than your enemy. The troops I had in the beginning of the war were in a very bad shape after attempting to capture Constantinople.

Troops built:

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Troops killed:

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Polaroid of the prophet's greatest general. (Not the best domination score, but we had to convert each and every city to Islam, so...)

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Recap:

- Epic speed makes me lost, especially the whip timing. The recovery of the wars against Spain and Ethiopia would have been much better were I more used to playing on Epic.

- Too many cottages in the beginning. When you rely on the whip to get your army built, farms and specials are your friends.

- Really bad exploration allowed Zara to become much bigger than he should have. Hopefully madscientist won't make the same mistake.

- After conquering my continent and bumping Suryavarman to friendly for a while the game was won. As you could see in the Mfg. Goods graphic, I was nearly as productives as three Cambodias. There's no way they could beat that.

- The quick build of both the Oracle and Stonehenge, combined with the Prophet's slots of the Madrassa made it easier to make sure I'd get both Theology and Divine Right in due time. I actually only built the two of them because I knew there were no Industrious civs. I could have built the Pyramids and the Great Wall too, but I didn't want to take any chances.

- Epic speed makes wars much easier.

The saves:

January, 1946 AD; January, 1968 and the save right after the win, in July of 1970.
 
Mad, start posting soon. It's a very fun map!

I will probably start tonight. Had to decorate the house for Christmas and was involved in an off-line Bismark Immortal win. I struggle at Immortal but that's twice I have won an Immortal game with Bismark, go figure!
 
Bismarck is a very good leader. Because of your classic RPC, he became my definition of the ultimate wonderspammer. Grabbing a few key wonders really helps. Congrats!
 
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