Ok, so I was looking at units of the Doviello, and I happend upon the Battlemaster. I mean ... ive seen the unit a billion times, but only recently did I notice that it has +50% strength!!! in tundra. (but loses the champion's 25% vs melee)
Im just like WTH!!! This is another gimped psuedo-strat for the Doviello which has no backing. I mean ... the best way to use this advantage is AGAINST! the illians, by using a sun adept to scorch the ice into tundra, thusly beefing up your own units against them.
No I say, FAIL! I think there should be a way for the Doviello ... im thinking Ice I and Winterborne combo ... to "freeze" the land. This would be a simple plains -> tundra conversion. Nothing big ... maybe Ice II + Winterborne could be "deepfrost" which turns even grassland -> tundra (and maybe desert to tundra, bypassing spring).
Ok, look. We all know tundra sucks ... yet Doviello are supposed to live in it. Now ... a lot of mod-mods take the Duin Halfmorne route and turn them into a total were-wolf civ, with tons of spirit animals, but no! Thats not them, not in my mind, not how they are in base FFH either. They like wolves, sure. They have *some* werewolves in their army, led by Duin. Sure. But no spirit tigers, or spirit lions, ect. They live in tundra, scraping by. they are SUPPOSED!! to be good rushers.
What I suggest is allow their tundra to also yield + 1 hammers. It shouldn't be too hard to do.
Doviello are supposed to be good rushers ... but that NEVER happens. They also get stronger units on tundra, but they cannot USE tundra. So ... I have a couple suggestions to increase their productivity to make them better rushers.
One idea is very simple, to have their palace increase hammer production by 50%, similar to the Infernal Palace. Another Idea is to give them a UB, probably a Hunting Lodge UB, which grants +1 hammer in the city per tundra tile in the BFC.
I would *like* for winterborne to give doublemovement in tundra, and for ice to take up 2 moves (like desert does), and for winterborne to not give *doublemovement* in ice but ignores move-penalties. (or just double movement in all) ... but is that too patterned? (as in, like all other racial promos)
Im not saying we need to change a whole lot ... I mean there are mod mods for that ... but its kind of painful seeing the Doviello in this wierd twilight between rushers and tundra with neither being properly addressed.
Im just like WTH!!! This is another gimped psuedo-strat for the Doviello which has no backing. I mean ... the best way to use this advantage is AGAINST! the illians, by using a sun adept to scorch the ice into tundra, thusly beefing up your own units against them.
No I say, FAIL! I think there should be a way for the Doviello ... im thinking Ice I and Winterborne combo ... to "freeze" the land. This would be a simple plains -> tundra conversion. Nothing big ... maybe Ice II + Winterborne could be "deepfrost" which turns even grassland -> tundra (and maybe desert to tundra, bypassing spring).
Ok, look. We all know tundra sucks ... yet Doviello are supposed to live in it. Now ... a lot of mod-mods take the Duin Halfmorne route and turn them into a total were-wolf civ, with tons of spirit animals, but no! Thats not them, not in my mind, not how they are in base FFH either. They like wolves, sure. They have *some* werewolves in their army, led by Duin. Sure. But no spirit tigers, or spirit lions, ect. They live in tundra, scraping by. they are SUPPOSED!! to be good rushers.
What I suggest is allow their tundra to also yield + 1 hammers. It shouldn't be too hard to do.
Doviello are supposed to be good rushers ... but that NEVER happens. They also get stronger units on tundra, but they cannot USE tundra. So ... I have a couple suggestions to increase their productivity to make them better rushers.
One idea is very simple, to have their palace increase hammer production by 50%, similar to the Infernal Palace. Another Idea is to give them a UB, probably a Hunting Lodge UB, which grants +1 hammer in the city per tundra tile in the BFC.
I would *like* for winterborne to give doublemovement in tundra, and for ice to take up 2 moves (like desert does), and for winterborne to not give *doublemovement* in ice but ignores move-penalties. (or just double movement in all) ... but is that too patterned? (as in, like all other racial promos)
Im not saying we need to change a whole lot ... I mean there are mod mods for that ... but its kind of painful seeing the Doviello in this wierd twilight between rushers and tundra with neither being properly addressed.