Welcome to Dr kossin #11, which stands for Daily Round.
Yes, I will aim to get in a update every day - as long as I have the time (work, girlfriend, etc). I might skip a day here and there but I will compensate by playing an extra round here and there.
Now I don't plan on very long updates, sometimes just 10 turns, and will stop at strategic times.
That being said, I'm not a great player but I can manage at times. My goal is to improve and, if possible, help others improve as well. I couldn't beat Noble when I started reading this forum (could barely beat Warlord) and I am now in the process of getting comfortable on Immortal.
That's where you come in. I need your ideas, your criticism and everything else you can throw at me - even if you can't beat Noble. Since I plan on an update everyday, there will be mistakes from my part and I might not always get the best advice going forward. That's life!
You are also welcome to shadow this game, although I would prefer you post it in spoilers and no further than I have already played. You can still shadow the whole game and post it but it is important that no one uses that knowledge (land, AIs) to help me.
Without further time wasting, let's go to the game.
Dr kossin #11
Round 1 Settling and Scouting
Round 2 Could you spare these?
Round 3 This is my island!
Round 4 Towards Liberalism
Round 5 To the Stars
Game settings:
Immortal
Fractal (I've had a friend check that it is not isolated or semi-isolated)
Normal Speed
No Huts/Events
BULL 1.0+BUG 4.2 in Custom Assets
Everything else normal.
The leader this time is Charlemagne! Often considered in the bottom of the leader chart for the human, he offers interesting gambits.
+50% production to settlers, +100% Great General emergence, Free Drill I and City Garrison I to Archery and Gunpowder units, double build speed of walls and castles
His UB: a Courthouse with an extra 25% reduction to maintenance
His UU: a Pikeman with +100% against melee units
We start with Hunting and Mysticism.
It's really not a spectacular combo... religion first is a gamble and you basically need to research almost every worker tech there is.
And the start:
Here's what I think is in the fog:
Where's the food? I'm guessing there's a cow in one of the fogged plains...
I think we're a bit north of the jungle strip although I could be quite wrong here. I think sending the scout to the coast to see if there's any seafood there is as good a move as any possible...
Otherwise... settle and place and perhaps go settler first!
Yes, I will aim to get in a update every day - as long as I have the time (work, girlfriend, etc). I might skip a day here and there but I will compensate by playing an extra round here and there.
Now I don't plan on very long updates, sometimes just 10 turns, and will stop at strategic times.
That being said, I'm not a great player but I can manage at times. My goal is to improve and, if possible, help others improve as well. I couldn't beat Noble when I started reading this forum (could barely beat Warlord) and I am now in the process of getting comfortable on Immortal.
That's where you come in. I need your ideas, your criticism and everything else you can throw at me - even if you can't beat Noble. Since I plan on an update everyday, there will be mistakes from my part and I might not always get the best advice going forward. That's life!
You are also welcome to shadow this game, although I would prefer you post it in spoilers and no further than I have already played. You can still shadow the whole game and post it but it is important that no one uses that knowledge (land, AIs) to help me.
Without further time wasting, let's go to the game.
Dr kossin #11
Round 1 Settling and Scouting
Round 2 Could you spare these?
Round 3 This is my island!
Round 4 Towards Liberalism
Round 5 To the Stars
Game settings:
Immortal
Fractal (I've had a friend check that it is not isolated or semi-isolated)
Normal Speed
No Huts/Events
BULL 1.0+BUG 4.2 in Custom Assets
Everything else normal.
The leader this time is Charlemagne! Often considered in the bottom of the leader chart for the human, he offers interesting gambits.

+50% production to settlers, +100% Great General emergence, Free Drill I and City Garrison I to Archery and Gunpowder units, double build speed of walls and castles
His UB: a Courthouse with an extra 25% reduction to maintenance

His UU: a Pikeman with +100% against melee units

We start with Hunting and Mysticism.

It's really not a spectacular combo... religion first is a gamble and you basically need to research almost every worker tech there is.
And the start:

Here's what I think is in the fog:

Where's the food? I'm guessing there's a cow in one of the fogged plains...
I think we're a bit north of the jungle strip although I could be quite wrong here. I think sending the scout to the coast to see if there's any seafood there is as good a move as any possible...
Otherwise... settle and place and perhaps go settler first!
