CivIVMonger
Emperor
Hello forum, and welcome to the PC this holiday season! It's been a week already since the last installment, and I want to get this one in before my power goes out from the snowstorm outside. This series was started a while back and was purposed around getting Noble level players to Prince; and prince to Monarch. Also, the second, (and equally important) is to have fun! It is also advised for some of the more advanced players to help out the people asking questions by giving solid advice.
Our leader this time
This is an interesting mix of traits. The ones most of us hate! However you can play a good game with them done properly. Most of us don't enjoy Protective, though Spiritual get's a lot of love for some reason. Nonetheless, Spiritual allows for no anarchy, and double production speed of Temples, while Protective enables City Garrison I, and Drill I for all archery and gunpowder units. Also, double production speed of Walls/Castles.
The Unique Unit
Basically a Knight that doesn't require any resources and get's a 15% withdraw chance. Not much else to say really... I never understood the purpose of this unit. Tell me if you ever figure it out.
The Unique Building
A wonderful UB for this leaders play style. It generates 4 culture instead of 2, and can generate 2 priests as well as Scientists. (Though I'd rather spend my food on Scientists, it's still a nice touch. ) If you have a lot of food this UB certainly holds a lot of value.
The Start
Map Is
Standard
Hemispheres
Medium Sea Level
Temperate
Massive Continents
Islands
The Save
View attachment PCXIV Saladin.zip
Finally, a cut and paste (and another slight edit) of the Nobles Club standard doctrine:
(I hope it isn't rude to use the same doctrine, as It applies to most forum games.)
There are no hard and fast rules here: fun and learning are our primary goals, but we do request that you update your progress at various points in the game, using the Spoiler feature of the boards.
Tentative posting updates are suggested at:
4000 BC (starting thoughts, no spoiler required for that discussion)
1000 BC or so (how you decided to progress up the early tech/build paths, which AIs you have met, where you're thinking of putting cities, etc)
500 AD or so (after establishing some cities and a possible plan of action)
1200 AD or so (mid-game, Lib race, wars or peace, or whichever happened or didnt, met other continent if applicable, etc)
1600 AD (or when you have decided on a course of action and a specific victory condition)
End of game (Victory!!! or defeat, no shame in losing, especially if you tried a higher level. Learning is what we focus on, not fastest win or biggest empire)
Remember, these are only guidelines. What we really want are your thoughts as the game goes on, so if your strats don't fall into line with those dates, feel free to adjust your reports accordingly.
We also welcome players to ask for specific game advice, as we have a number or stronger players who lurk and help out with solid tips, and of course, we help each other. Replies to specific questions should also be in spoilers, with a simple "@" in front of the person the answer is directed towards.
The WB-saves are attached (zipped; they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, check out the BUG MOD), select "Play Scenario", and look for "PCVIII Qin Shi Huang" (or Monarch, if you want the AI to start with its usual Archery bonus tech, or Immortal for Archery+Hunting, or Deity to add Agriculture). This allows you to play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Deity, all are welcome!
Have fun playing the forum game!
Our leader this time
This is an interesting mix of traits. The ones most of us hate! However you can play a good game with them done properly. Most of us don't enjoy Protective, though Spiritual get's a lot of love for some reason. Nonetheless, Spiritual allows for no anarchy, and double production speed of Temples, while Protective enables City Garrison I, and Drill I for all archery and gunpowder units. Also, double production speed of Walls/Castles.
The Unique Unit
Basically a Knight that doesn't require any resources and get's a 15% withdraw chance. Not much else to say really... I never understood the purpose of this unit. Tell me if you ever figure it out.
The Unique Building
A wonderful UB for this leaders play style. It generates 4 culture instead of 2, and can generate 2 priests as well as Scientists. (Though I'd rather spend my food on Scientists, it's still a nice touch. ) If you have a lot of food this UB certainly holds a lot of value.
The Start
Map Is
Spoiler :
Standard
Hemispheres
Medium Sea Level
Temperate
Massive Continents
Islands
The Save
View attachment PCXIV Saladin.zip
Finally, a cut and paste (and another slight edit) of the Nobles Club standard doctrine:
(I hope it isn't rude to use the same doctrine, as It applies to most forum games.)
There are no hard and fast rules here: fun and learning are our primary goals, but we do request that you update your progress at various points in the game, using the Spoiler feature of the boards.
Tentative posting updates are suggested at:
4000 BC (starting thoughts, no spoiler required for that discussion)
1000 BC or so (how you decided to progress up the early tech/build paths, which AIs you have met, where you're thinking of putting cities, etc)
500 AD or so (after establishing some cities and a possible plan of action)
1200 AD or so (mid-game, Lib race, wars or peace, or whichever happened or didnt, met other continent if applicable, etc)
1600 AD (or when you have decided on a course of action and a specific victory condition)
End of game (Victory!!! or defeat, no shame in losing, especially if you tried a higher level. Learning is what we focus on, not fastest win or biggest empire)
Remember, these are only guidelines. What we really want are your thoughts as the game goes on, so if your strats don't fall into line with those dates, feel free to adjust your reports accordingly.
We also welcome players to ask for specific game advice, as we have a number or stronger players who lurk and help out with solid tips, and of course, we help each other. Replies to specific questions should also be in spoilers, with a simple "@" in front of the person the answer is directed towards.
The WB-saves are attached (zipped; they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, check out the BUG MOD), select "Play Scenario", and look for "PCVIII Qin Shi Huang" (or Monarch, if you want the AI to start with its usual Archery bonus tech, or Immortal for Archery+Hunting, or Deity to add Agriculture). This allows you to play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Deity, all are welcome!
Have fun playing the forum game!