What XML modifikations have you done to your copy of RFC?
So far I have been modding aspects of the game concerning Russia in particular, but also made some alterations to the Viking and the English civilizations. I have also messed around with terrain and improvements.
Units:
- the Cossack is a Cuirassier that gets defensive bonuses (and doesn't require Iron)
- the Berserker is an Axeman replacement
- all melee and most gunpowder units (and even some mounted units) can enter Marshes
- all melee, archery and gunpowder units (except mechanized) can enter Jungles after the discovery of the Compass
Terrain:
- can build Roads, Watermills and Cottages on Marshes after the invention of Engineering
- able to drainage Marsches with Steam Power, thus making them workable (allowing Farms) and passable (for most units)
- military units on Marsh take 25% damage every turn
- military units on Jungle take 20% damage every turn
- military units on Ice take 25% damage every turn
Improvements:
- razed cities become Towns (and can thus be plundered further)
- Towns enjoy the same privileges as Forts ("ActsLikeCity") and even get a 20% defensive bonus
- also Cottages, Hamlets and Villages get defensive bonuses (5-15%)
- pillaged Cottages convert to City Ruins and worked City Ruins upgrade to Cottages
- Forest Preserve is renamed Nature Preserve and can also be built on Marshes
Buildings:
- Trading Post allows one Merchant instead of the default Navigation promotion
- Opera House is a new English UB - the Shakespearean Theatre (+25% culture and happy from Silk, but requires Literature and Printing Press)
- Royal Exchange (former English UB) is a national wonder - the Stock Exchange (+100% commerce)
- (the old) Stock Exchange is re-introduced as a modified Wall Street world wonder (-50% hurry cost)
- Kremlin is the Saint Basil's Cathedral world wonder (allows all expansion civics, requires Military Tradition)
I'm always looking to add new stuff to my game, so I really look forward to your suggestions!
So far I have been modding aspects of the game concerning Russia in particular, but also made some alterations to the Viking and the English civilizations. I have also messed around with terrain and improvements.
Units:
- the Cossack is a Cuirassier that gets defensive bonuses (and doesn't require Iron)
- the Berserker is an Axeman replacement
- all melee and most gunpowder units (and even some mounted units) can enter Marshes
- all melee, archery and gunpowder units (except mechanized) can enter Jungles after the discovery of the Compass
Terrain:
- can build Roads, Watermills and Cottages on Marshes after the invention of Engineering
- able to drainage Marsches with Steam Power, thus making them workable (allowing Farms) and passable (for most units)
- military units on Marsh take 25% damage every turn
- military units on Jungle take 20% damage every turn
- military units on Ice take 25% damage every turn
Improvements:
- razed cities become Towns (and can thus be plundered further)
- Towns enjoy the same privileges as Forts ("ActsLikeCity") and even get a 20% defensive bonus
- also Cottages, Hamlets and Villages get defensive bonuses (5-15%)
- pillaged Cottages convert to City Ruins and worked City Ruins upgrade to Cottages
- Forest Preserve is renamed Nature Preserve and can also be built on Marshes
Buildings:
- Trading Post allows one Merchant instead of the default Navigation promotion
- Opera House is a new English UB - the Shakespearean Theatre (+25% culture and happy from Silk, but requires Literature and Printing Press)
- Royal Exchange (former English UB) is a national wonder - the Stock Exchange (+100% commerce)
- (the old) Stock Exchange is re-introduced as a modified Wall Street world wonder (-50% hurry cost)
- Kremlin is the Saint Basil's Cathedral world wonder (allows all expansion civics, requires Military Tradition)
I'm always looking to add new stuff to my game, so I really look forward to your suggestions!