CivIVMonger
Emperor
Hello Forum, and welcome to the PC! This series was started a while back and was purposed around getting Noble level players to Prince; and prince to Monarch. Also, the second, (and equally important) is to have fun! It is also advised for some of the more advanced players to help out the people asking questions by giving solid advice.
This is the eighth run in the series.
Our leader this time around
Qin Shi Huang is Industrious and Protective. This is a fair blend of traits great for cheaply fending off enemy stacks early on due to Protective and good for wonder spamming and quick forges. He is decently balanced trait wise.
The Unique Unit
The Chu-Ko-Nu is a very interesting unit. It substitutes for siege almost entirely, as it gets collateral damage in itself. This makes it a great independent unit. I am curious about the outcome of the game as I personally haven't used it extensively before.
The Unique Building
The Pavilion significantly improves culture and happiness... It is great for a cultural win or suppressing enemy borders.
The Start
Map Is:
Fractal
Standard
Medium Sea Level
Temperate
The Save
View attachment PCVIII Qin Shi Huang.zip
Finally, a cut and paste (and another slight edit) of the Nobles Club standard doctrine:
(I hope it isn't rude to use the same doctrine, as It applies to most forum games.)
There are no hard and fast rules here: fun and learning are our primary goals, but we do request that you update your progress at various points in the game, using the Spoiler feature of the boards.
Tentative posting updates are suggested at:
4000 BC (starting thoughts, no spoiler required for that discussion)
1000 BC or so (how you decided to progress up the early tech/build paths, which AIs you have met, where you're thinking of putting cities, etc)
500 AD or so (after establishing some cities and a possible plan of action)
1200 AD or so (mid-game, Lib race, wars or peace, or whichever happened or didnt, met other continent if applicable, etc)
1600 AD (or when you have decided on a course of action and a specific victory condition)
End of game (Victory!!! or defeat, no shame in losing, especially if you tried a higher level. Learning is what we focus on, not fastest win or biggest empire)
Remember, these are only guidelines. What we really want are your thoughts as the game goes on, so if your strats don't fall into line with those dates, feel free to adjust your reports accordingly.
We also welcome players to ask for specific game advice, as we have a number or stronger players who lurk and help out with solid tips, and of course, we help each other. Replies to specific questions should also be in spoilers, with a simple "@" in front of the person the answer is directed towards.
The WB-saves are attached (zipped; they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, check out the BUG MOD), select "Play Scenario", and look for "PCVIII Qin Shi Huang" (or Monarch, if you want the AI to start with its usual Archery bonus tech, or Immortal for Archery+Hunting, or Deity to add Agriculture). This allows you to play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Deity, all are welcome!
Have fun playing the forum game!
This is the eighth run in the series.
Our leader this time around

Qin Shi Huang is Industrious and Protective. This is a fair blend of traits great for cheaply fending off enemy stacks early on due to Protective and good for wonder spamming and quick forges. He is decently balanced trait wise.
The Unique Unit

The Chu-Ko-Nu is a very interesting unit. It substitutes for siege almost entirely, as it gets collateral damage in itself. This makes it a great independent unit. I am curious about the outcome of the game as I personally haven't used it extensively before.
The Unique Building

The Pavilion significantly improves culture and happiness... It is great for a cultural win or suppressing enemy borders.
The Start

Map Is:
Spoiler :
Fractal
Standard
Medium Sea Level
Temperate
The Save
View attachment PCVIII Qin Shi Huang.zip
Finally, a cut and paste (and another slight edit) of the Nobles Club standard doctrine:
(I hope it isn't rude to use the same doctrine, as It applies to most forum games.)
There are no hard and fast rules here: fun and learning are our primary goals, but we do request that you update your progress at various points in the game, using the Spoiler feature of the boards.
Tentative posting updates are suggested at:
4000 BC (starting thoughts, no spoiler required for that discussion)
1000 BC or so (how you decided to progress up the early tech/build paths, which AIs you have met, where you're thinking of putting cities, etc)
500 AD or so (after establishing some cities and a possible plan of action)
1200 AD or so (mid-game, Lib race, wars or peace, or whichever happened or didnt, met other continent if applicable, etc)
1600 AD (or when you have decided on a course of action and a specific victory condition)
End of game (Victory!!! or defeat, no shame in losing, especially if you tried a higher level. Learning is what we focus on, not fastest win or biggest empire)
Remember, these are only guidelines. What we really want are your thoughts as the game goes on, so if your strats don't fall into line with those dates, feel free to adjust your reports accordingly.
We also welcome players to ask for specific game advice, as we have a number or stronger players who lurk and help out with solid tips, and of course, we help each other. Replies to specific questions should also be in spoilers, with a simple "@" in front of the person the answer is directed towards.
The WB-saves are attached (zipped; they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, check out the BUG MOD), select "Play Scenario", and look for "PCVIII Qin Shi Huang" (or Monarch, if you want the AI to start with its usual Archery bonus tech, or Immortal for Archery+Hunting, or Deity to add Agriculture). This allows you to play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Deity, all are welcome!
Have fun playing the forum game!
