trickofthehand
Prince
- Joined
- Oct 16, 2007
- Messages
- 310
I'd like to get opinions on the inclusion of an additional researcher and tech tree. In a nutshell a Military Researcher would be assigned a portion of your research ability, which could be adjusted as you wish. His role would be to research derivative technologies from the base tech tree that is pursued by your 'general researchers'. These derivative techs would be much smaller in cost in comparison to standard techs but have a direct impact on your military. Here's an example of what I mean:
General researcher discovers Composites
Military researcher has the option to research FV Challenger, M1 Abrams, T-90.
Basically the military researcher allows you to create your own UU based off a derivative technology. This would help the game feel less bland and give it more flavor, that the player can control. Also it would add realism, since in the real world some countries have better weapons than others. You may have focused on building better tanks while your enemy was researching better aircraft.
Each derivative tech could only be researched by one civ, however to prevent 1 civ from dominating all aspects it would increase the cost of related techs. In the above example if you researched the Challenger tank, then the cost of the other two would double. If you managed to research the Abrams as well then the cost of the remaining project would double again. You could very well get all the best tanks, but at the cost of falling far behind other Civs in other aspects. Also if you fail to research a derivative unit, you would still be able to use the basic unit. You wouldn't be locked out of using Modern Armor just because you didn't research one of the derivative types, your tanks just wouldn't be as powerful.
The military researcher is an answer for those of us that are sick of the blandness of civilization, and the lack of realism behind unit creation. There's no reason that 2 units from different civs should have the exact same strengths and weaknesses. It helps to emulate real civilizations that have historically been better at some things than others, only you're in control.
So your thoughts?
General researcher discovers Composites
Military researcher has the option to research FV Challenger, M1 Abrams, T-90.
Basically the military researcher allows you to create your own UU based off a derivative technology. This would help the game feel less bland and give it more flavor, that the player can control. Also it would add realism, since in the real world some countries have better weapons than others. You may have focused on building better tanks while your enemy was researching better aircraft.
Each derivative tech could only be researched by one civ, however to prevent 1 civ from dominating all aspects it would increase the cost of related techs. In the above example if you researched the Challenger tank, then the cost of the other two would double. If you managed to research the Abrams as well then the cost of the remaining project would double again. You could very well get all the best tanks, but at the cost of falling far behind other Civs in other aspects. Also if you fail to research a derivative unit, you would still be able to use the basic unit. You wouldn't be locked out of using Modern Armor just because you didn't research one of the derivative types, your tanks just wouldn't be as powerful.
The military researcher is an answer for those of us that are sick of the blandness of civilization, and the lack of realism behind unit creation. There's no reason that 2 units from different civs should have the exact same strengths and weaknesses. It helps to emulate real civilizations that have historically been better at some things than others, only you're in control.
So your thoughts?