World 1800-500 BC

Atoll

Warlord
Joined
Dec 15, 2009
Messages
128
Location
The Third Rome
This is my first scenario that I had the temerity to post here :).

In this scenario presented the world in Bronze Age between 1800 and 500 years BC.
Be warned: my scenario is very short: only 40 turns at normal speed (1800-500 BC). I know, many do not like it. But I am sure, you all know how to change it, if you want.

Civilizations:
Babylonia (2 towns, advanced science)
China (only 1 town)
Egypt (2 towns, advanced science, Pyramids)
Greece (2 towns, slavery)
India (only 1 town, Hinduism)
Phoenicia (4 towns, the most advanced science, organized religion, Judaism)
Barbarians (several towns)

Earth 1800-500 BC

But in playtesting I had the BIG problem. Can be experienced scenario makers can help me? When I play for any of the civilizations, already on the first few turns I get the message "You have founded a new religion. What do you wish to call it?". During these 40 turns AI (and I himself) found all world religions (even Islam)! Within 2 days (and one night :D) I tried to fix this, but ... :confused:

Phoenician Islam! - How do I get rid of this?

21.12.09
New version:

1) now called Earth 1750-500 BC (50 turns on epic speed).
2) Added Celts (leader - Teutorix).
3) "Religious problem" still exist. But I promise to fix immediately, when you tell me how to do this.
Old version removed after... only 2 downloads :D.

25.12.09
New (final) version:

1) Now three versions: Epic, Marathon & Unlimited (please read the Notes.txt).
2) Added Jews (leader - Solomon), Hittites (Mursilis) & Kushites (Taharka).
3) "Religious problem" fixed!!! :king: Now all early religions will be founded on their historical places.
 
What map did you use to create the scenario on?

You can increase number of turns simply by editing the WBS with a text editor (and saving as WBS, not a txt file). You'd have to check the start- and end date though. ;)
 
What about more Civs ? Its too empty
 
What map did you use to create the scenario on?
Rhye worldmap from RFC (Earth with enlarged Europe).

You can increase number of turns simply by editing the WBS with a text editor (and saving as WBS, not a txt file). You'd have to check the start- and end date though.
Yes, I know it. But I don't like to do. Initially I made this scenario only for themselves. I would like to make a series of scenarios on the entire history of mankind, which I have already made in Civ III. Like this:
1) Earth 3200-1600BC (done), 2) Earth 1800-500BC (done, but...), 3) Earth 750BC-450AD (in my dreams) 4)... 5)...
I prefer the normal speed and I installed it for all (yet only 2 :D) my scenarios. But I am ready to change this (and more), if You still want. I can do 2 versions - normal and epic.

What about more Civs ? Its too empty
More Civs? But what? Rome? Arabia? France? I tried to be historically correct. In my first scenario I made only 2 civs: Egypt & Sumeria, but not because I am lazy. You're right, its too empty, but I plan to make some scenarios on the same map. They will be less and less empty.

And, please, can You help me fix this "religious problem" :eek: (in first post)?

P.S. Long post on English is the problem for me. But I hope You understand me :D.
 
Nice plan, for which I would definitely recommend Epic speed instead of Normal (especially on this one), as it makes it more interesting for people to download and play.

As for emptiness: adding more barbs (cities too!) should kill that 'problem'.

For the religions issue you might ask Rhye himself (I noticed him being on line these past couple of days). ;)
 
I would definitely recommend Epic speed instead of Normal (especially on this one), as it makes it more interesting for people to download and play.
Already done, but... almost nothing changed. Now 1750-500BC - 50 turns on epic speed (It was 40 turns on normal).

Its too empty
2) Yes, I added Celts (and "donated" them Stonehenge). Sadly, I dont know real celtic kings between 1750-500BC, so, the name of their leader - Teutorix (meaning "first of the people; king of nations" :lol:). Celts have two cities in France and one in Britain. But their science - the most weak in the world.

For the religions issue you might ask Rhye himself (I noticed him being on line these past couple of days).
Ask Rhye? You're right: He MUST fix my bug because this HIS map :mad:!!! Seriously, I have already found the solution. But my "solution" worse than the problem: You should "only" delete all holy cities! :eek:. I almost in despair! Anyone seen this bug in other scenarios?
 
Yes, that's why I asked about the map. But founding and deleting the Holy Cities of the religions you don't want founded might be a practical solution.

As for the epic speed; I meant for your future planned scenarios; for this one you might try setting the turns to MONTHS (or BI_MONTHLY, or even WEEKS) instead of YEARS, which can easily be done by editing the WBS. That should give a resonable playing length.

Also, since the end date is 500BC, a comparatively empty map shouldn't be that much of a problem, given that reaching the New World is out of the question with galleys on Rhye's map.
 
2) Yes, I added Celts (and "donated" them Stonehenge). Sadly, I dont know real celtic kings between 1750-500BC, so, the name of their leader - Teutorix (meaning "first of the people; king of nations" :lol:). Celts have two cities in France and one in Britain. But their science - the most weak in the world.

What about Hattis and Etruscans ? And Iberians ? and splitting Celts into Brittons and Gallics ?

Why not adding Greeks and add Parsa, the first city of Persians ?

Why not add Van Lang (primitive vietnam) ?

Why not add Maya and Nazca ?

Total : average of 16 civs ;)

And place more barbarian cities if needed ?

50 turns is too short why not add the possibility to go to 2050 AD ?
Because full possibility of alternate history ?
 
To Lachlan:
What about Hattis and Etruscans ? And Iberians ? and splitting Celts into Brittons and Gallics ?
Hattis? I did not have similar Leaderhead and was forced to make them barbarians :(.
Etruscans & Iberians? - IMHO were barbarians in 1750 BC.

Why not adding Greeks and add Parsa, the first city of Persians ?
Greeks? But I already added Greeks (minoan greeks). Parsa - were barbarians in 1750 BC, but will be in the following scenario (if I will do it).

Why not add Van Lang (primitive vietnam)?
Sorry, I even had never heard about them :D. But I suspect that these Van Lang, if existed in 1750BC, were neolithic culture or several chiefdoms, but not civilization. I can add them only as barbarians.

Why not add Maya and Nazca ?
Mayan civilization was founded in the first centuries AD. Nazca - around the same time. Maya will be added in the following scenario, but not now!

Total: yet 7 civs! :D Do not take offense, but I don't want to necessarily create 18 (or so) civilizations! I want to add Hatti (and Israel - as the founder of Judaism), if I have beautiful leaderhead for them. If not - it is not!

50 turns is too short
You are absolutely right! I promise to fix this! After the decision of my "religious problem". You can help me (see below)!

50 turns is too short why not add the possibility to go to 2050 AD ?
Because full possibility of alternate history ?
Not. Never. Sorry.


To JEELEN:
But founding and deleting the Holy Cities of the religions you don't want founded might be a practical solution.
I think I found the right solution. But before post it, I request you (and any other who wants to help) help me. Please, (If you have 10-15 free minutes) download & play first 10-20 turns in this test scenario:
You can do anything but, please, not learn polytheism, meditation or monotheism, if You dont know it! After this, let me know what religions were founded (and when)?
 

Attachments

To JEELEN:

I think I found the right solution. But before post it, I request you (and any other who wants to help) help me. Please, (If you have 10-15 free minutes) download & play first 10-20 turns in this test scenario:
You can do anything but, please, not learn polytheism, meditation or monotheism, if You dont know it! After this, let me know what religions were founded (and when)?

Well, good for you if you worked it out! Can't playtest, I'm afraid, I currently have neither Warlords nor BtS installed...
 
the founding religion problem is from the choose religions options.
No, no and no!!! :D:D:D
I've reviewed this in the first minutes, when began to fix my problem. This option disabled in my scenario. I already know, how to correct my problem, but...

I am from Russia. Now I think: maybe it happens because of Russian localization of game (or even my own mistakes in installation?).
Therefore, assistance to non-Russian players is very important to me.
You can help me, if You do this:
Please, (If you have 10-15 free minutes) download & play first 10-20 turns in this test scenario:
You can do anything but, please, not learn polytheism, meditation or monotheism, if You dont know it! After this, let me know what religions were founded (and when)?
Test.zip in the post ¹ 9. If I right, new religions will not be founded in Your game.

p.s. I even created a new thread in "Civ4 - Bug Reports" : Strange "religious" problem :D, to know who (except me) saw it, and how he has fixed it.
 
Okay, I tested it just now
Domo arigato, Saiko!

everyone founded a new religion in 3760 BC (Turn 4 or 5, I think).
As in my game. This is good, because:
- russian localization works correctly, and...
- I have no errors during installation
This is not good, because:
- now I don't understand (again) why this happens. I play Civ IV only 2-3 months. If this bug exist for all, therefore this must be well known for all. Very strange...
 
Ummm... ask Rhye? (It's not his problem, as I've used his maps plenty of times for scenarios, but I'm sure he knows how to fix it.)
 
The problem most likely has to do with techs. If a religion is already founded through World Builder but no civ has the needed tech then the came gives you the possibility to choose a religion. Example if you place Judaism into Jerusalem but nobody has Monotheism as researched technology then the game will give the first who researches Monotheism choice which religion he wishes to found.
I had the same problem in my scenario, a possible solution would be to place barb City somewhere in Australia make it the Holy City of the religions you don't want to appear (the ones which did not exist between 1800-500 BC) and then delete it. This way the religions are already founded but the Holy City is razed and they will not spread.
 
The problem most likely has to do with techs. If a religion is already founded through World Builder but no civ has the needed tech then the came gives you the possibility to choose a religion. Example if you place Judaism into Jerusalem but nobody has Monotheism as researched technology then the game will give the first who researches Monotheism choice which religion he wishes to found.
No. In my scenario, Phoenicians have Monotheism (and Judaism, and Jerusalem as Holy City). India has Polytheism and Hinduism (and Holy City too). But...
When ANY first civilization in my scenario open ANY first technology (in first 4-10 turns), then Phoenicians and Indians found 2 new random religions!
My Solution: 1) Phoenicians has Monotheism (and dont has polytheism) 2) India has only polytheism. 3) No one else has polytheism and monotheism.
Then, if ANY first civilization open ANY first technology - Phoenicians found only Judaism & India found only Hinduism at same turn. Strange? Absurd? But it works!

possible solution would be to place barb City somewhere in Australia make it the Holy City of the religions you don't want to appear (the ones which did not exist between 1800-500 BC) and then delete it. This way the religions are already founded but the Holy City is razed and they will not spread.
Thank You (and JEELEN) for this idea! This can be quickly and smart solution. I will try!
 
My work is finished. I upload new (and last) version. "Religious problem" now fixed (good or bad - You decide). Added three new civs:
- Hebrews (Solomon) - "made" from Arabs :D, because: 1)they both were fraternal peoples in 1750 BC, and 2)Arabian diplomusic in Civ IV very similar to Jewish music!
- Hittites (Mursilis) - "made" from Ottomans.
- Kushites (Taharka) - "made" from (of course) Ethiopians.

To Lachlan:
why not add the possibility to go to 2050 AD ?
Because full possibility of alternate history ?
OK, done. I made three versions of my "great" :D scenario:
1) 1750-500 BC (50 turns on epic speed)
2) 1750-500 BC (125 turns on marathon speed)
3) 1750-2050 AD (660 turns on epic speed)

I thank all who helped or tried to help me: JEELEN, Lachlan, Krzoww, Saiko and Art Grin. I apologize, if You were disappointed by my scenario. This were my first work in Civ IV. "Ïåðâûé áëèí âñåãäà êîìîì" - was told in my land :D!

And, of course, I wish you Merry Christmas and Happy New Year!
 
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