Milarqui
Deity
This thread is for the preparation of a NES where players would play corporations. They would have to make factories, hire workers, investigate potential improvements for the factories, buy raw materials and sell manufactured products, seal deals... All of that.
So far, I have few things, but I think it is a good head-start:
Each turn would last 3 months, starting in the year 1950. (I guess this would be a good point to start)
Stats:
Name of Corporation/Player
CEO: Just a name for the stories.
Subsidiary Companies: (If you have these, they will act as different arms of the same body (the Corp), helping each other. For example, a Corporation could have 4 different SCs: one dedicated to extracting iron from mines; a second one dedicated to the construction of trains and railways, using the iron the 1st company extracts; a third one dedicated to the deployment of railroads, and a fourth for the transportation of people in those trains the 2nd company build along the railways the 2nd company made and the 3rd deployed)
Gross Income / Net Income: (GI is the money the enterprise earns between sales and deals, while NI is the GI minus the money spent on taxes)
Account: (What Treasury is on other places, basically what you have on the bank: you may be able to ask for a loan if you find yourself short on money, but remember that you have to give it back with interests)
Products: (You can offer anything you think the market may buy, but be careful, for at some time you might get some backslash if the tastes of the public change or aren't suited to what you want to give them)
Properties: (You start with 1 factory and 1 small office block, but you may expand by buying more factories, bigger offices, laboratories or even lands in which you can do whatever you want. This includes the properties of all subsidiary companies in the Corporation (you will require at least 1 factory and 1 office block per company, although factory may be changed to whatever the company needs))
Workers: A/B/C/D (There will be 4 kinds of workers: normal workers (A), specialized workers (B), executives (C) and investigators (D). Each of them has a different salary (but, for simplification, all workers of a kind will have the same salary) which will detract to your GI, but each guy can do one thing: normal workers fabricate the products at a normal rate and can be used to build new factories on land; specialized workers fabricate products at a higher rate and may be used to do special things; executives can be used to lead factories, do paperwork and close deals; and investigators may be used to ascertain whether the quality of the products you buy/sell is good enough as well as starting special projects that may help you to improve your products or obtain things that may help you in your task. If there is more than one company in the Corporation, there will be different sets of numbers)
Workers' Ability: A/B/C/D (Basically, the higher the numbers, the higher the salary and the better things they make. Like with the previous stat, the more companies your Corp has, the more sets of numbers it'll have)
Projects: (if you are, for example, trying to find a way to make the cigarrettes you sell more healthier for the human body, this is where you will know how much it costs and how much time it'll take)
Deals: (tells you if you have a deal with other corporations (or the State) in order to buy or sell things to them: a corporation that dabbles in iron mining could sell the iron it sells to a corporation that makes railways; at the start, you will need to find buyers for your products and sellers for the raw materials you need until you can do those things with a company of your own)
Popularity: (the more popular you are, the more products are bought)
Corporations may buy and sell stock in order to win money. If you sell more than 50% of the stock, you lose control of the company.
In order to make sure that all the companies & corporations have competition, on the start you can only choose between 5 industries: Railroads, Tobacco, Chemistry, Weaponry or Automobile. If we change the starting date to, for example, the year 2000, we could change the Weaponry for Videogames.
Please, do not fear to make your ideas known. You can also make your reserves if you want to play.
When I get 2 or 3 players per industry, we could start the game.
EDIT: This would be a blueprint of how I want you to put up your reservations:
Name of Corporation/Player: Mikkanan Incorporated/Milarqui
CEO: Mikka Hammerst
Corporation Stock: Mikkanan Company (100%)
Subsidiary Companies (Main Corp/Other Corps/Minor Stockbrokers) (Products): Mikkanan Company (100%/0%/0%) (Railway Manufacturing)
Gross Income / Net Income: 0T/Quarter / 0 T/Quarter
Account: 1.000.000T
Stock:
Properties: 1 Small Factory, 1 Small Office Block.
Workers: 100 workers/10 specialized/5 execs/5 researchers
Workers' Ability: 1/1/1/1
Projects:
Patents:
Deals:
Popularity:
So far, I have few things, but I think it is a good head-start:
Each turn would last 3 months, starting in the year 1950. (I guess this would be a good point to start)
Stats:
Name of Corporation/Player
CEO: Just a name for the stories.
Subsidiary Companies: (If you have these, they will act as different arms of the same body (the Corp), helping each other. For example, a Corporation could have 4 different SCs: one dedicated to extracting iron from mines; a second one dedicated to the construction of trains and railways, using the iron the 1st company extracts; a third one dedicated to the deployment of railroads, and a fourth for the transportation of people in those trains the 2nd company build along the railways the 2nd company made and the 3rd deployed)
Gross Income / Net Income: (GI is the money the enterprise earns between sales and deals, while NI is the GI minus the money spent on taxes)
Account: (What Treasury is on other places, basically what you have on the bank: you may be able to ask for a loan if you find yourself short on money, but remember that you have to give it back with interests)
Products: (You can offer anything you think the market may buy, but be careful, for at some time you might get some backslash if the tastes of the public change or aren't suited to what you want to give them)
Properties: (You start with 1 factory and 1 small office block, but you may expand by buying more factories, bigger offices, laboratories or even lands in which you can do whatever you want. This includes the properties of all subsidiary companies in the Corporation (you will require at least 1 factory and 1 office block per company, although factory may be changed to whatever the company needs))
Workers: A/B/C/D (There will be 4 kinds of workers: normal workers (A), specialized workers (B), executives (C) and investigators (D). Each of them has a different salary (but, for simplification, all workers of a kind will have the same salary) which will detract to your GI, but each guy can do one thing: normal workers fabricate the products at a normal rate and can be used to build new factories on land; specialized workers fabricate products at a higher rate and may be used to do special things; executives can be used to lead factories, do paperwork and close deals; and investigators may be used to ascertain whether the quality of the products you buy/sell is good enough as well as starting special projects that may help you to improve your products or obtain things that may help you in your task. If there is more than one company in the Corporation, there will be different sets of numbers)
Workers' Ability: A/B/C/D (Basically, the higher the numbers, the higher the salary and the better things they make. Like with the previous stat, the more companies your Corp has, the more sets of numbers it'll have)
Projects: (if you are, for example, trying to find a way to make the cigarrettes you sell more healthier for the human body, this is where you will know how much it costs and how much time it'll take)
Deals: (tells you if you have a deal with other corporations (or the State) in order to buy or sell things to them: a corporation that dabbles in iron mining could sell the iron it sells to a corporation that makes railways; at the start, you will need to find buyers for your products and sellers for the raw materials you need until you can do those things with a company of your own)
Popularity: (the more popular you are, the more products are bought)
Corporations may buy and sell stock in order to win money. If you sell more than 50% of the stock, you lose control of the company.
In order to make sure that all the companies & corporations have competition, on the start you can only choose between 5 industries: Railroads, Tobacco, Chemistry, Weaponry or Automobile. If we change the starting date to, for example, the year 2000, we could change the Weaponry for Videogames.
Please, do not fear to make your ideas known. You can also make your reserves if you want to play.
When I get 2 or 3 players per industry, we could start the game.
EDIT: This would be a blueprint of how I want you to put up your reservations:
Name of Corporation/Player: Mikkanan Incorporated/Milarqui
CEO: Mikka Hammerst
Corporation Stock: Mikkanan Company (100%)
Subsidiary Companies (Main Corp/Other Corps/Minor Stockbrokers) (Products): Mikkanan Company (100%/0%/0%) (Railway Manufacturing)
Gross Income / Net Income: 0
Account: 1.000.000
Stock:
Properties: 1 Small Factory, 1 Small Office Block.
Workers: 100 workers/10 specialized/5 execs/5 researchers
Workers' Ability: 1/1/1/1
Projects:
Patents:
Deals:
Popularity: