GlobalHoaxing
Chieftain
- Joined
- Dec 11, 2009
- Messages
- 46
Welcome to the first in a series that I would like to call Training Wheels. I recently picked up CIV Colonization, and have really enjoyed it so far. However, it's a bit alien to me, even though it uses the same CIV engine I'm familiar with. So, I thought I'd port over a concept from the CIV Strategy & Tips forum over here to help me improve me Colonization skills.
I've read that Peter Stuyvesant is a tremendous leader. He clearly dominates the vote for strongest leader, and I can see the advantages to a +25% hammer rate. I would like to start the first game of the series with him, to see what all the fuss is about. Below is some more specific information about him.
As you can see, the game is set to Normal speed. It's a standard sized map of Conquistador difficulty. All other settings are unchanged, and I have no mods yet to run.
Colonization has an interesting initial turn structure. Far more emphasis is placed on exploration than in CIV. I really feel like it's hit or miss in finding good locations early, and really want to discuss the best methods for picking an initial starting site. However, in the interest of keeping this thread moving, I went ahead and played the first ten turns. Fortunately, I found a decent site fairly quickly, and settled New Amsterdam.
Immediately I met our friend Cunhambebe of the Tupi. I can't make heads or tails of his traits; the civilopedia is fairly vague, I feel. Apparently he's Prosperous and Indulgent. Free promotions aside, this means he [gives/receives?] +100% treasure yields when cities are captured, and [buys/sells?] native land for 50% cheaper.
I used the regular to found the city, and kept the pioneer aboard the merchantman. I then grabbed the guns left over from disarming the regular, and set sail for some native villages. I set New Amsterdam to build political points; my goal is to push Peter Minuit and Pedro Alvares Cabral ASAP. I left the free colonist working the silver mine; two silver is a low yield, but I don't know what the best option is here. Would I be better off building up a lumber supply and then burning it for hammers and points?
I set sail first to the southern village, which turned up positive results. A paltry ~200 gold from the chief, and a demand for guns, which netted me 1008 gold in the following deal and updated the village's demand to rum.
Shortly after, I met the French leader. I had spotted their caravel earlier, but only just now met them. I take it you need to be within one tile to make contact. I immediately opened borders with him. I don't know if this is the appropriate response or not, as I don't know what benefits open borders offers.
The second village (to the north) offered me an ancient treasure. Thanks guys.
It's paltry, but still something. I carefully cart it back to New Amsterdam, avoiding the ancient ruins in the area. I also move my pioneer from the village to the silver hill, which I start building a mine on.
As of turn 10, here's the status. France is directly north, almost within visibility distance of New Amsterdam. As you can see, I use map notes to keep track of native demands.
I was unlucky with the immigration pop and only got a indentured servant. I'll eventually train him in a native village. I've also carefully capped my exploration points just shy of what's needed for Cabral. Hopefully I can finagle Minuit to pop first, but we'll see.
I've read that Peter Stuyvesant is a tremendous leader. He clearly dominates the vote for strongest leader, and I can see the advantages to a +25% hammer rate. I would like to start the first game of the series with him, to see what all the fuss is about. Below is some more specific information about him.

As you can see, the game is set to Normal speed. It's a standard sized map of Conquistador difficulty. All other settings are unchanged, and I have no mods yet to run.
Colonization has an interesting initial turn structure. Far more emphasis is placed on exploration than in CIV. I really feel like it's hit or miss in finding good locations early, and really want to discuss the best methods for picking an initial starting site. However, in the interest of keeping this thread moving, I went ahead and played the first ten turns. Fortunately, I found a decent site fairly quickly, and settled New Amsterdam.


Immediately I met our friend Cunhambebe of the Tupi. I can't make heads or tails of his traits; the civilopedia is fairly vague, I feel. Apparently he's Prosperous and Indulgent. Free promotions aside, this means he [gives/receives?] +100% treasure yields when cities are captured, and [buys/sells?] native land for 50% cheaper.
I used the regular to found the city, and kept the pioneer aboard the merchantman. I then grabbed the guns left over from disarming the regular, and set sail for some native villages. I set New Amsterdam to build political points; my goal is to push Peter Minuit and Pedro Alvares Cabral ASAP. I left the free colonist working the silver mine; two silver is a low yield, but I don't know what the best option is here. Would I be better off building up a lumber supply and then burning it for hammers and points?
I set sail first to the southern village, which turned up positive results. A paltry ~200 gold from the chief, and a demand for guns, which netted me 1008 gold in the following deal and updated the village's demand to rum.


Shortly after, I met the French leader. I had spotted their caravel earlier, but only just now met them. I take it you need to be within one tile to make contact. I immediately opened borders with him. I don't know if this is the appropriate response or not, as I don't know what benefits open borders offers.


The second village (to the north) offered me an ancient treasure. Thanks guys.



As of turn 10, here's the status. France is directly north, almost within visibility distance of New Amsterdam. As you can see, I use map notes to keep track of native demands.
I was unlucky with the immigration pop and only got a indentured servant. I'll eventually train him in a native village. I've also carefully capped my exploration points just shy of what's needed for Cabral. Hopefully I can finagle Minuit to pop first, but we'll see.



