A Very Winnable Deity Map

ABigCivFan

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I started an all random Deity game a couple of days ago and found this to be an ideal map for learning and beating this level.

Leader: HC (arguably the strongest leader for Deity with his strong traits and super UU/UB)
Settings: Fractal/Standard/Normal/Medium sea

There is plenty of good land for specialized cities, and many winning possibilities.

Feel free to try this out and share your winning strategy with everyone.

 
@TMIT, yes I still occasionally play some relaxed games and come back to the board for a quick visit. 800 posts in 3 years is a bit low :)

1W for an extra FP?
This seems to be a good move; the river hints there should be more land tiles to the west so settling 1W will not likely be 1 tile off the coast.

small suggestion:

Spoiler :

AH-Wheel-Pottery + 2 workers opening is quite strong here.
 
I think I will give it a shot. I'm a bit worried about losing the nice hills by moving west. We will see what the quecha can tell us.
 
In response to ABCF's suggestion:
Spoiler :
Why 2 workers? Without mining, are you just farming floodplains? Do you just think its worth the wasted turns to have two workers for quick cottage building?
 
about 2 worker start

Spoiler :

If no other food source, i d farm 1 and cottage the rest. Farm and cottage floods are work intensive hence the 2 workers. The pig + 1 farm can get the 2nd worker out reasonably fast. Our UU allows skipping Archery and needing fewer fogbusters, and we can even work cottage tiles when building setters.

2 workers can keep up with the initial pop growth, and later chop/road for REX. Early Fin cottages allow better chance for Oracle and afford a bigger REX.

 
Sounds like a nice training ground to optimize this type of start. Don't know if i will try diety though... it sounds scary :P Well I'll try it but probably not for long :D
 
In my experience the hardest thing about Deity is that the AI expands soooo fast. Its really important to get those blocking cities up fast.
 
Sounds like a nice training ground to optimize this type of start. Don't know if i will try diety though... it sounds scary :P Well I'll try it but probably not for long :D

Yes, I think this is a good "training" map for aspiring Deity players given its strong starting location and leader. I played some turns and found out that it is quite winnable. You can actually play this map repeatedly for different winning conditions (Dom, Space and Cultural). I suspect veteran Deity players can achieve these victories in very decent times.

Also, try play slowly and post your game at major decision points, I am sure many good players will be happy to critique and advise.
 
about 2 worker start

Spoiler :

If no other food source, i d farm 1 and cottage the rest. Farm and cottage floods are work intensive hence the 2 workers. The pig + 1 farm can get the 2nd worker out reasonably fast. Our UU allows skipping Archery and needing fewer fogbusters, and we can even work cottage tiles when building setters.

2 workers can keep up with the initial pop growth, and later chop/road for REX. Early Fin cottages allow better chance for Oracle and afford a bigger REX.


Ok, I guess I misunderstood. I thought you meant 2 workers as your first two builds. You are saying worker, then grow to size 2 building a quecha, then second worker?
 
1AD:

Spoiler :
Sorry no pics. My network is f-ed right now and I can't upload some stuff. I will try to post some tomorrow.

I started by settling 1W. After seeing the marble it seemed like a reasonable tradeoff. Starting builds were something like worker->quecha->worker->quechas. Tons of space and a jungle buffer, so I grew to pop5 before building a settler. Techs were AH->wheel->pottery->mining->masonry->BW. I managed to pop a few huts for fishing, some gold, and a map.

I was kinda hoping for Oracle but it went really early, just as I was about to tech Poly. Fortunately, I managed to get my share of wonders including ToA, GLib, Parth, MoM. Going for ToA may have been a questionable call because of other early priorities, the fact it usually goes super early, and the GP pollution, but I really like the +5 GPP even if it makes my GP pool totally unpredictable. However, I was dismayed to learn that completing MoM during a GA does not lengthen the current GA :(

A barb city blocked the eastern path to Hatty and I managed to get a couple quechas over there to take it just before Hatty. Close call. My wonder-whoring also stopped me from razing another barb city on the river before Asoka took it. I had no choice but to DoW Asoka to get rid of it. Oh well, everybody's Buddhist (including me) except him and everybody hates him. Took peace for 35 gold a little later.

I settled my first GProph, then burned the second for a GA. I got really tricky here and immediately revolted to HR, CS, and OR. I starved Tiwanaku to squeeze out a GS since Cuzco is a very mixed GP bag. On the last turn of the GA I revolted to Bureau and back to Slavery. I built an academy with the GS and here we are at 1AD (GA is over).

I currently have five cities (about to settle 6th) and I'm pulling 231 bpt when maxed (just under 200 sustainable). Questions and comments are welcome, especially since I haven't really decided on a long term strategy.
 

Attachments

@Jbossch

Nice game so far, great blocking to the East and south east. Just a few questions:

1. Did you automate some workers? some are not improving the best tiles.
2. A few more farms in support cities will help with infras whipping (courthouse/library)
3. perhaps concentrate EP on Pacal?
4. i would delay missionary/infras in a few cities and get out 2 more settlers + 4 more workers to settle those 2 more great sites ASAP, one of them can be a great HE city (horse/wheat)
5. NE in capital given its high GPP.
6. Can use the 2 extra Ivory for some gpt or more resources
7. you have a 9xp quecha, hope you can find 1 more barb archer to kill to unlock HE.
 
@ABCF:
1. No I never automate. Was I building some roads or something? I will take another look.
3. Yeah, I forgot about EP. Pacal is a good target I think.
4. I built a river city to grab wheat/cows/horse as a commerce city 1 turn after the save. Bad idea? I have been using the SE city as a prod city.
6. I am always hesitant since it can give them WEs. Maybe I shouldn't worry about it.
7. Yeah I know, not looking good though.

Thanks for the input!
 
Jbossch,
You could try trading Ivory to friendly/pleased AIs who are weaker. At this time frame, Ivory is worth 2 happy/health resources or 1 res + up to 17 gpt.

You have some very strong production cities set up, so really you can go any victory path of your choice. If you go dom, might consider spy change some religion to break the budda block first. Given the high commerce potential, there should be plenty of bribing opportunities later on.
 
To 150AD (forgot to stop at 1AD)

Spoiler :

Settled 1W with worker first. Seeing all the fp's I actually made a second worker before an extra Quechua.
AH>Mining>TW>Pottery>Masonry>BW>Writing

Popped fishing from a hut, some gold from another and a map of the ocean up north.

Barbs were plenty but Quechuas do nice work of them as usual.

Anyway, went for usual Parth(in Tiwanaku)+TGL combo with NE in Cuzco. Tried for ToA but got good failure gold instead allowing to quickly go through Lit.

Did some stupid civic changes, 4 (Slavery,OR, HR, Bureau) in all rather than 3 meaning CS was in at 1AD rather than 25BC :S (I like being in Bureau by 1AD)

First GS made an Academy, second bulbed Philosophy (monopoly) and third can currently bulb part of Education.

Overview:

Land
Spoiler :



Techs
Spoiler :


Diplo
Spoiler :

Cuzco
Spoiler :




Going ahead... MC is cheap at 2 turns and Forges+OR would be really good. I'll trade maps to get a feeling or whether war can be profitable (most likely Hatty can die).

I've got 1 more great city to settle and can settle 1 that will share pig and get copper north of Cuzco. I do need some more workers as I seem to be falling behind a bit on improvements.

I should have explored north along the coast a bit earlier.. I'd have put the horse/wheat city 1S and planted a city to use marble/share pig/whales. I'll probably settle it anyway, giving me 10 cities in all.

I seem to be in good shape for a win, barring a surprise DoW or something.

1 quechua is at 9/10 exp... doesn't look as if I can unlock HE although I'll keep an eye open for barbs.

Other than that... I can probably get Oxford up early and get something nice from Lib.
 
Kossin,

Great tech rate, I see that you did not go for the Oracle or the Music GA. I would place the cities slightly differently for your Western cities and the Horse/Wheat city to have fewer peaks, deserts but more grasslands and hills in the BFCs.
 
I agree... Tiwanaku would have been better 1S.
The Ivory city worked cottages for a while and passed them to Cuzco when I had citizens available.
 
1240 BC
Spoiler :

I went AH-mining-wheel-pottery. Hooked up the pigs and then mined the plains hill (hammers for Qs). Worker-Quecha-Settler-Worker-Settler

First settler here will go pigs/ivory on that Q. Next settler will settler the cow/wheat/horse site for commerce.

Civ4ScreenShot0279.jpg


Tiawanaku will go library then grab me a GS for an academy in the capital. I picked up hunting and am going straight for aesthetics.

Civ4ScreenShot0280.jpg


Settling the fish/corn/gold this turn, and quechas for the 2 barb cities.. Frederick just got alphabet last turn as I got aesthetics. Should I put a turn into alphabet and make the trade now? Of course I need BW,fishing,poly.. but I plan to fail gold all the aesthetics wonders, not sure I want any of them.

Civ4ScreenShot0283.jpg


 
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