It's just stupid when you have 4 grassland plots, all with Grain, and because they're outside the city ring, you can only use the bonus from one of them because you have the grain resource.
Or, you have dozens of workshops in tiles outside the city ring and they sit there doing nothing.
On the other hand, you can fuel infinite units with ONE source of oil. So the wars on oil were useless if you had just one oil resource. And ONE source of coal can produce power for your 50 city civ for thousands of years.
When you multiples of a resource, it's useless to keep building more resource improvements if they are OUTSIDE the city range.
How it should be:
For plots:
-A plot outside any city's range with an improvement should give a +1 bonus of the appropriate kind (food, hammers or commerce) and give it to the nearest city (farm would give food, workshop hammers, mills commerce, etc). If 2 or more cities are at the same distance of the plot, you can choose to which one you give the bonus.
For resources:
-Each resource with improvement and road can be given the following place to go:
--->The nearest city (automatic)
--->Any city in your empire or ally's empire (in this case, it gives you a diplo bonus of +1) to which you have a trade route
--->The resource market (a market where you put your surplus resources and sell them to your opponents, for a minimum price, who will then bid, all of this in the same turn, then the highest bid will be added to your account every turn. You could also bid in other markets and gain those resources from them, but you/they can at anytime get the resource back. and stop trading to whatever is paying for it)
-Each resource multiple provides the bonus to the city to where it is attached, and attaching the same resource various times increases the bonus by simply adding it (ex: Rice gives +2 Health; 4 Rice give +8 Health)
Importing/Exporting food/hammers:
-Each city can import food or hammers to other city, and receive food or hammers exported from other cities. This can be done internally or negotiated with other civs.
I think this would make the game better and more realistic. Your thoughts?
Or, you have dozens of workshops in tiles outside the city ring and they sit there doing nothing.
On the other hand, you can fuel infinite units with ONE source of oil. So the wars on oil were useless if you had just one oil resource. And ONE source of coal can produce power for your 50 city civ for thousands of years.
When you multiples of a resource, it's useless to keep building more resource improvements if they are OUTSIDE the city range.
How it should be:
For plots:
-A plot outside any city's range with an improvement should give a +1 bonus of the appropriate kind (food, hammers or commerce) and give it to the nearest city (farm would give food, workshop hammers, mills commerce, etc). If 2 or more cities are at the same distance of the plot, you can choose to which one you give the bonus.
For resources:
-Each resource with improvement and road can be given the following place to go:
--->The nearest city (automatic)
--->Any city in your empire or ally's empire (in this case, it gives you a diplo bonus of +1) to which you have a trade route
--->The resource market (a market where you put your surplus resources and sell them to your opponents, for a minimum price, who will then bid, all of this in the same turn, then the highest bid will be added to your account every turn. You could also bid in other markets and gain those resources from them, but you/they can at anytime get the resource back. and stop trading to whatever is paying for it)
-Each resource multiple provides the bonus to the city to where it is attached, and attaching the same resource various times increases the bonus by simply adding it (ex: Rice gives +2 Health; 4 Rice give +8 Health)
Importing/Exporting food/hammers:
-Each city can import food or hammers to other city, and receive food or hammers exported from other cities. This can be done internally or negotiated with other civs.
I think this would make the game better and more realistic. Your thoughts?