I keep them in spoiler, to easier read.
Open it, and learn!
Thank you,
Nitram15.

Open it, and learn!
Spoiler :
Sometimes, you can't import shadered (Firaxis) nif (to modify, of course) for many reasons. This time, many people import the noshadered nif...
But, after modification of the lh, they want to shader it...
But, they can't shader the lh, for some reasons.
Why? This tutorial is help you, to shader your noshadered nif!
Start it!
1) Open your model.
2)Click to the mesh, what you want to shaderize, then go to the bottom of the screen, and scroll down. Write these datas (picture below) in the red box.
3) Click to the mesh, what you want to shaderize, then click to its NiTexturingProperty
4)Go to the Bottom of the screen, then click and open "Shader Textures", and then open all the four shader texture and set the "Is Used" to yes (see picture below)
5)Open the real Firaxis nif, then click its same or familiar (base) mesh -> NiTexturingProperty and copy the missing shader NiSourceTextures.
6)Paste those to the modifyed one.
7)Then go to the mesh's Shader Textures, and write those numbers next to the pasted NiSourceTexture to all the four Shader Texture's "source" (of course different ones to every shader texture). (see pictures below)
8)Rename the "..._noshader.dds" NiSourceTexture in the mesh's NiSourceProperty, to "..._diff.dds" ATTENTION! YOU NEED TO HAVE THE "..._diff.dds" FILE OF THE MODEL'S TEXTURE IN ITS FOLDER, OR IT WILL BE PINK IN THE GAME!
9)Save your file.
10)Enjoy, your shadered Leaderhead!
These steps are pretty easy to learn. I hope this will help for those, who have got this problem!
Thank you for your patience,
Nitram15.
But, after modification of the lh, they want to shader it...
But, they can't shader the lh, for some reasons.
Why? This tutorial is help you, to shader your noshadered nif!
Start it!
1) Open your model.
2)Click to the mesh, what you want to shaderize, then go to the bottom of the screen, and scroll down. Write these datas (picture below) in the red box.
3) Click to the mesh, what you want to shaderize, then click to its NiTexturingProperty
4)Go to the Bottom of the screen, then click and open "Shader Textures", and then open all the four shader texture and set the "Is Used" to yes (see picture below)
5)Open the real Firaxis nif, then click its same or familiar (base) mesh -> NiTexturingProperty and copy the missing shader NiSourceTextures.
6)Paste those to the modifyed one.
7)Then go to the mesh's Shader Textures, and write those numbers next to the pasted NiSourceTexture to all the four Shader Texture's "source" (of course different ones to every shader texture). (see pictures below)
8)Rename the "..._noshader.dds" NiSourceTexture in the mesh's NiSourceProperty, to "..._diff.dds" ATTENTION! YOU NEED TO HAVE THE "..._diff.dds" FILE OF THE MODEL'S TEXTURE IN ITS FOLDER, OR IT WILL BE PINK IN THE GAME!
9)Save your file.
10)Enjoy, your shadered Leaderhead!
These steps are pretty easy to learn. I hope this will help for those, who have got this problem!
Thank you for your patience,
Nitram15.

Thank you,
Nitram15.